Espio
Kokomo
Starfire's wake up game is fine. It reminds me of the bill of just low poking to beat her out. Forward 2,2 goes over pokes so unless you're super on point lol. Standing 3 too. Even if her wake up game isn't the best, it really should NOT be good given how good her zoning is and how good her converts are off of sneezing and coughing. Her DP covers so much of the air, even if you cross her up, the tail end hits you. Then hair flip and charge either have decent invincibility, can both be made safe or shift her hitbox backwards and make some things whiff. There's no catch all solution to every wake up she has. Then she can mix in backdash and such. Her wake up meta is really solid.