At what point do you stop though and see all these posts from the "masses" that are apparently commenting against zoning and say "Huh, ya know what? Maybe there is something wrong with how NRS is doing their zoning.".
One more time, there's nothing wrong with traditional zoning. There was a time in NRS where it was a bit fine. It was used as a technique that took skill.
Until I genuinely feel like someone can tell me why, I can not genuinely see why one would say "oh it takes just as much skill as rush down and combos!" Because that doesn't make sense to me. The literal NRS way of zoning is to smack the opponent to the other side of the screen or back up, and spam a "special" move that keeps the player away. No one is saying that it works great all the time. We're saying it's beyond tedious, repetitive, and annoying. Or in no way shape or form fun.
Meanwhile. "wel ur jus mashin button!" is actually a player who took the time to learn a combo with a decent carry that took some time to learn having to do tedious shit because "ITS COMPLETELY VALID" Superman over here wants to laser beam from the other side of the screen nonstop.
Of course people are gonna react negatively to this thread "Aha! They got rid of running! That'll show players for trying to approach us on the other side of the screen!". If zoning at least seemed a bit more complicated than what it is nowadays in their games, I'm sure this shit would be fine. But it's not. It's now just a combination of easy to input moves at a very annoying rate over and over again standing away.
And no, trying to fault people because "oh you're just a newbie casual scum!" "alt!" "go back to gamefaqs!" doesn't exactly disprove shit. Explain to me why the hell in MKX [I'll at least give you that because as said, it definitely wasn't as strong there. Still tedious] and Injustice 2 which is zoning hell to me, zoning is just as much as a valid and skilled method as run down and combos. How does going to that other side of the screen and inputing these easy "special moves" the same as chasing you down on the other side of the screen and learning a juggling combo that takes precise timing to input and carry with.
Your missing a lot of points.
There are/is in game mechanics that help you out from zoners in previous NRS games. It's up to you to realize this & use, save, bait out your opponents resources and use the environments available as well.
If you lose your positioning during the round and find yourself full screens eating projectiles. Then it's on you. You lost your advantage.
You now have to use either your resources (armour, roll, interactables, meter, mind games, baiting out your opponents back into the neutral ect) or the in game mechanics to deal with zoning. You learn very quickly to work your way in.
Try playing Boxer in SF against all the shoto's and you'll see your argument holds no water. Or Atrocitus vs Batman, Starfire, Deadshot, Darkside, Green Arrow ect. Those two charaters are anti zoners who have to use everything they have to get in on zoners but played right with the tools given they can win very well against them.
There's a lot of shook anti zoners out here. Understandably because of that they either see it as chucking projectiles or being the one stuck in the corner.
Again that's your fault for not conditioning your opponent in the first place. Along with a bucket of other reasons as well.
Also for not using the tools to keep you in the range your opponents.
This has NOTHING to do with NRS zoning. Only your lack of response, experience, knowledge of the match ups or charaters. Nothing ANYMORE different then in any other fighters or games for that matter.
It's all Excuses. Because it's easier to complain and cry.
Instead of taking the time you need to learn and going into the lab.