Finally got the patch on PC and man is 121 dumb now lol. You've now got all of the following options:
- 1~tick
- 1 stagger into throw/grab, d1, f3, or backdash/walk back
- 12 stagger into d1, throw/grab, f3, or backdash/walk back
- 121 stagger into d1, throw/grab, f3, backdash/walk back, or b2 on hit against jumpy opponents
- 121~tick
- 121~special (flamethrower or low auto-9)
The 121~tick can be countered by the opponent pressing any button after blocking 121 (as far as I can tell). But, if they're doing this, they will eat 121~low auto-9 or flamethrower. The risk/reward is still in most opponents' favor, since you're dealing around 13%-18% if they guess wrong and you'll probably eat a full kombo if they guess correctly, but it still adds considerable depth to his rushdown and pressure game. I found that once I land a few 121~grabs, the opponent becomes so afraid of getting grabbed that you can just keep opening them up for free. I have landed more b2's just since this patch dropped than I had since RoboCop's release.
I assumed this patch would make Flamethrower a much stronger option, and it certainly does, but I'm still not sure if it's enough to justify taking over Arm Crowd Control Cannon. The missiles are so good for keeping people out of the air, helping significantly in many matchups. Their 9% damage allows them to trade favorably with many projectiles that would out-trade Low Auto-9.
Flamethrower tacks on some additional damage to RoboCop's non-launching strings, but otherwise doesn't add much in the way of utility to his kit. This means that without Flamethrower, you can still do everything you would do with Flamethrower, you'll just deal less damage. Naked 121 on hit still jails into everything, and they have to guess between grab or string. Same with f32, f2, f21, and basically any of his non-launchers that leave him within grab range on hit. Any damage you miss by not taking Flamethrower is made up for by the damage you
will get from hitting with your rockets.
The only time I might take Flamethrower rather than Arm Crowd Control Cannon is against characters with strong teleports, such as Raiden, Scorpion, Skarlet, and Terminator. Even against Jade, well-timed rockets can make it difficult for her to get Glow up, and if she doesn't have Glow, they will easily catch her out of the air.