Zionix
AKA Ponkster
Cheetah has a very limited set of tools, if a character is happy holding backward and throwing out projectiles lunge does not cover her lack of options for pressure midscreen. It is a fantasy to say work through the match-ups because she quite literally has hardly anything to work with.I don't agree with that. Lunge is something that is used to make your opponent guess in neutral, something that from that far no other character can really do. If you see people start to do mb b3 or d2 a lot, then do short lunge and have them waste a bar with no punish, or just whiff something to be punished if you're close enough.
I don't think it's the greatest tool ever, and I would like cheetah to get some buffs, but the issue is if you give her too much, she becomes the strongest character ez. I'd love it if she had a 6f normal, a way for her dp to lead to a full combo, or a forward moving string, but any of these tools can make her really really strong when she's not even that weak. Yeah she struggles but whatever, neutral against that character isn't easy for your opponent to deal with, no matter how bad anyone thinks she is. Batman REALLY is the only character I think she struggles super hard with.
Also D3 is great since the knockdown is long enough to lead to an ambiguous jump in with any button, and if you're gtting mashed after you jump, press the button later and give yourself more advantage, make them question whether they should mash or not.
Cheetah needs a neutral cancel on lunge, more range on B1, less pushback on F3 (but make it plus 5) a total rework on 223 (at least make it not -31) and more hit advantage on 22 112 and B11 so she can pressure better with lunge cancels(neutral cancels could help this so she doesn't lose frames dashing).
Her divekick needs better tracking and priority. Its unsafe on block and whiff for a reason. Spotted torpedo would be sick as well.
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