You can't just start with 4 3 Geyser it wont connect because they'll be too low after recovering from Geyser. You have to start the combo with like 4 3 lightning or 4 3 bubble or b2 1+2 etc. just not 4 3 Geyser unless you catch them out of the air with that.Im on practice mode and I start with just 4,3 geyser... then I cant seem to connect the next 4,3. Im doing this at the fastest way I can.
Oh I see. Thanks! Will test that out.You can't just start with 4 3 Geyser it wont connect because they'll be too low after recovering from Geyser. You have to start the combo with like 4 3 lightning or 4 3 bubble or b2 1+2 etc. just not 4 3 Geyser unless you catch them out of the air with that.
lol i was just fighting maxters sektor yesterday.sektor disables the use of lighting and teleport but he can still be beat and here is how.if the sektor is abusing the flamethrower and the spark at close distance activate ex armor round house and dash foward you will take the hit but you have armor so you can combo with 43 into your regular bnb.also down 3 is really good because it lowers the hit box alot so the flamethrower wont hit you, and after getting up from the down 3 you will be blocking.also when you knock him down use back2 1+2 if he wakes up with ex teleport it will always whiff because rain steps forward.thats about it just try to punish whiff normals and jump over the missiles.Any tips in fighting Sektor?
- Sektor's missiles beat lightning
- Rain's Teleport is punishable by fast uppercut
- Sektor's flamethrower and missiles can zone Rain so well
Well, i read everything from there already, but hey you never know, some kids might know something or can elaborate on things. but Damn, never thought of putting a geyser kick to kick those mix ups out, because then I can restart lightning pressure. Thanks on that hand. And, What are rains resets? Enlighten me And I know, I already have a pretty excellent Round house pressure, I pretty much milked RH canceling and eating stuff with armor and comboing peopleIf u want some tips first I highly recommend u to read the guide that is located in the sticky thread and one that is titled Rain Best tool something like that. As a Rain player i'll tell you that is RH and EX RH are the most important tool about him. The 4,3 RH xx 4,3 RH is so good for putting pressure so use it. Also if u are fighting some crossup fighter use the Geyser Kick they'll think twice before jumping(not as good as KL spin but whatever..) Ur BnB r quite good mix them up to put your opponent in a guessing situation like when they're trapped in a bubble u can go for the reset or a throw so everytime they won't know what ure about to do.
Though I haven't done it consistently my self, its usually using a water orb then letting then drop to the floor without hitting them. I'm guessing it puts you on advantage.Well, i read everything from there already, but hey you never know, some kids might know something or can elaborate on things. but Damn, never thought of putting a geyser kick to kick those mix ups out, because then I can restart lightning pressure. Thanks on that hand. And, What are rains resets? Enlighten me And I know, I already have a pretty excellent Round house pressure, I pretty much milked RH canceling and eating stuff with armor and comboing people
Ohh, Okay, wow, THANKS, I could try that!Rain's reset is placing your water bubbled opponent in
1) right next to you so you can continue with another combo or pressure
2) jump distance, so you can get a free jump in (I believe this adds a jip for you to hit confirm)
i've tried starting the combo with 4, 3, geyser kick but it doesn't work. you have to juggle the opponent first with 1, 2, F4 so it will go like this:Im on practice mode and I start with just 4,3 geyser... then I cant seem to connect the next 4,3. Im doing this at the fastest way I can.
Thanks! Yup! I have figured it out and been pulling it off consistently. Thanks to Zanxus!i've tried starting the combo with 4, 3, geyser kick but it doesn't work. you have to juggle the opponent first with 1, 2, F4 so it will go like this:
corner: 1, 2, F4, 4, 3, db3, 4, 3, db3, 4, 3, db3.
after the geyser kick, you have to 4, 3, rather quickly because if the opponent drops too much the last part of the combo will whiff. a longer version of that combo is:
corner: 1, 2, F4, 4, 3, db3, 4, 3, db3, 4, 3, db2, roundhouse, 4, 3, teleport, grab.
Faster D3 and of course the negative edge fixi have a rain question!
was he changed at all after the 1.05 patch? the only thing i've heard is that his D3 might have a longer reach.
What gets me is how much air control he has. If you learn his air to air punch combo's you'll win a ton of matches without a vast knowledge of the RH cancel. I know every time book hits me in the air I cuss at myself for jumping. Its a free 30+ pretty easily.Actually Rain doesn't have very many bad matchups honestly, but he doesn't have very many good one's either. He has what I like to call a Scorpion factor in which most of his matchups tend to be 5/5.
Pressure with Rain is all about cancelling his moves into RH; much like Kabal's block string with Nomad Dash, people can mostly only jab out of a quick 33 RH cancel, or jump, the cool thing is that when they do jump and if you release the RH, they'll get hit right in the face. This sort of opens up a mind game too; your opponent won't know if you're going to release the RH, cancel it and do another blockstring, or cancel it and grab them; tons of potential revolves around this and in reality it's Rain's main game plan. Water bubble also gives you a basically guaranteed throw if you choose to drop them right in front of you and will be your tool to reset them; the cool thing is that every combo links into waterbubble, so you have endless opportunities to either go for guaranteed damage off of the bubble, or reset them and mix them up.
That above is your foundation and essentially what Rain is about, the character revolves around RH cancelling in the same fashion Kabal revolves around Dash cancelling, plus you have the opportunity with rain to deal massive damage when you choose to go for a combo over a reset, and meterless damage at that.
Still though, start off building your RH cancelling foundation and then after you get that down, you can begin to get into specifics and more advanced strategy.
Yeah his anti air jab potential is among the best in my opinion, right up there with Jax and Johnny Cage. Thanks for bringing that up actually.What gets me is how much air control he has. If you learn his air to air punch combo's you'll win a ton of matches without a vast knowledge of the RH cancel. I know every time book hits me in the air I cuss at myself for jumping. Its a free 30+ pretty easily.
With that being said. Here are some options.Also a standing jab and crouching jab can work as an anti-air with Rain. In that situation you always want to just 34 them into lightning or bubble.
Yeah definitely check out CDjr; he plays a top level Rain and everything that we've been talking about you can guarantee he does.Know when to use our ex roundhouse. That move is so good and so important to him. His teleport isn't as bad as people say it is imo, and the ex one is very nice too. Rain is very dangerous with meter, opponents might be afraid to try to attack you in fear of the ex rh. Then you can pressure with 43(33) rh, and cancel it and keep going or grab. I think his water squirt is actually very useful and I believe it's invincible on wakeup, and a good anti air. For more advice watch CD jr's matches and talk to BookBurning who is the best Rain I have personally played. I'm working with Rain too
And exactly, although I prefer resetting them with the water bubble since the potential reward is way greater than the damage you get from the later. Still, damage is damage.With that being said. Here are some options.
RESET: AA1, dash,1,dash,1,4,3,lightning, dashback, waterbubble (place them right next to you or jump distance for the jump in)
DAMAGE: AA1, dash,1,dash,1,4,3, waterbubble, 4,3, lightning, RH, geyserkick