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The Super SFIV Super Thread (4-27-2010)

Dark_Rob

Noob
Ok, so like Phil said we got to play SSF4 for like 5 hours last night. In addition to what Phil said about Makoto in regards to her being vulnerable to zoning, yes she definately is, as Ryu i was able to zone the hell out of her. BUT all she needs is one chance to get in and do a tick karakusa>super>ultra for really massive damage. The super power up adds so much to the ultras damage it can really turn the match around like that. Also in regards to fireballs,(and il double check this tonight) I believe EX-Hayate goes through fireballs. Also EX Hayate is LIGHTNING fast,( and I mean really really fast so you dont even need great reactions to punish fireballs with it if it does go through them). My initial reaction to Makoto is that shes a power hitter who can be devastating up close and deal alot of damage quickly, but getting in on a character like Ryu,Akuma,Sagat,Seth will be really hard and take alot of patience.

While Phil was getting to know Makoto I was getting to know Juri. First off, Juri is alot of fun. My first reaction was that she had alot of really great moves.(dive kicks, pinwheel kicks all lead into damaging combos) and she does......when they hit! When they dont your in trouble. Practically none of Juri's special moves are safe on block and she can be punished severely for missing them. But if you play her with some patience and dont go recklessly trying to hit them and look for opportunites she fares alot better. I think shes gonna very much be a hit and run character. Her backdash is SICK! It puts Rose's backdash in SF4 to shame. Her pinwheel kicks seem to work well as an anti air and seem to have decent priority. I tried hitting her ultra 2 off pinwheel but they have to much recovery time. Not to worry though she has a bunch of ways to combo into her ultra. Though it doesnt work as an anti air by itself, if you AA J.MP you can hit a 2nd j.MP into EX Dive kicks into ultra. The cool thing about EX dive kicks is no matter where you are on the stage the end of the moves acts like a wall bounce and juggles your opponent back at you from the (imaginary) wall, time this right and its a guaranteed ultra 2. Also a really simple combo is J.MP>LK.Dive kick>ultra. The first hit of the dive kick juggles them and if your quick you can hit ultra right there. We also figured out she has a good way around fireballs, even from full screen. simply neutral jump and quickly hit HK.Dive kick to crack them in the head. Her fireball game is somewhat different than your traditional Hadoken, Tiger shit type of projectile. There pretty useless if you try to use them that way because they are WAY to slow. BUT what you can do is save them. if you execute QCF+K and thien hold the kick button she does the animation but holds on to the fireball. As long as you continue to hold the kick button she will hold on to the fireball until you release it.When you release it comes out pretty much instantaniously. I think this will be good at the end of block strings to keep them safe. And with Juris nasty back dash it should be no problem to get the space you need to do the fireball motion and store it for later. Also her focus attack seems decent and moves her a good distance foward. Its kind of similar to cammy's FA from SF4. Her life bar seems meh...ok at best... its not Akuma bad but she aint Ryu either. Dont fuck up to much with her.Her normals seem pretty good. shes alot more kick based than other characters. In fact her Fierce HP is actually a kick.(I had to double check and make sure my buttons were set right lol) I need to do some more research with her tonight, Ive got some ideas Im gonna try out in the training room and Il edit this post with any other things I discover.

And now a word about Ryu. I played him to and WOW. Homeboy got hit with the nerf bat hard. First and foremost, DRAGON PUNCH IS ASS! its priority went WAY down. It trades with what seems like everything. Now I know damage got lowered all across the board but OMFG DP>FADC>Ultra 1(metsu fireball) barely makes a scratch. Its still his most versatile ultra but the damage is garbage once you FADC into it.Ultra 2 while somehwhat harder to hit is an excellent anti air, executes pretty quickly and does ALOT more damage. Also much to my surprise if you use it as an anti air you still get the full ultra. So no jumping at Ryu when he has his ultra 2 cocked and loaded folks. Also you cant hit ultra 1 off a DP trade anymore.(which is a shame cuz all DP is good for now is trades.) Beyond that not much else changed for him. He still has mostly all the same tools, they just either arent as effective as they once were or do alot less damage. Hes still very solid and Id say hel still be a top tier character in SSF4. Hes just nowhere near the monster he was in SF4.
 

Krayzie

Safeties disabled. Krayzie mode engaged!
You guys both better join MKE's SSFIV Release tournament! lol

I'm gonna get to play it today. I'm just waiting on my brother to get home to borrow the car. I'm really loving Ibuki from what I have seen on the stream.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends

Ultra 1 for Juri is likely gonna end up being better than Ultra 2, especially considering you can combo from overhead while in it for respectable damage.
 

Dark_Rob

Noob
Ultra 1 for Juri is likely gonna end up being better than Ultra 2, especially considering you can combo from overhead while in it for respectable damage.
I agree. In addition to what was shown in the video she can link nearly all her standing normals effortlessly. Chain a pinwheel kick at the end of a 6 or 7 hit normal combo and youve got big big damage. And like in the video you can start this mess off of her overhead. Her Ultra 2 is very good to because it is easily comboed into from EX-Dive kick(anywhere) or Dive kick(near the corner to juggle them off the wall) Im loving Juri so far, shes alot of fun to play.
I think some high level player will find a way to really abuse Ultra 1 to. The possibilities are many.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
How bout you guys actually play the game first.. stop all this theory fighter. juri is trash so far.
Reports from top players say that she is not.


Also, since I'll be getting Super tomorrow and going to the fight club, does anyone want me to test anything in super for them?

Also, since Daigo will be there, how do you think I should go about stealing his skill?

Aso, since Ono will be there, should I punch him in the nuts? SEICHUSEN GODANZUKI!