bishbash
Magic as easy as 1 2 standing3
Only on wiffQuestion guys have any of you ever fought someone that after every jump in attack you do they are able to throw u? Before you can press a 332 or 223?
Only on wiffQuestion guys have any of you ever fought someone that after every jump in attack you do they are able to throw u? Before you can press a 332 or 223?
I think i figured it out. I was doing j1 332 and i believe the s3 is too slow. I wasnt checking with a d1 or s2 like i should have.You got thrown after your jump-in attack?
In theory, if you are not plus enough after your jump-in normal nothing will jail.If you already commited to a barely plus jump in and press a slow button, you might get thrown; seems natural.
I want a forward advancing normal that isnt 30 frames lolShe dont need changes. Or u wanna be broken shit, like firestorm will be in next patch? She is ok and have all, that she needs
I think, NRS logis is "yeah, all ur buttons is short, as cat's penis, but u have a leaps! Use leaps in neutral"I want a forward advancing normal that isnt 30 frames lol
Been awhile since I really used her, but always did Leap 3 into a command grab if I didn't get AA'd. Most people tried D2, or low poked anticipating 11 string so correct me if i'm wrong, doesn't that low command grab jail following leap 3?No buffs needed, no nerfs needed either. The character is very solid, but she has legitimate flaws that keep her in check. That's what people should be aspiring for balance wise as a whole.
This character does have an advancing normal that isn't 30 frames, it's called plus on block jump 3 out of leap into high damage for one bar on hit lol.
If you think about leap into jump 3 as like a dive kick of sorts except for no matter the height you hit on block, you're not full combo punishable.
Nope, it's too advantageous so it just whiffs.Been awhile since I really used her, but always did Leap 3 into a command grab if I didn't get AA'd. Most people tried D2, or low poked anticipating 11 string so correct me if i'm wrong, doesn't that low command grab jail following leap 3?
Good to know. What do you use a follow up on block? Standing 3, B1, B2, 22 or D1Nope, it's too advantageous so it just whiffs.
It combos on hit though.
down 1 and down 3 mostly to condition because people always try to poke. Jump 3 at the correct height is advantageous enough for a throw, standing 2 etc to beat the fastest reversals in the game and pokes.Good to know. What do you use a follow up on block? Standing 3, B1, B2, 22 or D1
Works from any grounded string when trait isn't active.Sorry if this has already been addressed somewhere, but does anyone have any tips for comboing after db2 in the corner? Example: 112,db2,d1,db2. I know it's a tight window and it only works if the gravity is still low but I can't get it consistently/don't know exactly which starters I can combo from. Are there any tricks like plinking or anything or am I just working with a fast link to get max damage? TIA
I don't know if plinking works in this game. I always go for d1~db1 just in case I miss I don't want to whiff a db2 and be open to a full punish. Whiffing db1 is much safer. Or you could do d1, d1~db2, hit confirming the first d1 juggle.Sorry if this has already been addressed somewhere, but does anyone have any tips for comboing after db2 in the corner? Example: 112,db2,d1,db2. I know it's a tight window and it only works if the gravity is still low but I can't get it consistently/don't know exactly which starters I can combo from. Are there any tricks like plinking or anything or am I just working with a fast link to get max damage? TIA
plinking dont work in any nrs gameI don't know if plinking works in this game. I always go for d1~db1 just in case I miss I don't want to whiff a db2 and be open to a full punish. Whiffing db1 is much safer. Or you could do d1, d1~db2, hit confirming the first d1 juggle.
Some unusual ones here but I won't debate, its opinion and I respect it.I've been playing her since day one and am always optimistic about my characters, but these are my honest thoughts, she has great mobility and damage but her weak neutral, string gaps and high risk to get damage mix ups hold her back because unlike an actual overhead that you have to block, you whiff these command grabs and die offline. She does more guessing than her opponent at times.
Deadshot: 6-4
Gorilla Grodd: 6-4
Poison Ivy: 6-4
Hellboy: 6-4
Joker: 6-4
Blue Beetle: 5-5
Robin: 5-5
Black Canary: 5-5
Flash: 5-5
Bane: 5-5
Raiden: 5-5
Swamp Thing: 5-5
Harley: 5-5
Sub-Zero: 5-5
Cyborg: 5-5
Red Hood: 5-5
Dr. Fate 5-5
Starfire: 5-5
Black Adam: 5-5
Aquaman: 5-5
Captain Cold: 5-5
Green Lantern: 5-5
Black Manta: 5-5
Atrocitus: 5-5
Catwoman: 4-6
Brainiac: 4-6
Firestorm: 4-6
Darkseid: 4-6
Superman: 4-6
Supergirl: 4-6
Batman: 4-6
Scarecrow: 4-6
Green Arrow: 4-6
Wonder Woman: 3-7
@DC4-3 @Mista_Snacks @x TeeJay o @Crusty @hatyr @EMPRESS_SunFire @Raiderhorn @tafka Djinn
You can debate if you want as long as you make a credible case I'm not going to Revet you.Some unusual ones here but I won't debate, its opinion and I respect it.
I don't mean it in that way.You can debate if you want as long as you make a credible case I'm not going to Revet you.
Robin I'm not opposed to being losing, I just don't see it currently.I don't mean it in that way.
Match-ups are opinion to begin with, nothing on your list is strikingly out of place (like how bads revets was) so anything to discuss wouldn't change much, if at all.
1 thing I will say is Robin feels like a losing match-up, you have it at 5-5, whats your line of thinking?
Birdarang is just mvp in the match-up. Cheetah is just up against a wall of no hurtbox normals behind birdarang.Robin I'm not opposed to being losing, I just don't see it currently.
My current rationale is that Robin's wake ups are unsafe unless he spends a bar and swoop has issues on her hitbox. His normals check her but not so oppressively to make them a huge problem. I'm guessing part of her issue you're thinking is dealing with his rang based attacks?
The match up seems pretty simple/straight forward to me.
Could you please elaborate a bit on why Cheetah loses to Firestorm? I didn't really play that matchup a lot and just assumed it was 5-5. Was it the buffs Firestorm received that made it into a losing matchup or did he win it before the patch?I've been playing her since day one and am always optimistic about my characters, but these are my honest thoughts, she has great mobility and damage but her weak neutral, string gaps and high risk to get damage mix ups hold her back because unlike an actual overhead that you have to block, you whiff these command grabs and die offline. She does more guessing than her opponent at times.
Deadshot: 6-4
Gorilla Grodd: 6-4
Poison Ivy: 6-4
Hellboy: 6-4
Joker: 6-4
Blue Beetle: 5-5
Robin: 5-5
Black Canary: 5-5
Flash: 5-5
Bane: 5-5
Raiden: 5-5
Swamp Thing: 5-5
Harley: 5-5
Sub-Zero: 5-5
Cyborg: 5-5
Red Hood: 5-5
Dr. Fate 5-5
Starfire: 5-5
Black Adam: 5-5
Aquaman: 5-5
Captain Cold: 5-5
Green Lantern: 5-5
Black Manta: 5-5
Atrocitus: 5-5
Catwoman: 4-6
Brainiac: 4-6
Firestorm: 4-6
Darkseid: 4-6
Superman: 4-6
Supergirl: 4-6
Batman: 4-6
Scarecrow: 4-6
Green Arrow: 4-6
Wonder Woman: 3-7