Reposting my thoughts from srk. First a stupid question then a stupid observation: 1. Does her forward throw not knock them down? I keep seeing a throw that looks like karakusa but knocks them away. 2. Pardon me if this has been discussed before in another thread, but why has nobody tried playing makoto like a pseudo Viper? A lot of Viper's mixup game comes from her cr.mk/mp xx mp tk blockstring and the ability to cancel the Thunder Knuckle and grab, overhead, or instant sjc crossup flame kick instead. Assuming you hit a Hayate, couldn't Makoto do the same thing? Imagine mp xx hayate, mp xx start hayate xx cancel, dash forward, Karakusa. Another option would be canceling a Hayate to instant overhead Tsurugi. Some of the options are: Forward Dash, Karakusa Instant Overhead Tsurugi cr.HP sweep Some low hitting normal xx Hayate Focus Attack to bait reversals/pokes Backdash to bait reversals Delayed Hayate, to bait reversals/backdashes Forward Dash, normal to start bnb/blockchain. Obviously, it would suffer from the problem of powerful reversals, but at any point you can use Mak's very good looking backdash and punish a reversal with another Hayate or a U2. Another good point is that canceling a Hayate and going straight into a dash might look a bit like you didn't cancel it, making the opponent want to block like usual. In that way, Makoto keeps the opponent guessing while they're standing, somewhat of a vortex. Any thoughts? Am I totally (soap bar in my mouth)?