RYX i still cant get the whiffed nj2 after mb spear for the crossover/non crossover you were talking about in general discussion thread to not be give the opponent frames to esscape
BUT i did find some other non escapeable options if ya still wana mess round with nj2 after the mb spear.
midscreen if u just do the nj2 and let it hit and do a delayed b1/b2 your at enough frame advantage they have to guess (zatanna style) or you can get a free crossover j3 attempt.
in the corner is were its gets a bit funky you can do get a free crossover/non-crossover j3 attempt thats tight to tell which way to block,
after the MB spear dash forward and hit a nj2 then go about your mixup.
if they block the non crossover version you opponent is then jailed into a frame trap (ignore the in game frame data of j3 on block,its wrong, blocking a non crossover version puts you at at least +6, crossover version slighty less) were standing 1 or instant j1 jail them like if it was a blockstring, you dont get this if they block the crossover j3.
im REALLY liking this in the corner as its much harder to see that any of his high/low mixups
since your dropping 4% doing just j2 instead of j2 112 the corner seems like the most viable place to fuck around with this gimmick.
might make a video later to show just how tight you can get it between crossover and non crossover,its pretty filthy
since info ya gave me helped me find it we should call it the 6 letter setup lol
BUT i did find some other non escapeable options if ya still wana mess round with nj2 after the mb spear.
midscreen if u just do the nj2 and let it hit and do a delayed b1/b2 your at enough frame advantage they have to guess (zatanna style) or you can get a free crossover j3 attempt.
in the corner is were its gets a bit funky you can do get a free crossover/non-crossover j3 attempt thats tight to tell which way to block,
after the MB spear dash forward and hit a nj2 then go about your mixup.
if they block the non crossover version you opponent is then jailed into a frame trap (ignore the in game frame data of j3 on block,its wrong, blocking a non crossover version puts you at at least +6, crossover version slighty less) were standing 1 or instant j1 jail them like if it was a blockstring, you dont get this if they block the crossover j3.
im REALLY liking this in the corner as its much harder to see that any of his high/low mixups
since your dropping 4% doing just j2 instead of j2 112 the corner seems like the most viable place to fuck around with this gimmick.
might make a video later to show just how tight you can get it between crossover and non crossover,its pretty filthy
since info ya gave me helped me find it we should call it the 6 letter setup lol