Suggestions for training mode to make it even more awesome (note that I could be being a tard and these are already in the game):
1) An option to disable the reversing of inputs on AI playback. If I'm recording down, right 2 while on the right-hand side of the screen, it flips to down left 2 if you change sides during playback. This is great for most things, except when testing reversed inputs and the like
. Also makes it very difficult to test cross-ups by holding back as the game will flip "back" from left/right when jumping over
2) Add normal moves to wake-up and recovery lists. Yes I know, wake-up and recovery windows are for special moves, but having a way to test block and hit disadvantage reliably (i.e. you need the move to start coming out on the exact frame of recovery) would be swell. Will also make testing frame-traps much easier.
3) Finally, we have an option to do a move after a block-string, but doing the same for recovery after a successful hit would also be wonderful. I know there's no fancy window for this in the game, but it still applies for things like punish options after failing to hit-confirm off normals, etc.