I've been seeing a ton of misinformation regarding the tournament turnout of MK11 in majors through this point. So I wanted to actually collect the facts, here in on place, in order to help clear things up.
You often see posts like "turnout is low" or "the tournament scene is dead". So let's look at how MK11 compares to other past games:
Combo Breaker 2015 (MKX) Entrants - 273
Combo Breaker 2017 (INJ2) Entrants - 391
Combo Breaker 2019 (MK11) Entrants - 807
CEO 2015 (MKX) Entrants - 316
CEO 2017 (INJ2) Entrants - 400
CEO 2019 (MK11) Entrants - 531
EVO 2015 (MKX) Entrants - 1,162
EVO 2017 (INJ2) Entrants - 880
EVO 2019 (MK11) Entrants - 1576
ECT 2015 (MKX) Entrants - 90
ECT 2017 (INJ2) Entrants - 122
ECT 2019 (MK11) Entrants - 197
NEC 2015 (MKX) Entrants - 161
NEC 2017 (INJ2) Entrants - 109
NEC 2019 (MK11) Entrants - 90
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Now, I've seen comments from people who are specifically referencing the last major, NEC, which is lower turnnout than we've had in the past. I think it's important to remind people that that event, NEC 20, was on the whole drastically diminished from what NEC used to be. This was due to the venue location, the timing of the major (it was Thanksgiving weekend), and the fact that this whole circuit of events is struggling (they weren't included in the Soul Calibur pro tour, for example, and they're not on the CPT or the NRS Pro Tour either). The largest event at NEC had 104 entrants, which is extremely low for a major in 2019.
Just to underscore this point, I'm going to post the ECT/NEC 2019 numbers for all the EVO games, just so people can see how MK11 attendance has been vs. other games even at post-evo majors.
ECT 2019 (October 19-20)
https://smash.gg/tournament/east-coast-throwdown-2019
Mortal Kombat 11: 197 entrants
Street Fighter V: 170 entrants
Tekken 7: 137 entrants
Samurai Shodown: 118 entrants
DBFZ: 114 entrants
Soul Calibur 6: 70 entrants
UNIEL: 59 entrants
Marvel vs. Capcom 2: 3 entrants.
NEC 20:
Soul Calibur 4: 104 entrants
Mortal Kombat 11: 90 entrants
Tekken 7: 90 entrants
DBFZ: 45 entrants
Smash Ultimate: 44 entrants
SF5: 36 entrants
Samurai Shodown: 35 entrants.
We were the biggest game at ECT, and tied for second largest at NEC. I think the numbers speak for themselves, but I think it's clear to see that so far, MK11 attendance has really mainly scaled by the size of the event. When an east coast major gets less than 40 entrants for SFV, I think it's pretty obvious.
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This post is strictly about tournament numbers. You can think whatever you want about the game's meta -- some will like it and some will not. Some will like it, but still want certain changes for the future.
I've posted my own list of suggestions for improvement in the past: https://testyourmight.com/threads/mk11-wishlist-quality-of-life-fixes.72184/
However, the tournament performance of MK11 should not be in dispute. Both offline and online -- Mr. Aquaman just held an online qualifier that had 280+ entrants and some 7k stream viewers. People like Destroyer have dedicated themselves toward building a passionate online following and community that has its own life outside of majors. And what's more, we should be celebrating this and spreading the word, because those of us who were here since MK9 (or before) remember the time just a few years ago when we were lucky just to get actual main venue floor space, or a stream. We have come a long way.
I encourage everybody, regardless of your different opinions on the game, to at least be accurate when talking about the numbers for the tournament scene. Love you guys. See you around.
You often see posts like "turnout is low" or "the tournament scene is dead". So let's look at how MK11 compares to other past games:
Combo Breaker 2015 (MKX) Entrants - 273
Combo Breaker 2017 (INJ2) Entrants - 391
Combo Breaker 2019 (MK11) Entrants - 807
CEO 2015 (MKX) Entrants - 316
CEO 2017 (INJ2) Entrants - 400
CEO 2019 (MK11) Entrants - 531
EVO 2015 (MKX) Entrants - 1,162
EVO 2017 (INJ2) Entrants - 880
EVO 2019 (MK11) Entrants - 1576
ECT 2015 (MKX) Entrants - 90
ECT 2017 (INJ2) Entrants - 122
ECT 2019 (MK11) Entrants - 197
NEC 2015 (MKX) Entrants - 161
NEC 2017 (INJ2) Entrants - 109
NEC 2019 (MK11) Entrants - 90
-----------------------
Now, I've seen comments from people who are specifically referencing the last major, NEC, which is lower turnnout than we've had in the past. I think it's important to remind people that that event, NEC 20, was on the whole drastically diminished from what NEC used to be. This was due to the venue location, the timing of the major (it was Thanksgiving weekend), and the fact that this whole circuit of events is struggling (they weren't included in the Soul Calibur pro tour, for example, and they're not on the CPT or the NRS Pro Tour either). The largest event at NEC had 104 entrants, which is extremely low for a major in 2019.
Just to underscore this point, I'm going to post the ECT/NEC 2019 numbers for all the EVO games, just so people can see how MK11 attendance has been vs. other games even at post-evo majors.
ECT 2019 (October 19-20)
https://smash.gg/tournament/east-coast-throwdown-2019
Mortal Kombat 11: 197 entrants
Street Fighter V: 170 entrants
Tekken 7: 137 entrants
Samurai Shodown: 118 entrants
DBFZ: 114 entrants
Soul Calibur 6: 70 entrants
UNIEL: 59 entrants
Marvel vs. Capcom 2: 3 entrants.
NEC 20:
Soul Calibur 4: 104 entrants
Mortal Kombat 11: 90 entrants
Tekken 7: 90 entrants
DBFZ: 45 entrants
Smash Ultimate: 44 entrants
SF5: 36 entrants
Samurai Shodown: 35 entrants.
We were the biggest game at ECT, and tied for second largest at NEC. I think the numbers speak for themselves, but I think it's clear to see that so far, MK11 attendance has really mainly scaled by the size of the event. When an east coast major gets less than 40 entrants for SFV, I think it's pretty obvious.
----------------------
This post is strictly about tournament numbers. You can think whatever you want about the game's meta -- some will like it and some will not. Some will like it, but still want certain changes for the future.
I've posted my own list of suggestions for improvement in the past: https://testyourmight.com/threads/mk11-wishlist-quality-of-life-fixes.72184/
However, the tournament performance of MK11 should not be in dispute. Both offline and online -- Mr. Aquaman just held an online qualifier that had 280+ entrants and some 7k stream viewers. People like Destroyer have dedicated themselves toward building a passionate online following and community that has its own life outside of majors. And what's more, we should be celebrating this and spreading the word, because those of us who were here since MK9 (or before) remember the time just a few years ago when we were lucky just to get actual main venue floor space, or a stream. We have come a long way.
I encourage everybody, regardless of your different opinions on the game, to at least be accurate when talking about the numbers for the tournament scene. Love you guys. See you around.
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