I'd like to talk about a potential buff about the f212 KB. I see everywhere people suggesting that the KB should pop up the opponent for a combo, but I'd like to share my thoughts on why it's a good idea on paper but might end up being bad for Robocop.
Robocop combo ability is one of the worst in the game by design, his only string that launches is slow and unsafe on block due to the second high hit. Robocop is a character that will take his time to kill the opponent while keeping him away. On paper, having a one-time high damaging launcher is a great idea yeah. Except that... Like I said Robocop isn't a character that will open the opponent a lot, which means that the opponent is always likely to have both of its defensive bars ready, Of course, if they turn f212 KB into a launcher, they will tone down the base damage of the KB to like I don't know 15~17%, and what is the usual follow up after a launch mid screen ? b2. And b2 is a move that scales A LOT and in the end, at the end of your midscreen combo you'll reach 27~28% (around 31~33% with terminal strip), just like the current KB damage, but this time the opponent will be able to break from the damage. In the corner you might reach something like 31~33% (and like 35~37 with terminal strip) but, like I said, it will still be breakable.
And I can already see people saying "you can use the OCP charge to catch the breakaway and that's free 40%". Well, the problem is that it is so easy to tell when Robocop is gonna convert into the b2 or try to catch a breakaway. A skilled and patient opponent that knows Robocop will almost never get caught by it, you have all the time in the world to see if Robocop dashes b2 and you just have to break after or during it. If no just tank the damage you will be fine. I could write the same thing about fatal blow breaker armor but it is the same thing as the charge only the fatal blow is a ressource you don't always have and you might not want to spend on a gamble breakaway or not.
Why would you even breakaway against Robocop anyways ? His combos makes ridiculous damage and even if you give him a KB launch, it is so obvious how he will convert the launch into you can guarantee to take the less damage everytime on reaction without breakaway. Rolls, block attacks and wake up attacks work so well against Robocop I don't even know why people would bother wasting their meter like this.
So, if you really want to buff the f212, Robocop would gain so much more if you simply buff the unbreakable damage from 27% to 31~32%.
(By the way why giving him the charge as armor breaker, not only I think air breakers are really dumb, but this one sucks more than the others. Couldn't they give make his - I don't know - up auto-9 as armor breaker ? No it makes too much sense.)