Its meterless?New optimal corner combo for cutthroat against male characters: b312 njp b12db1 112bf3 39%
Its meterless?New optimal corner combo for cutthroat against male characters: b312 njp b12db1 112bf3 39%
yepIts meterless?
b312 njp b12db1 <--- after that portion how high can you go using 1 bar ? this is an awesome find btwNew optimal corner combo for cutthroat against male characters: b312 njp b12db1 112bf3 39%
edit: added video
I got to 45% with 11exdb1 jip 112bf3. I couldn't land 112 into exdb1 as they were already too low and the gravity is starting to be too high. This isn't optimal for 1+bar combo, as the njp early in the combo scales it the whole combo down too much. b312 b312 112exdb1 njp 112 bf3 is still the optimal 1 bar combo for 48% afaik.b312 njp b12db1 <--- after that portion how high can you go using 1 bar ? this is an awesome find btw
You sure those are optimal? I thought we concluded that DB1EX combos did more damage?Optimizing corner combos
1 bar
2 bars
Not sure, but does more than those in the OPYou sure those are optimal? I thought we concluded that DB1EX combos did more damage?
This is a good start but these are very unoptimal. You're spending a lot of meter for 40% or so. For example using ex kanoball in combos is rarely worth it especially in the corner as it scales the damage heavily, thus only adding 2-3% extra damage.. Also you shouldn't have this many different combos, just learn one optimal or close to optimal combo that you can do consistently and use that one.my corner games
Oh my god... These are so dirty. I'm definitely stealing these :tonytOptimizing corner combos
1 bar
2 bars
b312 32 112 db3 EX njp b13 1+3 is slightly more I think. Also I always restand if I have the bar to go for block string into EX knives. If I don't I might go for the extra damge.threads pretty dead.. I tried Kano for the first time yesterday No one using restands in the corner with cybernetic?
B31 xx DB1, B312, 11, 11, 112 xx DB3 (EX), jip, B13 1+3. 40ish% restand.
If you want max damage its [starter] db1 b312 b1, b1, b1, 112 up laser ex nip f3 1+3threads pretty dead.. I tried Kano for the first time yesterday No one using restands in the corner with cybernetic?
B31 xx DB1, B312, 11, 11, 112 xx DB3 (EX), jip, B13 1+3. 40ish% restand.
Awesome. I'll take a watch when I'm on better service than the KIT venue.Just wanted to show off my personal combos for cyber. Most of them seem to be on par with whats here. Maybe easier to execute and no weird hitbox issues. Maybe you will find one that you dont do and now will. I personally like the corner carry where your opponet is close to the corner. Adds a couple extra percent and i hardly see anyone do it.
Yeah it's a known method but I find it even harder to pull off on a pad so I'm screwed lolHi all, just started playing Commando.
So I was watching Ketchup and Mustards video on Commando and they said Ex Ball cancel, dash, NJP was pretty tight to do consistently. A reliable way to get it every time is to run then crouch cancel the run then do instant jump punch. It means you don't have to be perfect with your ball cancel timing and can get away with sloppier execution. It's easier on Hitbox of course, but it's what I'm doing and it works great. The input is just F,F+BLK, D,U,2. Basically for Hitbox users it's like plinking but the up and down button however you don't have to be super fast, if you do it too fast you won't reach the opponent lol. I practice by doing it raw then doing it again so I get a double NJP combo lol, took 5 minutes to get it down consistently.
Don't know who to tag, not that familiar with the Kano community yet lol.
Just trying to help.
Suppose you could cancel the run with block or something but you need to be precise af lol. Like, plink block and up.Yeah it's a known method but I find it even harder to pull off on a pad so I'm screwed lol