Not bad at all. Try to work on converting those air to air ji1s into at least a command grab, though you can get a full juggle combo potentially. Also need more dmg in the corner. You hit him with a couple 32s in the corner and left lots of dmg on the table. Do you use 32 a lot as pressure?
This match happened yesterday. As you can see, I'm the greatest player ever, and had loads of experience against non HW Jax players
Yes, 32 has been my Goto for pressure and blockstrings. I didn't think he wouldn't be blocking 3 times in a row.Not bad at all. Try to work on converting those air to air ji1s into at least a command grab, though you can get a full juggle combo potentially. Also need more dmg in the corner. You hit him with a couple 32s in the corner and left lots of dmg on the table. Do you use 32 a lot as pressure?
That's understandable, I'm guilty of that sometimes too. I think the 35% combo is just imbedded into my hands because I discovered that and made it my bnb by day 3 after release.To put it simply, when I do combos in any game. Whatever my fingers try and do, that's whats going to come out. Lolol. I'll take a look at the combo you mention 35% is good and i probably should do that more anyway
Not too bad but you need to convert off of your hit confirms. Standing 32 is 9f startup and -1 on block. Doing that in the corner is a good option for pressure with the MB knives. Try and use some tic throws in your game as well.
This match happened yesterday. As you can see, I'm the greatest player ever, and had loads of experience against non HW Jax players
You did something I do all the time, not use your meter much. You did at the end to try to catch up but you're missing out on more pressure or armored moves in some cases. I'm not the best at converting off of J1's or when I get surprised when I expect them to block either. Just gotta get that xp until you do get them.
This match happened yesterday. As you can see, I'm the greatest player ever, and had loads of experience against non HW Jax players
You should probably do 11 after a b312 because if the last hit hits, 11 will come out and if it is blocked, 11 won't come out because you're negative on it. It's a slight option select. You can always hit confirm late with a down 3, then b13 command throw. Max damage being 11, 11, 112 command throw thoughYes I still miss juggles when I go for the full b312 and they don't block the last hit lol . I mixup the b31 and the full string a lot but it still catches me off lol
You think you could sneak that 2 between the 3 and the knife? I'm trying right now, but I can't even 11 112 after itJust in case anybody didnt see this. Dont know if anybody tried this combo yet. (Obviously you would want to end with front command grab to maintain the corner but i just felt like slamming them on their neck)
I tried for a long time, won't be able to combo after really that was the problem with it.You think you could sneak that 2 between the 3 and the knife? I'm trying right now, but I can't even 11 112 after it
More or less me.For air to air it's fine, I'm talking about when you YOLO it and hope they don't block. It's ok to mix in but you were overusing. Just keep it in mind
I tend to panic and do it to get in , I just find it doesn't work against an aware opponent
Doug, for Cutt what you need to do is slow down a little so you can see what you are doing. If you are close enough to land two consecutive D3's, then that means you can step up with enough hit asvantage for a free 50/50. If they push anything you get a free combo so take advantage of the +frames on hit instead of following up with extra D3's.Fine jeez stop begging for them, here they are. Feel free to laugh at how predictable and bad I am.
part 3 just doesn't want to upload...