Saitsu
Apprentice
Just use your speed for Escrima. Walk, dash your way in without getting too reckless. His j3 is one of the best in the game, canceling into Wing Dings is easy damage and hard to deal with. Do NOT be brainless with it however, as I've learned. If the opponent blocks both (or even just gets hit by Wing Ding) standing and you're floating down in front of them you can and likely will get full combo punished. But the j3 is there and is damn near unbeatable in the air.
You also have his b2, near half screen overhead that leads to decent combos. And any string into Ground Spark Dash Cancel, risky but if you made your opponent afraid of pressing buttons, deadly.
I'll have to use Staff more in general to get used to it.
Now another question. What is everyone doing off of throws? I'm having trouble maintaining my momentum after I land one.
You also have his b2, near half screen overhead that leads to decent combos. And any string into Ground Spark Dash Cancel, risky but if you made your opponent afraid of pressing buttons, deadly.
I'll have to use Staff more in general to get used to it.
Now another question. What is everyone doing off of throws? I'm having trouble maintaining my momentum after I land one.