RYX
BIG PUSHER
Doombawkz
PND_Mustard
iMLGzus
big_aug
Nori Batousai
AA25Mamba
Discussion for Bane players(mains) only, if you don't use him, please don't comment. Thanks
So, let's be real for a second and say that Bane is currently decent right now. Decent compared to most of the cast being godly. This is a definite problem since Bane, as it is most likely, will end up in the mid to low-mid tier. I don't think he'll be bottom of the barrel since he's definitely more viable than some at this time.
That said, I think his flaws are enough to warrant request for reasonable or extreme buffs and we should get our shit together while this is still possible.
The things I think need to be changed right now are some of his normals, specials, and trait. Just some preliminary thoughts
Normals
-Forward 2 should be replaced with the overhead while the original move is taken out entirely(not likely possible). becomes -5 on block.
-112 becomes -6.
-Standing 1 becomes 7 frames to enable more punishes, with standing 2 becoming 9.
-Wall and Ground bounce become 30 and 32 frames respectively. Wall bounce is +4 instead of -4.
-B.112 launches
Specials
-Raging Charge becomes 23 frames of start-up. If possible, a cancel similar to Grundy's to stop whiffs would be optimal. Meter Burn leaves with 20 frames of advantage and leaves them in touching range.
-Double Punch does 10% instead of 7% and on meter burn, bounces off the ground with enough advantage to combo(or at least in the corner.) A bit more forward movement would be nice too.
-Command Grab on MB leaves the opponent slightly closer.
-Command Grab and MB variants scale less in combos.
-AA Grab has invincibility frames in the 9-frame start-up.
-AA Grab does more damage.
-AA Grab only has one grab(If possible)
-Super does not whiff on moves that collide with it or in their recovery and has a larger vertical hitbox for air characters.
Venom
-Level 2 specials now break armor.
-Bane takes 2 hits before armor breaks.
-1 second less of cooldown.
-Level 3, all moves break armor. (Superman fucking does it)
-Reduce speed debuff on the cooldown.
-7 seconds duration, 7 of cooldown.
-Venom does not induce an increased damage taken. Speed loss and damage output loss remain the same.
-In general, I think he should be granted speed boosts with dashes and walking the more Venom he uses to compensate for crippling speed debuffs(which I hope become less severe)
-More generally speaking, he needs a damage buff. Being able to go into the 40's without Venom or meter would be great.
-I think Bane should have a slightly faster walk cycle. Moves very sluggishly and I feel the dashes recover too slow to compensate against characters with fast projectiles.
A bit extreme but I think it's fair for a character who has nothing beyond mid-screen. What are your thoughts, fellow back breakers? What needs to be improved?
PND_Mustard
iMLGzus
big_aug
Nori Batousai
AA25Mamba
Discussion for Bane players(mains) only, if you don't use him, please don't comment. Thanks
So, let's be real for a second and say that Bane is currently decent right now. Decent compared to most of the cast being godly. This is a definite problem since Bane, as it is most likely, will end up in the mid to low-mid tier. I don't think he'll be bottom of the barrel since he's definitely more viable than some at this time.
That said, I think his flaws are enough to warrant request for reasonable or extreme buffs and we should get our shit together while this is still possible.
The things I think need to be changed right now are some of his normals, specials, and trait. Just some preliminary thoughts
Normals
-Forward 2
-112 becomes -6.
-Standing 1 becomes 7 frames to enable more punishes, with standing 2 becoming 9.
-Wall and Ground bounce become 30 and 32 frames respectively. Wall bounce is +4 instead of -4.
Specials
-Raging Charge becomes 23 frames of start-up. If possible, a cancel similar to Grundy's to stop whiffs would be optimal. Meter Burn leaves with 20 frames of advantage and leaves them in touching range.
-Double Punch does 10% instead of 7% and on meter burn,
-Command Grab on MB leaves the opponent slightly closer.
-Command Grab and MB variants scale less in combos.
-AA Grab has invincibility frames in the 9-frame start-up.
-AA Grab does more damage.
-AA Grab only has one grab(If possible)
-Super does not whiff on moves that collide with it or in their recovery and has a larger vertical hitbox for air characters.
Venom
-Level 2 specials now break armor.
-Bane takes 2 hits before armor breaks.
-1 second less of cooldown.
-Level 3, all moves break armor. (Superman fucking does it)
-7 seconds duration, 7 of cooldown.
-Venom does not induce an increased damage taken. Speed loss and damage output loss remain the same.
-In general, I think he should be granted speed boosts with dashes and walking the more Venom he uses to compensate for crippling speed debuffs(which I hope become less severe)
-More generally speaking, he needs a damage buff. Being able to go into the 40's without Venom or meter would be great.
-I think Bane should have a slightly faster walk cycle. Moves very sluggishly and I feel the dashes recover too slow to compensate against characters with fast projectiles.
A bit extreme but I think it's fair for a character who has nothing beyond mid-screen. What are your thoughts, fellow back breakers? What needs to be improved?