Gay.Execute Order 66 ma'lord?
It shall be done.
Gay.Execute Order 66 ma'lord?
It shall be done.
Nothing wrong with leaving midway through a match against a spammer either. There’s always someone more fun to play against.As I always say, if it's a strategy that can be formed within the confines of the game, and isn't cheating, then it's fair game and perfectly legit thing to do.
People hated Sub Zero for the ice clone, yet I would zone all game with it because it was an effective strategy. And to me, the fun of the play style is forcing the opponent to play how you want them to, rather than you playing how they want you to.
Nothing wrong with zoning imo.
Or, you can try to play around it, and also lab agansit and with the character, so that next time you play agansit it, you know what to do.Nothing wrong with leaving midway through a match against a spammer either. There’s always someone more fun to play against.
CringeGay.
I’ll play around with it a bit, sure. Then after the nth straight-up / horizontal missile, or fast fireball / flying kick from fullscreen, I’ll get bored and play against someone else.Or, you can try to play around it, and also lab agansit and with the character, so that next time you play agansit it, you know what to do.
I would argue it's the opposite and you're giving people too much credit.The biggest problem in this thread isn't the amount of "scrubs", it's the attitude toward them. How do you expect the community to "level up" and "git gud" if everyone just dismisses lower level and new players and their opinions and thoughts on a matter like zoning? Granted, there will be people who are just here to whine, but that's true in anything.
Of course people think it's spam and annoying and cheap... when we were all starting out, SO DID WE. And honestly it kind of is, but that's the point of it. Zoning is about trying to annoy/frustrate the opponent into doing something rash or risky and punishing them for it. It's about controlling certain space on the screen and keeping it in your favor.
So instead of laughing at "how bad tym has become" and how "people should go back to gamefaqs", explain why zoning isn't a scrub move and how it's basically a strategy in the same vein as rushdown. Try to help the community "git gud."
In rushdown, you're trying to force the opponent to play your game by overwhelming them and forcing them to eat pressure and potentially mixups while they look for the opportunity to get out. Same applies in zoning, you're forcing the opponent to make reads and look for opportunities to get in. Different strokes, different folks.
We’re not talking about MKD. I certainly don’t remember any infinite’s online or horrible 50/50s; just Dairou’s broken slam and Bo’ Rai Cho’s broken staff.I like how people are complaing about zoning, but no one will bring up MKD and its toxic amount of infinites and 50/50`s. (I do understand that IJ2 and MKX are in peoples minds recently, but zoning during the 3d era was quite shit, including with stance switching and stage dashing.)
I like MKD, dont get me wrong, but there was some just ridiculous shit in that game (I downloaded an emulator to play, enjoyed it, but holy shit, just by looking up shit and testing it in game, it was quite staggering the amount of crap that could have been pulled off)
I never came across them or heard of them.Noob-Smoke, Ashrah, Shujinko
Just to name a few who had disgusting infinites (Noob-Smoke had two i believe)
I don't completely disagree with you. There's always going to be idiots regardless of what is posted/recorded. But those types threads and videos need to continue to happen to show those who have even a sliver of an open mind that there are ways around this stuff. And even for people like myself who are just bad. It helps the community get better, even if it's only a few players.I would argue it's the opposite and you're giving people too much credit.
You've been around for a while you have seen all the anti-zoning tech I have posted to help people get around zoning characters. What happens in those threads? I almost always get "stop trying to downplay broken zoning characters" or "this isn't working for me so the character needs to be nerfed". I remember posting how to get around Dr. Fate's zoning and how to punish him, videos and all. Yet it was met with an army of "oh noes stop it the zoning is broken, nerf it". How do you help people improve like that? Most people who dislike zoning don't want to improve against it, they want it nerfed so it can be easier for them to walk in and mash buttons.
If some people were more receptive to the concept of zoning, more constructive conversations could be had about it. Problem is, there are a number of just bleed fans that think the second you throw a projectile or walk backwards you're "not fighting like a man". Imagine if someone was doing repetitive 50/50 looping setups into themselves, and I was like "I'm guessing wrong too often losing my whole life bar you're not fighting right". Sounds ridiculous doesn't it? That's the argument against zoning, but with zoning people actually give the argument credibility. Not sure that would ever change as long as people want to mindlessly mash buttons.
Scorpion could reset by side dashing and get a second spear off if his first one connected in MKDI never came across them or heard of them.
Fortunately by the sound of it; Scorpion’s resets in MK9
/ X and projectile dash-cancels were bad enough.
Great post. As someone who's coming back from a fighting game hiatus, I needed a bit of a refresher, this'll do nicely.Now is probably a good time to educate those who want to understand fighting games with the styles and terms you'll come across.
https://docs.google.com/spreadsheets/d/14QABr7ezeI1Q9BIqdi2die_N22D9YX_QI4nuOdLe2AQ/edit#gid=1328387618
Read that above if you're new and want to understand common terms in fighting games better. It's still a work in progress but much more will be added to it as we get into MK11.
I would argue it's the opposite and you're giving people too much credit.
You've been around for a while you have seen all the anti-zoning tech I have posted to help people get around zoning characters. What happens in those threads? I almost always get "stop trying to downplay broken zoning characters" or "this isn't working for me so the character needs to be nerfed". I remember posting how to get around Dr. Fate's zoning and how to punish him, videos and all. Yet it was met with an army of "oh noes stop it the zoning is broken, nerf it". How do you help people improve like that? Most people who dislike zoning don't want to improve against it, they want it nerfed so it can be easier for them to walk in and mash buttons.
If some people were more receptive to the concept of zoning, more constructive conversations could be had about it. Problem is, there are a number of just bleed fans that think the second you throw a projectile or walk backwards you're "not fighting like a man". Imagine if someone was doing repetitive 50/50 looping setups into themselves, and I was like "I'm guessing wrong too often losing my whole life bar you're not fighting right". Sounds ridiculous doesn't it? That's the argument against zoning, but with zoning people actually give the argument credibility. Not sure that would ever change as long as people want to mindlessly mash buttons.
Yea I hear that. By weeks 1-2 I'll probably have some work around tech posted against whatever is deemed the problematic zoning in the game regardless. The main reason I always put those up is because I figure A) if people know how to get around it, then it forces me to adjust my game making me a better player and B) if the options around it are on full display, I hope it becomes informative enough to not demand an unjustified nerf. Sometimes a character like say Deadshot needs a nerf (though they went overboard), but characters like Full Auto Jacqui were perfectly fine.I don't completely disagree with you. There's always going to be idiots regardless of what is posted/recorded. But those types threads and videos need to continue to happen to show those who have even a sliver of an open mind that there are ways around this stuff. And even for people like myself who are just bad. It helps the community get better, even if it's only a few players.
Adding more into the competitive community is always better than just laughing and telling them they are stupid.
That and keep on zoning, the players who want to win bad enough will make their way around to listening.
I agree. I think my hatred for zonning is really just those few who spam, and not actual zonners. I have zero patience when I play and I had to work a lot on not always pressing buttons and waiting to punish the opponent. Injustice 2 and SFV helped a lot in that aspect.The biggest problem in this thread isn't the amount of "scrubs", it's the attitude toward them. How do you expect the community to "level up" and "git gud" if everyone just dismisses lower level and new players and their opinions and thoughts on a matter like zoning? Granted, there will be people who are just here to whine, but that's true in anything.
Of course people think it's spam and annoying and cheap... when we were all starting out, SO DID WE. And honestly it kind of is, but that's the point of it. Zoning is about trying to annoy/frustrate the opponent into doing something rash or risky and punishing them for it. It's about controlling certain space on the screen and keeping it in your favor.
So instead of laughing at "how bad tym has become" and how "people should go back to gamefaqs", explain why zoning isn't a scrub move and how it's basically a strategy in the same vein as rushdown. Try to help the community "git gud."
In rushdown, you're trying to force the opponent to play your game by overwhelming them and forcing them to eat pressure and potentially mixups while they look for the opportunity to get out. Same applies in zoning, you're forcing the opponent to make reads and look for opportunities to get in. Different strokes, different folks.
I'll speak in as the "casual scrub" I am.I agree. I think my hatred for zonning is really just those few who spam, and not actual zonners. I have zero patience when I play and I had to work a lot on not always pressing buttons and waiting to punish the opponent. Injustice 2 and SFV helped a lot in that aspect.
At what point did it change? Because when I first played SF2 in the late 90s everyone was spamming projectiles. I still don't know how to deal with MK2 Liu Kang's fireball game. Zoning has always been there.Zoning as of lately literally has been just projectile spam.