Having Venom automatically run out after super is a problem, why would you use it at any point if it does shit damage venomless and makes you weaker when it's finished?
No way. That would make it double easier to jump over.Maybe change his dash to where it's like lobo's, it goes under highs? That would be hype
Like Frank West from UMvC3? If so I see where you're going w/this. If I'm wrong...........I'm still right so shut upOne thing i just thought of that might be pretty interesting is if his specials could gain additional attributes depending on what level of venom he's at. So like, at level x his air throw would ground bounce. I overall feel his trait is one of the weakest part of bane and needs to be changed somehow
You can jump over his dash anyway, but at least if you guess right you are rewarded.No way. That would make it double easier to jump over.
I'm pretty sure, in regards to the KF thing, it was more for the sake of consistency than "oh she needs this because she's too weak". You could clash her glacier thing that pops up beneath you before outside of combos, which is inconsistent with any other "projectile" in the game. It may've been more of a bug fix than a balance change, truly.I don't see how other chars like Frost just got a buff and no changes to Bane. I'm trying so hard to understand the logic of NRS, they must know something we don't. You can't make the ONLY guy to literally break Batman such a pussy
I think if you remove the extra damage he takes from the debuff, you can't do anything else to Venom. Like I said, having Venom 1-3 would be powerful on its own. Adding any other buffs to Venom would just make it too much.I meant a certain aspect. Like damage or speed, but not both because LBSH that's stupid no matter what.
HOWEVER, if he does not lose any damage, I think he should have to wait longer than 7 seconds(according to my buff list, it's currently 9) on Level 3's cool down.
We don't, we save it for clashes cause we're ALWAYS DYING!Having Venom automatically run out after super is a problem, why would you use it at any point if it does shit damage venomless and makes you weaker when it's finished?
For kill shots to end combos, it's pretty nice. Still dumb though lolHaving Venom automatically run out after super is a problem, why would you use it at any point if it does shit damage venomless and makes you weaker when it's finished?
it's good for un-wagerable hitconfirms off of a raw b2,3, but without venom it just does pathetic damage considering you just blew 4 bars on it.For kill shots to end combos, it's pretty nice. Still dumb though lol
I don't know, that speed debuff can be very problematic. It's the damage one that's just broken entirely though. Should not be forced into those kinds of situations but I can deal with losing speed for a bit.I think if you remove the extra damage he takes from the debuff, you can't do anything else to Venom. Like I said, having Venom 1-3 would be powerful on its own. Adding any other buffs to Venom would just make it too much.
I wouldn't want any other change to Venom than the removal of the increased damage taken. I think it makes the character not fun at all and makes Bane the only character in the game with such a mechanic. That's just me though.
Should definitely do more. I don't think it even breaks 40% which for a grab that's inconsistent, seems a little unfair since others do more, IIRC.it's good for un-wagerable hitconfirms off of a raw b2,3, but without venom it just does pathetic damage considering you just blew 4 bars on it.
also i feel this is more of a universal problem and not just for Bane, but when you lose or tie a wager when you have them cornered, not only do they escape the corner, but if they win the wager, they're practically 75% of the screen OUT of the corner. :I
He needs more damage without Venom. I think it's that simple. :II think we've all agreed at this poing that the Venom cooldown time's could be changed, and more than likely some properties too. But how does everyone feel about his base damage, no Venom? My thought's are it would be nice to have a MB special with a bounce or reset of some kind. We've also already coverd that double punch has crap damage.
It's already safe, so I really don't mind the crap damage. I use it to mix up after D1 anyway. My biggest concern is getting in. And letting us abuse Venom like Superman and everybody else can abuse theirs w/no consequences is only fair. We're not asking for much. We're not asking for a jumping move like Sheeva on a big char *cough fuck off doomsday*We've also already coverd that double punch has crap damage.
You summed up my concerns.It's already safe, so I really don't mind the crap damage. I use it to mix up after D1 anyway. My biggest concern is getting in. And letting us abuse Venom like Superman and everybody else can abuse theirs w/no consequences is only fair. We're not asking for much. We're not asking for a jumping move like Sheeva on a big char *cough fuck off doomsday*
This is balanced because we can clash off the debuff. I would be ok if they changed both though.Also one thing that should be changed, Venom timer stops when you start to clash imo, it's kinda dumb if i dumb 2 venom into a combo and they can just clash and i'm across the screen and slow.
I was just throwing that in there because it's said a lot. I actually use it a lot because it is a good tool, no doubt about it.It's already safe, so I really don't mind the crap damage. I use it to mix up after D1 anyway. My biggest concern is getting in. And letting us abuse Venom like Superman and everybody else can abuse theirs w/no consequences is only fair. We're not asking for much. We're not asking for a jumping move like Sheeva on a big char *cough fuck off doomsday*
I don't mind the bad damage all that much. Especially with the added damage of Venom. I'm perfectly fine with an 8% damage double punch if I can attempt to stay in without the fear of being destroyed as soon as Venom runs out.I was just throwing that in there because it's said a lot. I actually use it a lot because it is a good tool, no doubt about it.
I agree. The debuff should be with the damage output. Like I said before, I've had it run out and deal less than ten percent damage on an 8 hit combo, only to be dealt 30 percent on a simple combo chain. I think the debuff should be on the damage you deal, not the damage you deal and receive.There has to be some debuff to venom though. If it had no debuffs at all... yea, it's retarded. Even though I have little fighting game experience, I can tell you that shit would be broken.
Of course. I don't think anybody's suggesting we get rid of all debuffs. I'm fine with lower damage output + lower speed, but I shouldn't feel like i'm made of glass on top of all of that.There has to be some debuff to venom though. If it had no debuffs at all... yea, it's retarded. Even though I have little fighting game experience, I can tell you that shit would be broken.