I agree with Slips (as fucking always) but I still don't want them on unless they sound really good.Right. And nobody complains about any of it. Not the fans, not the league, not he coaches, not the players. It's part of the game. It adds depth, fun and some spice to it. It makes things interesting. Nobody wants crazy interactables like rooftop Injustice where it's so unfair you don't even have much of a chance. That's why stuff like that got patched. But it's ok to have outside factors that make things interesting. If you want what's 'most fair' then you run into the argument of everyone playing the same character on the same stage ect. which people have already said in this thread and we all agree is boring as hell.
It's ok to have advantages and disadvantages within good taste. That is something Injustice accomplished and MKX it will be even less of a factor (I'm repeating myself now).
YesAre we going to gloss over the fact that CD JR said he was, "done" with this thread in his second or third post, but continued to post by propping up those who agreed with him and condescending to every one else that didnt?
Yeah sorry about that, saying 'not affect' directly is 100% wrong. I have to word that better,True and I'm not hella scared but the mechanics that give free interactables still potentially remain.
Quan chi hell bat shit
Sonya drone
Kang orb setups
Raiden orb setups
There are more but I can't remember at the moment.
All in all you can't say with certainty that it WILL NOT affect match ups. In fact It was those exact tools that made the power characters that could abuse them, even able to abuse them.
MMH orbs
Zod trait etc...
They might have even taken notes from trait and gave characters MORE tools that have the potential to abuse interactables in MKX. We just don't know yet. All I am saying is that it is slightly a little naive to assume interactables won't favor certain characters more than others.
I understand your argument and I disagree. There are people posting in this thread on both sides that have a much better understanding of fighting games than I do and I'm certain you are one of them. It just depends on if you value 100% equality over the 'spice' of interactables (or think that the "unfairness" it introduces is minimal compared to the fun/value it adds.) I can respect that as a difference of opinion.Right. And nobody complains about any of it. Not the fans, not the league, not he coaches, not the players. It's part of the game. It adds depth, fun and some spice to it. It makes things interesting. Nobody wants crazy interactables like rooftop Injustice where it's so unfair you don't even have much of a chance. That's why stuff like that got patched. But it's ok to have outside factors that make things interesting. If you want what's 'most fair' then you run into the argument of everyone playing the same character on the same stage ect. which people have already said in this thread and we all agree is boring as hell.
It's ok to have advantages and disadvantages within good taste. That is something Injustice accomplished and MKX it will be even less of a factor (I'm repeating myself now).
slips had a good point though. If the difference is enough to make it just a little bit more interesting then I am cool with it ONLY if it sounds good. A little diversity can give a ton of flare if done well but can also easily ruin the mechanic i.e. injustice.Yeah sorry about that, saying 'not affect' directly is 100% wrong. I have to word that better,
It's okay. Not to be Rude but...Are we going to gloss over the fact that CD JR said he was, "done" with this thread in his second or third post, but continued to post by propping up those who agreed with him and condescending to every one else that didnt?
Lol you know these people don't think outside of the NRS bubble. They most likely won't even acknowledge this post.Let's step outside fighting games for a minute.
Starcraft has a vast variety of maps it's played on, which change the strategy required (or possible) pretty notably. The terrain can favor one player's race more than another's, or it can favor spawn position, and players just have to work around this based on what happens when they get into the game. This is arguably the most successful competitive game in the world.
Or, let's try another: Quake 3. Also has a very distinct set of maps in which stage control is a huge element, and one player is favored over the other at spawn by being closer to certain high-value weapons and powerups more than the other. This is actually a pretty highly similar case to interactables, and it didn't stop Q3 from being a very healthy and robust competitive game.
None of this is unprecedented. If for some reason MKX should need a competitive ruleset banning interactables, it will be because of flawed execution, not an inherently broken idea.
And that's fine. I'll say this though, there's not a game on the planet that doesn't have some sort of outlying or random factor that can change things or give one person an advantage over the other. Even chess the advantage is too the player controlling white. I just think it's silly to take away a fun-factor for the sheer arrogance of believing MKX will be the fairest game we've ever played...but only if we turn off interactbles.I understand your argument and I disagree. There are people posting in this thread on both sides that have a much better understanding of fighting games than I do and I'm certain you are one of them. It just depends on if you value 100% equality over the 'spice' of interactables (or think that the "unfairness" it introduces is minimal compared to the fun/value it adds.) I can respect that as a difference of opinion.
The game was built from the ground up with interactables as a key part of it. Assists and other features were tacked on as a bonus game mode towards the end of the games lifespan are obviously there for shits and giggles.Your usage of big words in a forum intimidate me how about we just let interactables rock AND play that mode with all the assists in tournament cause i mean adding more mechanics that into the game that will change the playing field of player 1 and 2 no matter how big or small the change is OK right? thats it guys LETS PLAY IN TOURNAMENT WITH ASSISTS YES!! at least i can use rains bubble special as assist since he is not in the game as a playable character ya make me laugh let me get back to enjoying life i forgot tym makes me depressed.
Agreed. This goes for both sides of the argument. We haven't got the game in a competitive setting yet, so as interesting as some of the points being raised are, there are so many variables we don't even know about.Can we at least play the game first? Can we find out the block data, the character specific options, the duration of armor for corner escapes BEFORE panicking?
Because we - the actual community LOVED MK9 despite terrible bugs, Injustice split it and MKX will be loved once again.Also, I just thought about this.
A game that had a bug where one player always has collision priority over the other, no matter what, lived through 4 EVOs, and was backed by the community on the 4th EVO in terms of pot. And it was largely determined that that advantage was minimal.
Just throwing that out there.
We couldn't control that, this we can control. If we could have turned that off we would have done so immediately.Also, I just thought about this.
A game that had a bug where one player always has collision priority over the other, no matter what, lived through 4 EVOs, and was backed by the community on the 4th EVO in terms of pot. And it was largely determined that that advantage was minimal.
Just throwing that out there.
But my point still stands. The advantage was determined to be so minimal and unnoticeable.We couldn't control that, this we can control. If we could have turned that off we would have done so immediately.