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This Is A Hunt I've Longed For: Cheetah General Discussion

Zionix

AKA Ponkster
I struggle in the Robin match-up but I'm probably playing it wrong. I feel like with his range/footsies and that remote birdarang that I can't get much going at all. Match-ups like his are why I've mostly moved on from Cheetah. I haven't played her in much of a serious capacity in a while. She's either the most fun I've ever had playing a character or she's the most frustrating; I can never decide which.
I'm sure nearly every Cheetah player will agree with me.

Cheetah struggles against characters that profit from a heavy mash playstyle.

Characters that get full combos into set-ups from a highly mashable d1 or barely negative specials into 6 frame d1s make Cheetahs risk/reward game even riskier.

Also her jump ins can be challenged hard by low profiling or fast d1s, and if we lose that challenge these d1 mash characters usually get full combos into set-ups which is just annoying considering they already probably win neutral.
 

hatyr

ball roll enjoyer.
I'm sure nearly every Cheetah player will agree with me.

Cheetah struggles against characters that profit from a heavy mash playstyle.

Characters that get full combos into set-ups from a highly mashable d1 or barely negative specials into 6 frame d1s make Cheetahs risk/reward game even riskier.

Also her jump ins can be challenged hard by low profiling or fast d1s, and if we lose that challenge these d1 mash characters usually get full combos into set-ups which is just annoying considering they already probably win neutral.
You posted a video a while back outlining your issues with playing Cheetah and I pretty much agree with all of your points. I believe Espio also said something about her conditioning game a while ago (something along the lines of it being ok if you're playing a set to 30 games but in a FT3/5 it's simply not effective).

I've been playing a lot of Sub-Zero and while you could argue that he's a worse character, the fact that I have defensive options (if you use Cheetah and defense in the same sentence then you're a comedian) and the realization of how much that caters to my playstyle, Cheetah is definitely a "just for fun" or side character for me.
 

Espio

Kokomo
Birdarang is just mvp in the match-up. Cheetah is just up against a wall of no hurtbox normals behind birdarang.
I struggle in the Robin match-up but I'm probably playing it wrong. I feel like with his range/footsies and that remote birdarang that I can't get much going at all. Match-ups like his are why I've mostly moved on from Cheetah. I haven't played her in much of a serious capacity in a while. She's either the most fun I've ever had playing a character or she's the most frustrating; I can never decide which.
Updated to 4-6 also concerned about Swamp Thing.

Could you please elaborate a bit on why Cheetah loses to Firestorm? I didn't really play that matchup a lot and just assumed it was 5-5. Was it the buffs Firestorm received that made it into a losing matchup or did he win it before the patch?
Firestorm's footsies and walk back speed feed into his advantages, molten trap gives him a full combo launching check on her lunge in gameplan making it a very real threat to her lunge in game and meter build which are huge. Cheetah hasn't gotten any real boosts in the match up while Firestorm gets trait significantly more often giving him health regen and strong comeback potential.

He has solid options for checking her in the air with torpedo, his newly buffed jump normal and even starfish can get it done. Firestorm is one of those could have been 5-5, but has simply gotten progressively worse due to him getting stronger while she remains the same.


I'm sure nearly every Cheetah player will agree with me.

Cheetah struggles against characters that profit from a heavy mash playstyle.

Characters that get full combos into set-ups from a highly mashable d1 or barely negative specials into 6 frame d1s make Cheetahs risk/reward game even riskier.

Also her jump ins can be challenged hard by low profiling or fast d1s, and if we lose that challenge these d1 mash characters usually get full combos into set-ups which is just annoying considering they already probably win neutral.

Very annoying and against players and characters that are mash intensive, I feel like I have to play more of that day one Cheetah ugly play style which I hate and at that point I'm just ready to switch to someone else lol.

The best thing I do to blow up mashing is deep jump normals into Back 1 or forward 2 strings, it takes some practice and awareness but that's working for me.

You posted a video a while back outlining your issues with playing Cheetah and I pretty much agree with all of your points. I believe Espio also said something about her conditioning game a while ago (something along the lines of it being ok if you're playing a set to 30 games but in a FT3/5 it's simply not effective).

I've been playing a lot of Sub-Zero and while you could argue that he's a worse character, the fact that I have defensive options (if you use Cheetah and defense in the same sentence then you're a comedian) and the realization of how much that caters to my playstyle, Cheetah is definitely a "just for fun" or side character for me.

I recall, my thing is like Scarecrow has a mid command grab so once he conditions you to block, which is actually hella easy because he has a plus on block combo starter lol. He can do his mid command grab stuff, he doesn't have to guess if you're ducking or standing up because either way the command grab is hitting you. I would take that over the combo damage honestly because people are consistently worried about it and it's pretty safe in comparison.

People that know the match up understand that you're guessing as much as they are and behave accordingly and since it's so unsafe on whiff yolo guesses just aren't something to get comfortable with doing.


I don't even know if Sub is a worse character or not, Cheetah is a decent character but has really notable flaws that go ignored because she can get high damage for two bars and trait lol. Since people think she's godlike, she is also extremely unlikely to get any help or changes. Not that I want a bunch or anything like that, just people promoting dishonest narratives are gonna keep her stagnant.

I've used Cheetah in tournaments and would again provided I had a match up preference for her, but my main Beetle has comparable mobility while also having superb safety, zoning and real footsies. Beetle beats more characters and the match ups like Deadshot she was good for over him are now not losing for Beetle.
 
So finally found a way to get not only trait setup midscreen but get the +37 restand!

You give up possible damage you could get by doing a regular bnb from the original crossup setup. However, could still be useful and unexpected to get pressure started

The step back is the most essential part as it helps with timing and keeping the juggle high with f23. Make sure the first hit of f2 misses

 

Espio

Kokomo
So how is everyone playing her in the current meta? I have my own style that's working for me but I'm super curious as to how everyone is doing things since styles and meta evolve over time.

My meta now is using leap fakes and close leaps to allow me to simply walk in on the opponent as I'm big on my mind games and neutral play. I periodically use back 3 since it goes under attacks to whiff punish for my high reward as while sweep is good, it doesn't lead to much.

Off of jump ins I do forward 2,3 because it can shred armor and stuff pokes if done correctly off of say jump 1. On hit, you also get an additional mix up so it has a lot of purpose in that sense and allows you to condition people to block which gets me into my next point below. Back 1,1, down 3 is a good conditioning string as well.

I pretty much just use her strings now to condition people to block so I can do MB blood lunge command grab and rarely use her ground based command grabs now. People are more receptive to being conditioned with block strings versus blood lunge command grabs since a lot of her strings have a natural delay to them. Regular throws are super important as well.
 

Zionix

AKA Ponkster
So how is everyone playing her in the current meta? I have my own style that's working for me but I'm super curious as to how everyone is doing things since styles and meta evolve over time.

My meta now is using leap fakes and close leaps to allow me to simply walk in on the opponent as I'm big on my mind games and neutral play. I periodically use back 3 since it goes under attacks to whiff punish for my high reward as while sweep is good, it doesn't lead to much.

Off of jump ins I do forward 2,3 because it can shred armor and stuff pokes if done correctly off of say jump 1. On hit, you also get an additional mix up so it has a lot of purpose in that sense and allows you to condition people to block which gets me into my next point below. Back 1,1, down 3 is a good conditioning string as well.

I pretty much just use her strings now to condition people to block so I can do MB blood lunge command grab and rarely use her ground based command grabs now. People are more receptive to being conditioned with block strings versus blood lunge command grabs since a lot of her strings have a natural delay to them. Regular throws are super important as well.
Excellent post.

I believe using; Close lunges with no recovery to close space, B21+3 both versions for free damage, her lunge mb from random points in strings, optimizing trait uptime and using it during combos for hkd set-up and abusing Mb lunge for the raw damage.

Things i'm working on - Using jp2 in neutral as it has enough block advantage to jail s3 and you can hit ducking opponents it timed right. It is her best air to air and jump in normal for pressure. If I can master it into F23 or S2 low grab its quite a powerful tool.
 

Zionix

AKA Ponkster

This is really important to know and understand. It jails into any Cheetah string as long as it is blocked (any height).

I no longer have to use 2,2 or D1/D3 to condition. Its great.
 

Espio

Kokomo
Excellent post.

I believe using; Close lunges with no recovery to close space, B21+3 both versions for free damage, her lunge mb from random points in strings, optimizing trait uptime and using it during combos for hkd set-up and abusing Mb lunge for the raw damage.

Things i'm working on - Using jp2 in neutral as it has enough block advantage to jail s3 and you can hit ducking opponents it timed right. It is her best air to air and jump in normal for pressure. If I can master it into F23 or S2 low grab its quite a powerful tool.
When played that way, she becomes a true burst damage style character and feels so much more enjoyable to play because of the pacing and mind games that her regular command grab game doesn't really provide at least in my view.

Is that fairly consistent? My biggest thing nowadays is making sure that my whole play style is geared toward consistency and viability. I watched the video so I see it works, it's just the visual that has me perplexed.
 
Does anyone know how to counter or avoid supermans corner crossup stuff?
I assume you are talking about flying smash(Air D3) You have to block it when you are knocked down, you can't delay get up or wakeup. The move is an OTG which hits you even if you are on the ground
 

Espio

Kokomo
Is it really? Whats the gameplan if so. Sometimes i do decent but alot of times i feel like im always at a meter defecit so no pushblock and the corner stuff
No that's why I did the eye roll face and what not lol. There's no real reason why she would win at all. He out footsies her heavily, her wake up game is suspect, he has an armor breaking trait that can neutralize one of our best counters to his footsies in our MB forward 3. Lasers hit her while she's in lunge stance. She can fight him decently. People mention she can sometimes go under forward 2 but nobody ever mentions floaty hit boxes making sweep whiff.
 
No that's why I did the eye roll face and what not lol. There's no real reason why she would win at all. He out footsies her heavily, her wake up game is suspect, he has an armor breaking trait that can neutralize one of our best counters to his footsies in our MB forward 3. Lasers hit her while she's in lunge stance. She can fight him decently. People mention she can sometimes go under forward 2 but nobody ever mentions floaty hit boxes making sweep whiff.
That's what i thought lol
 
Why cant cheetah get pressure like Flash? I see Nooooo reason why she shouldnt have a neutral cancel out of pounce like Flash's RMS shenanigans. Flash can do button after button with RMS cancel pressure. Cheetah has to either pounce stance into a jump in and give up space/ get AA, dash up be negative and punishable, dash back and giveup her whole gameplan.

Buff her with just that! So shes not as much of a glass cannon waiting to be AA'd and punished


Sent from my iPhone using Test Your Might
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Why cant cheetah get pressure like Flash? I see Nooooo reason why she shouldnt have a neutral cancel out of pounce like Flash's RMS shenanigans. Flash can do button after button with RMS cancel pressure. Cheetah has to either pounce stance into a jump in and give up space/ get AA, dash up be negative and punishable, dash back and giveup her whole gameplan.

Buff her with just that! So shes not as much of a glass cannon waiting to be AA'd and punished


Sent from my iPhone using Test Your Might
I love your words
 

geogeolivero

Sindel where are you
Why cant cheetah get pressure like Flash? I see Nooooo reason why she shouldnt have a neutral cancel out of pounce like Flash's RMS shenanigans. Flash can do button after button with RMS cancel pressure. Cheetah has to either pounce stance into a jump in and give up space/ get AA, dash up be negative and punishable, dash back and giveup her whole gameplan.

Buff her with just that! So shes not as much of a glass cannon waiting to be AA'd and punished


Sent from my iPhone using Test Your Might
Yes yes yes and more yes! But if they do this than they will nerf the damage, hahahaha
 

Espio

Kokomo
A lot of people dog on Cheetah's gear, but I think if you have the right combination of pieces and on point shaders they look pretty nice.

I want to see what her new gear looks like with the different shaders because it's definitely one of her best for sure.

 

hatyr

ball roll enjoyer.
A lot of people dog on Cheetah's gear, but I think if you have the right combination of pieces and on point shaders they look pretty nice.

I want to see what her new gear looks like with the different shaders because it's definitely one of her best for sure.

Looks good, dude. I'll share a couple of my loadouts when I get home. I think the God shader actually looks very, very cool on her with the right gear.
 

hatyr

ball roll enjoyer.
Here's some of the loadouts I'm using. I'll be honest and say that I do not love the majority of her shaders but she's one of the few I think look really good with the God shader. Sorry for poor'ish quality.

Using a spoiler tag due to size.

These two are my most used; they have this kind of mummy/phantasm feel to them imo.




Multiverse gear, most of these pieces are new with the Legendary edition


The updated Bombshell head piece from the Legendary Edition.


Oh, hey, no God or Demon shader.