In case you haven't noticed, thats what wins in this game...AC184 why do YOU do GJs if you hate them so much?
Two things:It definitely does add depth.
I mean, it might sound arrogant, but I find those matches above entertaining, and the comments are all positive. And to reiterate, this is even before I really knew how to stop Marv's GJabbing roboticness.
That's why this thread was made, because REO won with Noob. REO won with a character that has no specials, he could only GJ and do his combos. (Which I must point out that Noob has much more than that. Like I said in my last post, Noob has by far the fastest walking speed, it's almost like a run. And he has 50% more health than everyone. And being able to be invisible on some stages and different situations is really good for him.) In the first post Phil is talking about how MK2 was more exciting and had more stream numbers. And that all UMK3 is now is boring Kara Jab fest, and all you need is Kara Jabs and a dream. And I'm sorry, but that's just not true. If that were true, players like Bass would be able to win all the time. ALL he does is the Glitch Jabs, I'd even say he does them more than Marv. And you know what? He gets destroyed, every single time.Stop even mentioning REO....We're not even talking about the past weekend....we're talking about completely different thing....I lost because REO beat me...I didn't lose to Noob Saibot being what he is....Since you decided to criticize my game play, I have a couple of things to say about this particular video with Marv as well...both of you....especially Marv do shit loud of mistakes....If Marv did jabs only....you wouldn't have gotten even a god damn combo on him unless you manage to get a lucky pop up.....
Not to mention the bizarre opportunities you had and did not abuse....
In the end I'm gonna tell you one thing....REO is the best at everything he touches....come play him and then talk.....
Peace...
He did the pop-up too early, so he wasn't close enough to the corner to get more JK AFB's. He may have been able to maximize the combo if he pushed the opponent further in the corner before he started the combo. But the pace is so fast in MKT, he probably did it a little too soon so that Kabal (the opponents) wouldn't recover before he even got the combo off. Regardless, you're splitting hairs Eric.I dont buy that those guys are high-level. They may have mastered gitch-jabs, but if u look at 1:44 , no good player wouldn't ATTEMPT a 2nd JK/AFB or even a 3rd....the end position stillplaces them atop their opponents for corner jab traps, but that guy didnt even delay his AFB....it's almost like he didn't know a 2nd JK/AFB existed which kind of supports my theory on lazy gamers. They are so absorbed in GJ,KJs that they didnt take the time to learn about Kabal's pride and joy? What else does he have to show uniqueness besides his corner combos?
I'm sorry, but IMO, that isn't the right order to learn things in the game. GJ/KJ should be the LAST thing u learn. Highest damaging combos for your character should come before.....and it should also happen on reaction. U can't tell me a good Kabal player wouldn't go for JK/AFBx3 in any circumstance, bar none. It's no risk!! He just doesn't know it.
How are they different?if i may join the offtopic, there are two things i want to put on the table:
1. South americans (dominicans, vzla, and etc) are the best MKT players in the world
2. Glitch jabs in MKT are different than in UMK3 (check Marcelo's strats)
This is EXACTLY what I've been saying all along.Look guys, both sides see this game for what it is. Both sides will readily admit in the neutral game kara/glitch jabbing is the most dominant strategy. Its inherently broken because you can attack and defend at the same time. The only difference is one group of people like it and still feel there's an important metagame in their use. While the other side feels its just trash,both to play and watch. Imo both sides are right.
Glad you liked it but that is a 2009 vid or so. Search for yt channel user "jjrf24" and watch the latest mkt tourney. There you will see the highest level in mkt. Its like the japanese playing sf.That video was very entertaining, but how many people are actually ever gonna reach that level. Is Trilogy faster than UMK3 bc its seems so. Those South American players appear to be superior in this game.
I say it because it's fair. I say it because other leaders in the community are allowed to voice their opinion in favor of playing the game.Phil, you're not telling anyone "don't play the game" or "hey you, stop Gjabbing already" but this thread and your words, affect player's view of the game because, like I said, you're a leader. And if your closest friends (obviously umk3 players) are with you, even worse... the top players are just quitting 'cause they think GJ is stupid and ruined the game for good. There's no need to tell anyone to stop playing with that aproach...
Don't play the game anymore in tournaments if you don't want to. That's your choice. But don't make such a thread and don't say such words like the ones in the first page and tell me later "Never have I said that people SHOULDN'T play UMK3"...
True, but I bet their matches with guys they normally beat like 8-2 would all of sudden start to even out a bit.Top players would still be top players because they already understand the game very well, anyway.
You have ti fight harder to land combos, to make your opponent jump and punish him, you need to be quicker to punish blocked moves, etc.What i'm curious about is how the pro glitch jabbers would do if they were just doing normal run jabs. Another thing I would like to know is how glitch jabbing adds depth to the game. It seems to me that this tactic renders alot of specials and normals useless, so how can it possibly add depth? I'm asking, not arguing.
Not nearly as well and I think the entire top tier or at least upper-tier of the players would shift to people who know the entire game more thoroughly. Once again, large devastating combos would rule UMK3 and it would not only be fun to play again, but fun to watch as well with ooohhs and ahhhhhs coming from everyone and it would take lots or practice and talent to play UMK3 again.What i'm curious about is how the pro glitch jabbers would do if they were just doing normal run jabs.
It doesn't. Idk why people think it does, but if anything it makes the game shallow and corny and boring. A move that nullifies the majority of characters' tools/moves doesn't add to depth at all in any instance.Another thing I would like to know is how glitch jabbing adds depth to the game.
My thing is, GJ/KJ along w/ Noob weren't intentionally added to the game to be used by players. How can we justify using tactics that nullify and extinguish the tools that ARE supposed to be there at our disposal to use effectively to win with? Even if it does pass to the rest of the high level players mastering those tactics to become top/elites, then what next? With MORE people using it it's only going to discourage learning and middle-level guys to even attempt to get better because everything they know now seems useless and inferior.It seems to me that this tactic renders alot of specials and normals useless, so how can it possibly add depth? I'm asking, not arguing.
I sure am, Hanzo. The only reason I picked up this game in 1995 was cuz it had a sick-ass combo system, was fast paced and fun to watch while waiting for your turn. I have to find a massive flaw in your statement Brotha, cuz if this game didn't look as pretty as it did mechanics-wise (pre-GJ/KJ era), it wouldn't HAVE a following at all. You telling me Killer Instinct didn't get a huge crowd cuz of the way it looked?There are many ways around this man but ppl dont want to spend time on it. And that "it loooks silly" blah blah ppl have to get that out of their minds. Lol not playing a game for how it looks...