mikosu
+ on block 50/50s
21 high pump shot is a blockstring that only has a gap to supers. High shot seems to be 0 on block from my testing (Someone confirm that for me.) so I think this blockstring could be pretty abusable. Ending other blockstrings with mid shot is pretty abusable since only 5framez and Flash's uppercut when close seem to punish it. I'm guessing it's -6/7 on block.
Due to the standing frames when a character wakes up high shot is a force block and only escaped by invincible and hurbox-lowering wakeup attacks. It's most easily done after bf2 and the timing isn't hard but less lenient on smaller characters. Makes running oki on Shazam a tiny bit better since MB shot can punish his elduing TP when timed properly. Regular high shot is 2.13% chip and traited high shot is 3.63% chip so it definitely adds up and adds a layer to his mixup for the opponent of "Do I wakeup or not?"
Due to the standing frames when a character wakes up high shot is a force block and only escaped by invincible and hurbox-lowering wakeup attacks. It's most easily done after bf2 and the timing isn't hard but less lenient on smaller characters. Makes running oki on Shazam a tiny bit better since MB shot can punish his elduing TP when timed properly. Regular high shot is 2.13% chip and traited high shot is 3.63% chip so it definitely adds up and adds a layer to his mixup for the opponent of "Do I wakeup or not?"