Last edited 3/30/2012 12:05AM EST
This is pretty much my first post so I'm going to introduce myself while I'm at it.
I'm Biologic, I main Stryker, Jax, Sonya, and JC, my GT on xbl is "Itz Biologic" if you want to run games.
Anyway, I haven't played many Strykers but the one's I do play don't ever use resets or end there combos with Baton sweep, and usually I have to ask them: WHY. If you do a B3, 2, 4, roll you'll get 29% If you just do B3, 2, 3, they've been reset and you can immediately start pressuring and building meter. Even just going for a grab after the reset will net you 12% extra damage and still out do your average 29% B3 combo.
So basically, I'm sharing my alternate combos and what I like to as well as explain Re explain the importance Gun canceling and such to help broaden everyone's horizons. (BTW I'm not godly with Stryker or anything)
Combos
Standing 3/other reset enders
The purpose of these combos is to leave you at advantage and take away there wake up at the cost of some damage in the combo itself. However you'll be making it up with chip damage, meter building, grabs, or whole other combos sometimes.
B3, 2, Dash, 1 1, GS, 4, Gun cancel 28% - If you gun cancel after 4 your already in B3 range and the apposing player gets up really quickly after this combo for some reason so they usually don't have time to wake up.
B3, 2, Dash, 3, Gun Cancel 19% - Immediately start pressuring or go for a grab!
B2, F2, Dash, 1, 2, Gunshot, 3 (Forgot the damage sorry, I'll update it later) - Get your pressure on or go for a grab!
B1, 2, 2, NJP, 1, 2, Gunshot, 3 (Forgot the damage sorry, I'll update it later) - Get your pressure on or go for a grab!
Baton sweep enders-
(Ending a combo in Baton sweep opens up an opportunity to start another combo with B3/Baton sweep, unless they have have a really quick wake up and know what your doing in that case you can use EX Baton sweep which allows you to D3 someone to make them auto stand up and you can grab them right after
)
B2, F2, Dash, 1, 2, Gunshot, dash, 1, Baton sweep 32% (You can get a second 2 at the end if your fast)
B1, 2, 2, NJP, 2, Gunshot, 1, 2, baton sweep 34%
B3, 2, Dash, 1, Baton Sweep 24%
I don't have any AA combos since they usually vary, but you should try to end them with standing 3 or standing 4 into roll or Baton Sweep, preferably Baton Sweep.
Corner Combos
I only just started trying to build corner combos yesterday ( March 28th) so I don't have Baton sweeps or standing 3 resets in the corner yet, sorry D:
Ghetto reset corner combos
All of these combos allow you to B3, 2 someone as soon as there getting up/as soon as the combo drops. Most people wont be ready for it, and if they are they'll likely still not have time to wake up unless there Kung freaking Lao and if they do have said wake up then EX Baton Sweep that bitch!!!! (Basically these combo's are ghetto resets/ghetto links)
B3, 2, Half dash, 1, 2, 1, 2, 1, 2 32% (you can try and add an extra 1, 2 at the end for 37% but it's hard and I wouldn't recommend it right away. You can also try and add a gunshot after the first 1, 2, and go for two additional 1, 2's after that for 38% damage.)
B2, F2, 1, 2, 1, 2, Gunshot, 1, 2 (Forgot the damage, I'll update it later)
B1, 2, 2, NJP, 1, 2, 1, 2, 1, 2 (Forgot the damage, I'll update it later) You can also add a gunshot after the second 1, 2, if you think you can land it, it seems to whiff more often in this combo than others though for some reason
Gun Canceling/Pressure
It's extremely important as a Stryker player that you get in the habit of gun canceling, it's key to Strykers pressure and helps build meter.
If your opponent is full screen or a bit closer and your expecting him to duck your GS or get around your bomb then just start gun canceling backwards over and over and build some meter. When your up close, try to use standing 3 GC into 2, 3, GC, into a grab or something. Go into training mode and practice ending everything in a GC
What each string should be used for -
1, 2 - Use this when the opponent is standing, landing 1, 2 GC leaves you at max frames and you can go for something a bit crazier like a B3 or cross up after this. This string also jails into gunshot for extra chip and meter building.
2, 3, 2 - Use this after you land a down 4 and have a little bit of space, it has decent range and if you cancel after 2 your at max frames just like you are with 1, 2. This string is helpful because both hit low, but be careful after landing the 3, the recovery is slightly slower than most and it's tough to guncancel out of. (NEVER FINISH THIS STRING WITH THE FINAL 2)
B2, F2 - Forget about the other 2 mix ups after B2, B2 F2 is the best simply because it pushes the opponent perfectly into standing 4 distance and out of the way of all there pokes. You should mainly use this string after a cross up, it does good chip, building epic meter, has fast recovery, and spaces you well. It's only downside are a some what slow start up and high hitbox which is why I recommend it in cross ups.
1, 1, 4 - I don't recommend using this string much, anything this string may offer another string does better.
3 - Great for starting pressure or getting in on someone since it has decent range I typically treat this like it's Johnny's F3 or something usually using it after I land a poke or see an opening in there pressure. (Is also used to reset people)
4 - Basically a better version of standing 3, it's 8 frames and has just slightly more range than standing 3, and it's his primary AA (Can be linked with Roll Toss)
B1, 2, 2 - I have only just started trying to use this string but right now I would recommend it after you land a 2, a 2, 3, or a 1, 2. The first hit wiffs, the second hit leaves you at pretty good frames if you gun cancel it and the 3 hit has pretty quick recovery and creates perfect spacing for a standing 4.
B3, 2 - Use this to rape people on there wake up/after a baton sweep or after a cross up.
The trick to Strykers pressure is to know your distances, and use each of your tools based on that, most of his strings leave you at some kind of distance allowing you to really utilize standing 3/4
Baton Sweeps
Like I said, I'm no pro Stryker player but I feel landing Baton sweep in games is extremely important.
If a Baton sweep lands then you can B3, 2 them into another combo, if your worried they'll wake up attack in the very small time frame them have then use an EX Baton sweep. If your worried they'll block correctly, do a B3, Baton sweep for a double low or a B3 EX baton sweep for a low, low, medium. Anytime any of this lands there put back into the same situation, if you land another Baton sweep there back on the ground and forced to block another low, if you land a B3, 2 you can either reset them or end with another baton sweep to do the same thing again. You can quickly take 50+ health from someone in the blink of an eye and usually the player breakers rather then try to play the blocking game. If Baton sweep or B3, 2 are blocked then all is still well, I believe both are 0 on block.
(Sorry if this is poorly written/organized, if your having a hard time understanding I can rewrite this.)
Roll Toss
I don't think this move should be implemented to often other than to punish with projectiles. Sometimes you can get away with doing two in a row or doing an armored roll right after a normal one, but I think this move is -1 or more on block despite what the frame data says, and I almost never get the next hit after it's blocked even if I d1. So only use this move to punish projectiles or to roll out of the way when someone's trying to cross you up, outside of this use it sparingly.
Gun Shot
Try to implement this into your game as much as possible, it's useful for so many things. You can gun Cancel to build meter, bait out teleports with more gun cancels, AA people, gun cancel during pressure to make your pressure faster, and control space.
Everytime you knock someone down and they're out of Baton sweep/B3 distance you should have your gun out and ready, if they try to jump or do anything weird like green kick you as Johnny cage then you shoot them, if they Tele or slide you Gun cancel and punish them, if they just stand there like fools, you gun cancel yourself in/start building meter.
WHY'S THE STRYKER FORUM SO DEAD?