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Strategy The Boy Wonder! -- Nightwing General Discussion Thread

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TheBoyBlunder

They love my Grayson
I met a couple of decent Grayson's online today...KombatNerd is still the best I played on PSN, he's very masterful at spacing and timing his attacks. The delayed J3 into F213 Escrima Fury Combo (working on that myself).

Still enjoyed the footage that NDZ and Sajam left for us, using bits of their tactics into my play but still staying true to my style. I'm trying to optimized my combos, but it's going to take some reps to get used to.

I still struggle against Black Adam and Superman, I respect too many of their specials to much and it makes play very timid....so I will continue to work on those match ups because they tend to be more of the most popular characters used in PSN.


What is your favorite stage for Nightwing?

For me it's the Lagoon at the Batcave and the Port at WW's hood.
 

KombatNerd

Justice 4 Firestorm
I met a couple of decent Grayson's online today...KombatNerd is still the best I played on PSN, he's very masterful at spacing and timing his attacks. The delayed J3 into F213 Escrima Fury Combo (working on that myself).

What is your favorite stage for Nightwing?

For me it's the Lagoon at the Batcave and the Port at WW's hood.


Flexo with dat top tier flattery.

Stages: I usually play with the ones I like regardless of char (Metro. Rooftops) but I think Wayne Manor (enviro bounce, car explosion combos) and Metro. Streets (guns into b3, or what have you) are nice too.
 

AK Gookus

Slant-eyed Nightwing
Assassin, doth thou have a list of them? I remember you posted 1b1 (if they had jumped over) and of course mb WD.
 

AssassiN

Warrior
Assassin, doth thou have a list of them? I remember you posted 1b1 (if they had jumped over) and of course mb WD.

Escrima:
- D12
- Spark MB
- Wing Dings MB

Staff:
- 1B1

Staff Pound MB hits people trying to teleport as well, but that's because it tracks.
 

skateblind

Apprentice
How am I supposed to block that cross over flip which can be meter burned into a combo? It seems too quick for me to react. DS and Batman suggestions if any please.
 

Sajam

Nightwing In Retirement
How am I supposed to block that cross over flip which can be meter burned into a combo? It seems too quick for me to react. DS and Batman suggestions if any please.
The best way to react to something is to know it's coming. When he's in escrima he has no lows starters, so block high and watch for flip kicks. Depending on the spacing, he may or may night crossup with it.
 

skateblind

Apprentice
The best way to react to something is to know it's coming. When he's in escrima he has no lows starters, so block high and watch for flip kicks. Depending on the spacing, he may or may night crossup with it.
So you are saying that if they are close with escrima, I am able to react quick enough if I am expecting it? It still seems far too quick to do that even if I am waiting for it...

What is the frame data on it?
 

Sajam

Nightwing In Retirement
So you are saying that if they are close with escrima, I am able to react quick enough if I am expecting it? It still seems far too quick to do that even if I am waiting for it...

What is the frame data on it?
Flip kick comes out in 20 frames. It's also easy to beat on his wakeup with neutral jumps if that's giving you problems. Neutral jumping with any normal beats flipkicks 100% of the time.
 

skateblind

Apprentice
Flip kick comes out in 20 frames. It's also easy to beat on his wakeup with neutral jumps if that's giving you problems. Neutral jumping with any normal beats flipkicks 100% of the time.
Umm it was a block string into the cross over flip kick, nothing to do with wake up
 

Sajam

Nightwing In Retirement
Umm it was a block string into the cross up flip kick, nothing to do with wake up
Then yeah, depending on the string used you will be crossed up. Stuff like d12 won't crossup, but the rest of his strings will let him crossup against characters who aren't huge.

It's just something you have to get used to and block, that's it.
 

skateblind

Apprentice
Then yeah, depending on the string used you will be crossed up. Stuff like d12 won't crossup, but the rest of his strings will let him crossup against characters who aren't huge.

It's just something you have to get used to and block, that's it.
I don't play NW and it is only recently I have seen people starting to use it. I really am starting to hate NW, too many safe options from anywhere on the screen.
 

Sajam

Nightwing In Retirement
I don't play NW and it is only recently I have seen people starting to use it. I really am starting to hate NW, too many safe options from anywhere on the screen.
Flip kick is negative enough for you to punish by releasing bats on block everytime I'm pretty sure, or use stand 1 or b1 for free pressure everytime. NW has some safe options, but much less then you probably think. Unless he's spending bar, he's probably not as safe as he seems.
 

skateblind

Apprentice
Flip kick is negative enough for you to punish by releasing bats on block everytime I'm pretty sure, or use stand 1 or b1 for free pressure everytime. NW has some safe options, but much less then you probably think. Unless he's spending bar, he's probably not as safe as he seems.
I just hate having to chase him down while he jumps away with wing dings or does the ground pound or sparks, which both have safe'ish properties against my characters. Once you knock him down you have to guess which wake up move he will do or just not pressure him on wake up at all which I hate doing. I do need a lot more practice and knowledge against him and I appreciate the advice, although I kind of guessed I just had to block in time and punish. Was hoping there was a particular string to watch out for or some flaw i could exploit besides just blocking it, oh well... Thanks again.
 

NightwingDayZero

Truth, justice and the American way.
I just hate having to chase him down while he jumps away with wing dings or does the ground pound or sparks, which both have safe'ish properties against my characters. Once you knock him down you have to guess which wake up move he will do or just not pressure him on wake up at all which I hate doing. I do need a lot more practice and knowledge against him and I appreciate the advice, although I kind of guessed I just had to block in time and punish. Was hoping there was a particular string to watch out for or some flaw i could exploit besides just blocking it, oh well... Thanks again.
You can out zone Nightwing, why are you chasing him?
 

Sajam

Nightwing In Retirement
Batman can outzone NW as long as he gets going first. He has the tools to lock down staff, and prevent him from getting in without switching to escrima. Once he starts trying to approach in escrima, you can use anti air batarangs to stuff wing dings, and apply pressure since escrima has slower normals that Batman.
 
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