Mains: Noob Saibot/Sub Zero
BUFF: Noob Saibot/Scorpion/Cyber Sub/Quan Chi
NERF: Kung Lao/Kabal/Kitana/Reptile/Mileena/Cyrax
BUFF
Noob Saibot: Noob Saibot is meant to be a zoning character yet he gets outzoned by so many characters in this game - this is a problem. I suggest reading Trini_Bwoi's idea of making the Shadow Charge safe on block. This wouldn't make Noob so unsafe when zoning, but wouldn't really open up the door to any damage opportunities since dash blocking in will just prevent you from eating that Shadow Charge. Alongside his proposed 6 frame D1 and armor on EX Upknee, I think Noob is good to go.
Scorpion: Whiffed spear takes WAY too long to recover. It should be unsafe of course, but it shouldn't be "I'll go make a sandwich and punish it later" unsafe. Cut the amount of time it takes to recover right now in half for the whiffed spear. Give Scorpion some armor on EX teleport or give him a safe takedown.
Cyber Sub: Fix the stupid crap going on with his bombs not consistently freezing and make his bomb command be mapped to 4 and have slide mapped to 3.
This will fix the inability to dash in with 33/34, dash in throw, and dash in
Quan Chi: Speed up his F1,2 normal string or speed up his U3 overhead, give him full armor on EX Skydrop, and the ability to combo trance after the
string. As it stands, it is too easy to block low by default against Quan and just react to his laughably slow U3 overhead.
NERF
Kung Lao: Make low hat recover much slower. In the 2,4 low hat nonsense, add 2-3 negative frames for Kung Lao.
Kabal: 0 frame projectile is garbage and I say this as a Kabal secondary
This is the ONLY nerf Kabal needs.
Kitana: Fix her hitbox when she's performing D1.
Reptile: Add a more noticeable recoil animation for his blocked dash.
Mileena: Fix her retarded hitbox on D4.
Cyrax: Unescapable resets are bullshit and need to go.
I'd also like to add a few words about this whole Raiden uproar. I've seen a lot of people say Raiden is OP or "god tier" or "too good" because of his teleport - none of that is true. Raiden is just a good character because of his teleport. Aside from his teleport, Raiden has a relatively weak high/low game, moderately good strings, a fast but highly punishable special, and a decent sweep. Please don't let me hear anyone bringing up Raiden's VB trap as that thing is only good at catching people who are unaware of it or someone who just isn't paying attention. I don't understand why Raiden is hated so much for having his fast teleport and everyone thinks he needs a nerf on it when Reptile's dash escapes people's attention. Reptile's dash has no cooldown on whiff, can be done 2-3 times on wake-up to build meter and still be relatively safe, can move Reptile around the screen quickly, does damage, and in a 6 frame move. Raiden's teleport has a cooldown time, CANNOT be done 2-3 times on wake-up to build meter and be safe, DOESN'T do any damage, and comes out in 12 frames (twice is as slow as Reptile's dash.)
Let's look at this a different way. Let's remove Reptile's dash from his moves list and let's remove Raiden's teleport from his movelist. What is Reptile left with? Good zoning tools, good damage combos, a way to make his blockstrings relatively safe by cancelling into Acid Hand, very limited mobility, and a slide to punish a fair amount of things. If we remove Raiden's teleport, what do we have? HORRENDOUS zoning, very limited mobility, no way to make strings relatively safe, horrible mixups, and a fast special move.
What I'm trying to say here is that Raiden NEEDS his ultra fast teleport to be a viable character. If his teleport were punishable like Rain's teleport or even Freddy's teleport, Raiden would become shit really quickly.