Post mixups and Oki setups that you find
This can be avoided by them tech rolling and recovering faster, which will mess up your timing and let them block the incoming teleport punch. I posted the same thing in the general discussion thread, but forgot to put the dummy on tech roll. Would have been awesome, but he has plenty more to make up for it =)Something that I found with Scorpion is when you end combos with his regular spear, you can create an unseeable cross up/fake cross up with his teleport punch. Right after Scorpion hits the opponent if you teleport quickly, then he'll be on the other side of the opponent right when they wake up. If you slightly delay the teleport, then he'll be in front of the opponent.
It's not that hard to block it though after the string. I can see that coming and my reaction time is not that great.What are you talking about?
212 requires you to block high.
21ex teleport requires you to block high... the other direction.
AeroGruntJust a heads up 113 teleport does not work on the following characters unless you burn teleport meter: Flash, BatGirl, Raven, Catwoman, Killer Frost, Green Arrow, Harley Quinn, Hawkgirl, and Nightwing. On the rest of the cast you can nail 113 teleport 113 spear without teleport meter into whatever u fancy.