Vulcan Hades
Champion
Not "any game". A game without rounds. It's not just a matter of hype and helping less skilled players. It's also about helping low-mid tier characters who greatly struggle in X matchups. 2-8 and 3-7 matchups could feel like 4-6 because of a simple comeback mechanic like Super/Ultra/Rage. It gives options to characters with no options.why the hell should any game have a mechanic where there is a buff given to a guy who's on the receiving end of a beating?
If Injustice had rounds like MK or Supers/Ultras like in AE, then characters wouldn't need 50-60% combos and unreactable mixups / standing vortexes to be viable and make it to top 8.
How do you balance Injustice?
1. Nerf top 10, then nerf the next top 10.
2. Give low-mid tiers very high damaging combos, +frame launchers and some dumb vortexes to be able to compete. Basically, make everyone stupid.
3. Improve walkspeed, greatly improve traits that need to be improved and buff Supers to make them matter.
4. Adopt Capcom's stamina/health system where characters with more tools and mobility have lower stamina and characters with few options or low mobility have higher stamina.
To be honest I'm more for #3 and #4 than 1 and 2.
In exchange of 4 meters. I don't consider trading 4 meters for 30% health a particularly good trade in the sense that meter is your comeback potential and is often more important than your health. If you trade 4 meters for 30% health, you live for a bit longer but you also have no options anymore. Having more health makes you win by time out but doesn't really help you comeback from behind.King Hippo said:Clash/Wager system that lets you get a little bit of life, maybe 25, 33% back
Chris G isn't stupid, when he plays Green Arrow he keeps his meter for Super because he knows that's how he's going to seal the match. KDZ isn't stupid, he knows that sitting on full meter is better than using his Super because it makes his opponent respect him and scared all the time. And that helps him in every situation: it makes his zoning stronger, it makes his pressure stronger. But the thing is, only Green Arrow and Superman players have the feeling that keeping Super is more important than Clashing.