Eddy Wang
Skarlet scientist
Since NRS pretty much lied to us when they nerfed jax on that hotfix saying that this current change was temporary and there was chance of having another patch before I2, not saying it won't happen, it can go both ways really, i just want to vent my frustrations on what i really wanted this patch (that will not happen) to be.
General
Input buffer window slightly altered, now if you hold any directional input for longer than 7 frames the next directional input will not add the code avoiding the issue of triggering special moves while trying to use command normals under certain situations.
- All jump attacks active frames have been reduced from 15 to 10 active frames.
- Air attacks hurtbox expands beyond the body one frame early before active frames and will remain expanded even during the active frames.
- Characters can no longer option select blocking with other options, block button is now a priority button once held no attack will come out even out of blockstrings.
- All d1 no longer low profile high attacks.
- All Backdashes recover much faster for clean punishes
- All Run cancel characters stamina requirement to cancel reverted back to previous patch version.
- Stage picking now can pick alternated versions of stages at the same random rate it select the visible ones.
- Classic Brutalities added for each character in game, can be done when Finish Him sign appears on screen.
Character specific:
- Ermac: Walkback speed slightly increased.
- Ermac (mystic): Enhanced Force Push no longer catches characters behind ermac during its activation
- Scorpion: B2 startup reduced from 16 to 14 frames
- Scorpion: Backdash startup increased by 3 frames.
- Scorpion (Hellfire): Flame Aura active frames slightly reduced to match scorpion activating animation.
- Scorpion (Inferno): Enhanced Minion Charge (ex BD1) now launches
- Scorpion (Inferno): Above Minion command altered from DB2 to DF2
- Scorpion (inferno): Now has Hellfire (DB2)
- Kitana: Forward Jump front punch hitbox moved backwards to match Kitana's arm hurtbox
- Mileena: Roll hurtbox expanded, so it no longer low profile mid attacks
Sub-Zero: B2 recovery increased to 35 frames from 22
Sub-Zero (Cryomancer): Polar Puncture no longer cancels into enhanced specials unless a bar of meter is used to connect polar puncture first.
Erron Black: B1 startup frames changed from 24 to 19 frames
Erron Black: B12 distance range slightly reduced
Erron Black (Gun Slinger): Stand off startup slightly reduced
Erron Black (Gun Slinger): Money Shot now can be bluffed by canceling the shot while holding back.
Johnny Cage: Seido aura, now activates when Johnny's health left equals 12% from 5%
Johnny Cage: Jump float reduced
Jonny Cage (A-list): F3(4) can no longer be charged on whiff
Flip Kick now has 2 hits of armor
Kenshi: Backdash startup slightly increased
Kenshi: Backdash distance traveled increased by 3 pixels per frame
Kenshi: Deep Connection (421F2) last hit is now special cancelable.
Kenshi (Balanced): EX Rising Karma has 1 hit of armor
Kenshi (Balanced) EX Rising Karma is now -17 on block
Kenshi (Kenjusu): Rising Sword juggle window relaxed from 10 to 25 frames
Kenshi (Kenjutsu) Blade-nado launches opponent closer to Kenshi
Kenshi (Kenjutsu) : Leaping word (B2) is now 24 frames startup down from 27
Jax: Fixed the issue that was causing jax Overhead dash fist/Dash Fist to be disabled for the entire match
Jax: Dash Fist has now 2 hits of armor
Jax: Overhead dash fist will not launch if Jax has absorbed armor.
Kung Lao: Walkspeed backwards slightly increased
Kung Lao: Backdash distance traveled increased by 2 pixels per frame
Kung Lao: Teleport now emerges 3 pixels closer to the opponent
Kung Lao: J2 hitbox slightly increased to hit crouching opponents
Kung Lao (Hat Trick) All hat Traps have 5 less recovery frames
Kung Lao: (Hat Trick) Call back is now -5 on block from -7
Kung Lao: (Hat Trick): Hat-a-Rang disappears immediately if KL gets hit.
Bo' Rai Cho: F2 is now a mid
Bo' Rai Cho: B234 last hit is now special cancelable.
Bo' Rao Cho: B2 distance covering slightly reduced
Bo' Rai Cho: 2, 1 now launches opponent a bit closer
Bo' Rai Cho (Drunken Master) When drunk timer reaches to 0 Bo' no longer pukes, just lose access to his drunk moves
Bo' Rai Cho (Drunken Master): Can now Drink while in meditate stance
Bo' Rai Cho (Drunken Master): B3, 1+3 while on lvl 1 of drunk or above can be held down during the throw to activate meditate stance.
Bo' Rai Cho (Drunken Master) Can now drink during B3, 1+3 throw on lvl 1 or above
Tri-borg: B3 startup reduced from 16 to 12 frames
Tri-borg: B3 is now -1 on block from -6
Triborg: F13 is now -5 on block
Triborg: F131 is now -3 on block
Triborg (Cyrax): Spark Port now can be held upwards to teleport into the air.
Jason : B1 range reduced
Jason: B12 range reduced
Jason: B122 now launches much closer to jason
Jason: B2 range reduced
Raiden: F244 last hit is now special cancelable
Raiden (Master of Storms): Static Traps startup reduced from 14 to 9 frames startup
Raiden (Master of Storms): All static traps now have 6 less recovery frames
Ferra/Torr: D1 is now 8f startup from 10.
Ferra/Torr: Priority NJP is now more negative on the way down if done way earlier on the way up
Ferra/Torr (Ruthless): Now gains full damage buff at the expense of 10% of health from 15%
Ferra/Torr (Ruthless): Ferra Throw juggle height slightly easier to combo off.
Ferra/Torr (Ruthless): Little one slide and Ferra Throw now takes much less time from Ferra to Respawn into Torr's back.
Takeda: Priority NJP is now more negative on the way down if done much earlier on the way up
Takeda: Ex Kunai will disappear if Takeda gets hit
General
Input buffer window slightly altered, now if you hold any directional input for longer than 7 frames the next directional input will not add the code avoiding the issue of triggering special moves while trying to use command normals under certain situations.
- All jump attacks active frames have been reduced from 15 to 10 active frames.
- Air attacks hurtbox expands beyond the body one frame early before active frames and will remain expanded even during the active frames.
- Characters can no longer option select blocking with other options, block button is now a priority button once held no attack will come out even out of blockstrings.
- All d1 no longer low profile high attacks.
- All Backdashes recover much faster for clean punishes
- All Run cancel characters stamina requirement to cancel reverted back to previous patch version.
- Stage picking now can pick alternated versions of stages at the same random rate it select the visible ones.
- Classic Brutalities added for each character in game, can be done when Finish Him sign appears on screen.
Character specific:
- Ermac: Walkback speed slightly increased.
- Ermac (mystic): Enhanced Force Push no longer catches characters behind ermac during its activation
- Scorpion: B2 startup reduced from 16 to 14 frames
- Scorpion: Backdash startup increased by 3 frames.
- Scorpion (Hellfire): Flame Aura active frames slightly reduced to match scorpion activating animation.
- Scorpion (Inferno): Enhanced Minion Charge (ex BD1) now launches
- Scorpion (Inferno): Above Minion command altered from DB2 to DF2
- Scorpion (inferno): Now has Hellfire (DB2)
- Kitana: Forward Jump front punch hitbox moved backwards to match Kitana's arm hurtbox
- Mileena: Roll hurtbox expanded, so it no longer low profile mid attacks
Sub-Zero: B2 recovery increased to 35 frames from 22
Sub-Zero (Cryomancer): Polar Puncture no longer cancels into enhanced specials unless a bar of meter is used to connect polar puncture first.
Erron Black: B1 startup frames changed from 24 to 19 frames
Erron Black: B12 distance range slightly reduced
Erron Black (Gun Slinger): Stand off startup slightly reduced
Erron Black (Gun Slinger): Money Shot now can be bluffed by canceling the shot while holding back.
Johnny Cage: Seido aura, now activates when Johnny's health left equals 12% from 5%
Johnny Cage: Jump float reduced
Jonny Cage (A-list): F3(4) can no longer be charged on whiff
Flip Kick now has 2 hits of armor
Kenshi: Backdash startup slightly increased
Kenshi: Backdash distance traveled increased by 3 pixels per frame
Kenshi: Deep Connection (421F2) last hit is now special cancelable.
Kenshi (Balanced): EX Rising Karma has 1 hit of armor
Kenshi (Balanced) EX Rising Karma is now -17 on block
Kenshi (Kenjusu): Rising Sword juggle window relaxed from 10 to 25 frames
Kenshi (Kenjutsu) Blade-nado launches opponent closer to Kenshi
Kenshi (Kenjutsu) : Leaping word (B2) is now 24 frames startup down from 27
Jax: Fixed the issue that was causing jax Overhead dash fist/Dash Fist to be disabled for the entire match
Jax: Dash Fist has now 2 hits of armor
Jax: Overhead dash fist will not launch if Jax has absorbed armor.
Kung Lao: Walkspeed backwards slightly increased
Kung Lao: Backdash distance traveled increased by 2 pixels per frame
Kung Lao: Teleport now emerges 3 pixels closer to the opponent
Kung Lao: J2 hitbox slightly increased to hit crouching opponents
Kung Lao (Hat Trick) All hat Traps have 5 less recovery frames
Kung Lao: (Hat Trick) Call back is now -5 on block from -7
Kung Lao: (Hat Trick): Hat-a-Rang disappears immediately if KL gets hit.
Bo' Rai Cho: F2 is now a mid
Bo' Rai Cho: B234 last hit is now special cancelable.
Bo' Rao Cho: B2 distance covering slightly reduced
Bo' Rai Cho: 2, 1 now launches opponent a bit closer
Bo' Rai Cho (Drunken Master) When drunk timer reaches to 0 Bo' no longer pukes, just lose access to his drunk moves
Bo' Rai Cho (Drunken Master): Can now Drink while in meditate stance
Bo' Rai Cho (Drunken Master): B3, 1+3 while on lvl 1 of drunk or above can be held down during the throw to activate meditate stance.
Bo' Rai Cho (Drunken Master) Can now drink during B3, 1+3 throw on lvl 1 or above
Tri-borg: B3 startup reduced from 16 to 12 frames
Tri-borg: B3 is now -1 on block from -6
Triborg: F13 is now -5 on block
Triborg: F131 is now -3 on block
Triborg (Cyrax): Spark Port now can be held upwards to teleport into the air.
Jason : B1 range reduced
Jason: B12 range reduced
Jason: B122 now launches much closer to jason
Jason: B2 range reduced
Raiden: F244 last hit is now special cancelable
Raiden (Master of Storms): Static Traps startup reduced from 14 to 9 frames startup
Raiden (Master of Storms): All static traps now have 6 less recovery frames
Ferra/Torr: D1 is now 8f startup from 10.
Ferra/Torr: Priority NJP is now more negative on the way down if done way earlier on the way up
Ferra/Torr (Ruthless): Now gains full damage buff at the expense of 10% of health from 15%
Ferra/Torr (Ruthless): Ferra Throw juggle height slightly easier to combo off.
Ferra/Torr (Ruthless): Little one slide and Ferra Throw now takes much less time from Ferra to Respawn into Torr's back.
Takeda: Priority NJP is now more negative on the way down if done much earlier on the way up
Takeda: Ex Kunai will disappear if Takeda gets hit