Vulcan Hades
Champion
First of all, I know it's too late and this isn't something they can change at this point for Injustice. But I just want to throw this out there in case NRS ever decides to make an Injustice 2 or if they are thinking about implementing a similar system in MK10.
Like many, I'm also not a fan of the "no round" system. Sure, I liked it at first when the game was new because it was different and made the game feel very fast pace overall. I don't know how to explain it, but it just felt good to have no rounds.
But now when you take a step back and really think about it, the only thing it really does is make come backs even harder to do. Which makes matches a lot less hype/entertaining to watch, and even depressing to play/commentate sometimes.
Because if player 2 loses the first round and player 1 still has 50% green, then round 2 is basically a 50% handicap match not only in health but also in meter (because you gain meter like crazy for taking damage). And if P2 loses 30% before he gets rid of that remaining green, then round 3 is 30% handicap + the fact that P2 maybe already used his wager at that point.
If the rounds did reset health to 100% like it does in MK or SF, then the outcome of a lot of matches could be completely different every game, especially for characters with poor comeback potential.
I mean think about it, basically the no round system favors 2 types of characters: 1. Characters with ridiculous huge ass damage outputs (Superman, Black Adam, The Flash) and 2. Characters with silly vortexes (Killer Frost, Batgirl, Wonder Woman). These characters have good come back potential and build meter pretty quickly which gives them a natural advantage over everyone else who actually has to work 3 times harder to comeback from behind.
Sometimes when you're watching an Injustice match, you just look at the life bars and you already know it's over. But that doesn't happen in Marvel and AE.
In Marvel, even when everything seems lost for Justin, even when Chris G seems to be completely in control of the situation, one good read can change everything around. This is obviously due to the "touch of death" combos in Marvel and X-factor. All it takes is one hit and you can see whole life bars disappear. The Wong factor can kick in at anytime and that's what makes Marvel hype.
In AE, they don't have touch of death combos. But what they do have, is strong universal mechanics like focus attack, safe jump option-selects, vortexes, unblockables, FADC Ultra and Super. These are tools that all characters can use to get momentum or comeback from behind. As much as I hate vortexes and unblockables in AE, they are in part what makes that game balanced: The fact that most characters have access to that same kind of bullshit. It's not just "reserved" to 3 characters: Gen can do it, Hakan can do it, Gief can do it, Makoto can do it.
What does Injustice have? Wager and Interactables.
No, I do not consider Wager a comeback mechanic because it's kind of nullified by the no round system AND the fact that you have to use all of your meter to gain 30% health back. But you know what the problem with that is? Meter in fighting games IS your come back potential. So you're basically trading your resources that allow you to do stuff for more health. But LBSH for most characters how does having 30% more health really help? Especially in a game where Black Adam and Superman can take 50-60% away from you in the blink of an eye. If anything, having more health only makes you suffer for a bit longer because you still have no meter, no vortexes, no 50% combos. And guess what? That 30% you gained in exchange of 4 bars, will get you 2 bars back. That's negative 2 meter gain. So how is that a comeback mechanic. I'm just saying.
Also, who has a great useful Super in Injustice? Superman and Green Arrow obviously.. but who else? Not many. This game definitely needs more Tom Brady specials lol. imo Supers in general should scale less and do way more damage because they are so hard to land (not talking about Supes/GA). What I mean is that characters with low damage output should at least be able to do 50-60% via Supers or have another way of coming back from a huge life deficit.
Now I'm not saying Injustice should have touch of death combos and X-factor. What I'm saying is that you can't have a no round system + have no real universal comeback mechanic. I think the combination of both of these things is what makes Injustice so depressing to play and watch sometimes.
EDIT:
Since it's too late to change the round and comeback system, I'm thinking about realistic changes that could make Injustice more enjoyable, balanced and hype for everyone:
-Increasing walkspeed and general mobility for everyone
-Making all traits good and useful
-Making all supers faster, have more range and be a lot more damaging (a threat people have to respect) *except the already good ones like Supes/GA
-Having drawbacks if you have very high damaging combos or a vortex (like KF having low damage and bad mobility)
-Possibly better reward for wagering more meter than your opponent (not sure though)
-Maybe better advantage on pushblock (like +8 instead of +0)
These are the main things I suggest aside from the general frame data and hitbox tweaks that are needed.
What do you guys think? Agree/Disagree
Do you want Injustice 2 or MK10 to have a no round system? Are you for or against "touch of death combos", standing vortexes and X-factor type comeback mechanics? Discuss.
Like many, I'm also not a fan of the "no round" system. Sure, I liked it at first when the game was new because it was different and made the game feel very fast pace overall. I don't know how to explain it, but it just felt good to have no rounds.
But now when you take a step back and really think about it, the only thing it really does is make come backs even harder to do. Which makes matches a lot less hype/entertaining to watch, and even depressing to play/commentate sometimes.
Because if player 2 loses the first round and player 1 still has 50% green, then round 2 is basically a 50% handicap match not only in health but also in meter (because you gain meter like crazy for taking damage). And if P2 loses 30% before he gets rid of that remaining green, then round 3 is 30% handicap + the fact that P2 maybe already used his wager at that point.
If the rounds did reset health to 100% like it does in MK or SF, then the outcome of a lot of matches could be completely different every game, especially for characters with poor comeback potential.
I mean think about it, basically the no round system favors 2 types of characters: 1. Characters with ridiculous huge ass damage outputs (Superman, Black Adam, The Flash) and 2. Characters with silly vortexes (Killer Frost, Batgirl, Wonder Woman). These characters have good come back potential and build meter pretty quickly which gives them a natural advantage over everyone else who actually has to work 3 times harder to comeback from behind.
Sometimes when you're watching an Injustice match, you just look at the life bars and you already know it's over. But that doesn't happen in Marvel and AE.
In Marvel, even when everything seems lost for Justin, even when Chris G seems to be completely in control of the situation, one good read can change everything around. This is obviously due to the "touch of death" combos in Marvel and X-factor. All it takes is one hit and you can see whole life bars disappear. The Wong factor can kick in at anytime and that's what makes Marvel hype.
In AE, they don't have touch of death combos. But what they do have, is strong universal mechanics like focus attack, safe jump option-selects, vortexes, unblockables, FADC Ultra and Super. These are tools that all characters can use to get momentum or comeback from behind. As much as I hate vortexes and unblockables in AE, they are in part what makes that game balanced: The fact that most characters have access to that same kind of bullshit. It's not just "reserved" to 3 characters: Gen can do it, Hakan can do it, Gief can do it, Makoto can do it.
What does Injustice have? Wager and Interactables.
No, I do not consider Wager a comeback mechanic because it's kind of nullified by the no round system AND the fact that you have to use all of your meter to gain 30% health back. But you know what the problem with that is? Meter in fighting games IS your come back potential. So you're basically trading your resources that allow you to do stuff for more health. But LBSH for most characters how does having 30% more health really help? Especially in a game where Black Adam and Superman can take 50-60% away from you in the blink of an eye. If anything, having more health only makes you suffer for a bit longer because you still have no meter, no vortexes, no 50% combos. And guess what? That 30% you gained in exchange of 4 bars, will get you 2 bars back. That's negative 2 meter gain. So how is that a comeback mechanic. I'm just saying.
Also, who has a great useful Super in Injustice? Superman and Green Arrow obviously.. but who else? Not many. This game definitely needs more Tom Brady specials lol. imo Supers in general should scale less and do way more damage because they are so hard to land (not talking about Supes/GA). What I mean is that characters with low damage output should at least be able to do 50-60% via Supers or have another way of coming back from a huge life deficit.
Now I'm not saying Injustice should have touch of death combos and X-factor. What I'm saying is that you can't have a no round system + have no real universal comeback mechanic. I think the combination of both of these things is what makes Injustice so depressing to play and watch sometimes.
EDIT:
Since it's too late to change the round and comeback system, I'm thinking about realistic changes that could make Injustice more enjoyable, balanced and hype for everyone:
-Increasing walkspeed and general mobility for everyone
-Making all traits good and useful
-Making all supers faster, have more range and be a lot more damaging (a threat people have to respect) *except the already good ones like Supes/GA
-Having drawbacks if you have very high damaging combos or a vortex (like KF having low damage and bad mobility)
-Possibly better reward for wagering more meter than your opponent (not sure though)
-Maybe better advantage on pushblock (like +8 instead of +0)
These are the main things I suggest aside from the general frame data and hitbox tweaks that are needed.
What do you guys think? Agree/Disagree
Do you want Injustice 2 or MK10 to have a no round system? Are you for or against "touch of death combos", standing vortexes and X-factor type comeback mechanics? Discuss.