Okay, I know it's lame to bump your own stuff, but I'm curious how everyone else feels....Whenever I select a stage and turn Stage Interactables off, and my stage wins the roulette, Stage Interactables stay on. If I win the level select, then it should be my rules. Just saying....
Okay, I know it's lame to bump your own stuff, but I'm curious how everyone else feels....
crazy, I had no idea that didn't combo on crouchersA possible glitch with aquaman that I have found is that his f13 string will not combo if the f1 hits while the opponent is crouching, essentially eliminating its use as a counterpoke/punish to d1, d2, and sweeps. Idk if this was planned or a bug.
Tom Brady GGA Dizzy EGP Wonder_Chef Any insights?
If arrow freezes you, he can combo you into an unescapable reset w/ the super that picks you up off the ground and starts another full combo. So basically getting caught once = eating 2 full combos and there's no way to get out.Green Arrow player here, His 11 strings whiff online it really needs to be fixed as it's a major part of his offense.
Also regarding not escaping his super after being frozen...how is this a bug or glitch?! you are FROZEN. If you take away this from Arrow he is not capable of doing any damage...
To do this he has to commit to not using meter the first round and has to load the correct arrow. In the second round it'll be clashed so he has to build full meter twice. Taking away arrow's frozen super is punishing any of its practical combo uses, because of a practice mode swag combo. That if done in a match was well earned.If arrow freezes you, he can combo you into an unescapable reset w/ the super that picks you up off the ground and starts another full combo. So basically getting caught once = eating 2 full combos and there's no way to get out.
You could say the same for any super -- it's 4 bars for everyone; but the bug in this case is that since you can't escape the reset, you eat 2 combos from a single starter. It's not 'earned'; it's just a free extra full combo due to an oversight.To do this he has to commit to not using meter the first round and has to load the correct arrow. In the second round it'll be clashed so he has to build full meter twice. Taking away arrow's frozen super is punishing any of its practical combo uses, because of a practice mode swag combo. That if done in a match was well earned.
I actually agree with that. Wakeup move timing is really small and it's turning some players off around these parts. That would be a much better change than something like removing Ares' reset, like I hear is going to happen. They're attacking the problem backwards if they think wakeup resets or w/e should be changed over, changing wakeup attack timing. But w/e.Wakeup timing should be fixed.
Half the time they dont even happen.
No, you didn't get my point. It was in the second half of my response.You could say the same for any super -- it's 4 bars for everyone; but the bug in this case is that since you can't escape the reset, you eat 2 combos from a single starter. It's not 'earned'; it's just a free extra full combo due to an oversight.
It's not an oversight, that's what the character is made to do. He generally doesn't get a ton of damage off every hit, has small limbs other than d2 and j3, and has to keep arrows loaded. This is made up for the fact that he has cool high/lows and controls the midrange with arrows, and the super is a guaranteed reset. He is literally a fair version of Cyrax.You could say the same for any super -- it's 4 bars for everyone; but the bug in this case is that since you can't escape the reset, you eat 2 combos from a single starter. It's not 'earned'; it's just a free extra full combo due to an oversight.