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Combo List - Kano The Kano Kombo Thread 2.0

Ahmad

Noob

f4/b31/b12/32/112~db1 - 12/12/14/15/16
f4/b31/b121/32/112~bf3 - 15/15/18/18/19
neutral jump 2, 2~db1, [ 112 / b121 ]~bf3 - 27-28
f212, 2~db1, [ 112 / b121 ]~bf3 - 30-31

#meter#
f212, 2~db1, 112~db1 mb, 4~df2 - 36-37
[ b31 / b12 / 112 ]~db1 mb, f212, [ 2 / f4 ]~bf3 - 33-36
[ b31 / b12 / 112 ]~db1 mb, f212, run, 112~bf3 - 34-37
[ b31 / b12 / 112 ]~db1 mb, 2~db1, 112~bf3 - 33-37
[ b31 / b12 / 112 ]~db1 mb, 2~db1, b121~bf3 - 35-38
[ b31 / b12 / 112 ]~dd3 mb, f212, [ 2 / f4 ]~bf3 - 32-35
[ b31 / b12 / 112 ]~dd3 mb, f212, f212, run, 112~bf3 - 40-42
[ b31 / b12 / 112 ]~dd3 mb, f212, 2~db1, 112~bf3 - 39-42
[ b31 / b12 / 112 ]~dd3 mb, f212, 2~db1, b121~bf3 - 41-44

#meter 2 bars#
[ b31 / b12 / 112 ]~dd3 mb, f212, f212, run, 112~db1 mb, 4~bf3 - 48-50
[ b31 / b12 / 112 ]~dd3 mb, 112~db1 mb, 2~db1, [ 112 / b121 ]~bf3 - 48-52

#corner#
b121~df2, d3, d3, d3, 112~bf3 - 32
f212, b312, 11, 112~bf3 - 35
b312, d3, 32, 112~bf3 - 34
b312, b312, 112~bf3 - 37

#corner meter#
b121~df2, 11, 112~db1 mb, neutral jump 2, 112~bf3 - 41
f212, b1~df2, 112~db1 mb, neutral jump 2, 112~bf3 - 44
b312, 32, 112~db1 mb, neutral jump 2, 112~bf3 - 43
b312, b312, 112~db1 mb, neutral jump 2, 112~bf3 - 48
[ b31 / b12 / 112 ]~dd3 mb, f212, b312, d3, 112~bf3 - 44-47
[ b31 / b12 / 112 ]~dd3 mb, b312, 32, 112~bf3 - 43-46
[ b31 / b12 / 112 ]~dd3 mb, b312, b312, 112~bf3 - 47-50

#corner 2 bars#
b312, b312, 112~db1 mb, 4~db1 mb, 112~bf3 - 53
[ b31 / b12 / 112 ]~dd3 mb, b312, 32, 112~db1 mb, neutral jump 2, 112~bf3 - 55-57
[ b31 / b12 / 112 ]~dd3 mb, b312, b312, 112~db1 mb, neutral jump 2, 112~bf3 - 60-62

#xray#
f212, [ 2 / f4 ]~x-ray - 44
 

SoV N3RO

G.O.A.T Robin
If I could list a couple CT combos I personally do, Idk if they're already listed somewhere or not but fuck it.

No Bar
Mid Screen - Jump 1 (Optional), [Starter], Blade Slice ~ 12% - 20% (Enough stagger on Blade Slice that you can either run in for mix or run in grab. Ending any on-the-ground combo/string into Blade Slice leads into good stagger mix setups on hit)
Corner - B312, 32, D3, 112, Up Ball ~ 33%
Corner - B121, Knife, D3 D3 D3, 112, Up Ball ~ 31%

One Bar

Mid Screen - Jump 1(Optional), [Starter], Ex Buff, F212, 2 + Blade Slice, 112 or B121, Kano Ball ~ 39% - 44% [Depends on what string you start with]
Mid Screen - Jump 1 (Optional), B121, Ex Blade Slice, 2 + Blade Slice, 112, Kano Ball ~ 34% - 36%
Corner - B312, 32, D3, 112, Ex Blade Slice, Jump 1, 112, Up Ball ~ 43%

Two Bars
Mid Screen also Corner - Jump 1 (Optional), [Starter], Ex Buff, F212, 2 + Blade Slice, 112, Ex Blade Slice, Jump 1, 112, Up Ball~ 50% - 52%
Corner - F4, Ex Buff, 32, Blade Slice, D3 D3, 112, Ex Blade Slice, Jump 1, 112, Up Ball ~ 47%
Corner - B31, Ex Buff, B312 B312 112, Ex Blade Slice, Jump 1, 112, Up Ball~ 59% [Easily the hardest of them all]

Anti-Air
Mid Screen - Blade Slice (used as the actual anti-air), Jump 1, Run, 32 + Ex Blade Slice, Jump 1, 112 + Up Ball ~ 31%
 

SoV N3RO

G.O.A.T Robin
@SoV N3RO why do you use upball ender in the corner? Imo kanoball ender is way better - more damage and free db1 whiff to build meter or buff activation
I've been told Up Ball does more dmg.
I always preferred Kano Ball tbh since it gives me the hard knock-down and free mix but I was under the impression up ball did more dmg.
 

Jupe

Mortal
I've been told Up Ball does more dmg.
I always preferred Kano Ball tbh since it gives me the hard knock-down and free mix but I was under the impression up ball did more dmg.
Yeah upball does less damage. Kanoball ain't hard knockdown as they can techroll it, but it's still a really advantageous knockdown. Upball ender can be used as kind of a gimmick: when you've conditioned your opponent that every combo ends in a long knockdown, ending one combo in a super short knockdown can catch them off-guard.
 

SoV N3RO

G.O.A.T Robin
Yeah upball does less damage. Kanoball ain't hard knockdown as they can techroll it, but it's still a really advantageous knockdown. Upball ender can be used as kind of a gimmick: when you've conditioned your opponent that every combo ends in a long knockdown, ending one combo in a super short knockdown can catch them off-guard.
Hmm, noted!
 

Dogeofthesea

Apprentice
most damaging but very hard combos:
[1 bar midscreen] B31/B12 ex DB1, run B12 DB1, B121 BF3 = 39%
[1 bar corner] B31/B12 ex DB1, 4 DF2, d3, 11, 112 ball = 42%
these combos can be used if you don't want to lose too much health during ex buff combo. Net damage is about equal
Max damage for 2 bars midscreen: B12/B31 ex buff, 4 ex DB1, run B12 DB1, B121 ball = 51-52%
This combo is quite short, thus reducing the amount of hp loss due to ex buff
 
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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
most damaging but very hard combos:
[1 bar midscreen] B31/B12 ex DB1, run B12 DB1, B121 DB1 = 39%
[1 bar corner] B31/B12 ex DB1, 4 DF1, d3, 11, 112 ball = 43%
these combos can be used if you don't want to lose too much health during ex buff combo. Net damage is about equal
Max damage for 2 bars midscreen: B12/B31 ex buff, 4 ex DB1, run B12 DB1, B121 ball = 51-52%
This combo is quite short, thus reducing the amount of hp loss due to ex buff
Well firstly your damage values are a bit off, the first combo starting with B31 gives you 35% and B12 gives you 37%. The second combo does 40% with B31 and 42% with B12.
Secondly if you end your first combo with ball you get an extra 1% so do that instead of DB1. It's also much easier to land as an ender since it's faster.
Unfortunately those also are not all max damage, they would be:
Midscreen - The one you wrote but ending with ball instead of DB1 for the extra 1%
Corner - B312, B312, 112~exDB1, NJP, 112~BF3 for 48%

The 2 bar combo is nice though!
 

Dogeofthesea

Apprentice
Well firstly your damage values are a bit off, the first combo starting with B31 gives you 35% and B12 gives you 37%. The second combo does 40% with B31 and 42% with B12.
Secondly if you end your first combo with ball you get an extra 1% so do that instead of DB1. It's also much easier to land as an ender since it's faster.
Unfortunately those also are not all max damage, they would be:
Midscreen - The one you wrote but ending with ball instead of DB1 for the extra 1%
Corner - B312, B312, 112~exDB1, NJP, 112~BF3 for 48%

The 2 bar combo is nice though!
I actually meant ball but I messed up and typed DB1 :( fixed