M2Dave
Zoning Master
Throws have allegedly been normalized. According to reports, the escape window has been increased by an unknown amount of frames, permitting throws to be escaped easier. I think this change is abysmal for the following reasons.
1. Almost all zoning and defensive characters (i.e., Balanced Kenshi, Cybernetic Kano, Hish-Qu-Ten Predator, Royal Storm Kitana, etc.) lack 50/50 mix ups and thus rely on throws and staggered strings to create offense.
2. All vortex characters rely on 50/50 mix ups to break down opponents while all command throw characters rely on command throws to break down opponents. The point is vortex characters and command throw characters do not benefit from strong throws because they have superior mix ups.
3. People in the community have the image stuck in their heads of Foxy throwing opponents over and over again in the corner. Remember that Kung Lao's pressure has been normalized because the advantage on the EX hat spin has been reduced.
4. People in the community could not escape throws online because of lag. With the implementation of the enhanced online gameplay, this issue ought to be fixed.
5. High level players escape throws fairly well. As seen on stream, strong players like DJT and Scar are known to escape throws consistently.
The reality is that strong throws help characters with weak mix ups. They do not affect characters who already have good mix ups. Characters whom some people consider to have an overpowered throw game are being normalized in the beta. I personally think throws have been normalized so scrubs can finally escape throws and feel good about themselves, yet a fighting game should rarely ever be changed based on the lowest level of play. Revert throws to how they are currently in Mortal Kombat X.
Agree or disagree?
1. Almost all zoning and defensive characters (i.e., Balanced Kenshi, Cybernetic Kano, Hish-Qu-Ten Predator, Royal Storm Kitana, etc.) lack 50/50 mix ups and thus rely on throws and staggered strings to create offense.
2. All vortex characters rely on 50/50 mix ups to break down opponents while all command throw characters rely on command throws to break down opponents. The point is vortex characters and command throw characters do not benefit from strong throws because they have superior mix ups.
3. People in the community have the image stuck in their heads of Foxy throwing opponents over and over again in the corner. Remember that Kung Lao's pressure has been normalized because the advantage on the EX hat spin has been reduced.
4. People in the community could not escape throws online because of lag. With the implementation of the enhanced online gameplay, this issue ought to be fixed.
5. High level players escape throws fairly well. As seen on stream, strong players like DJT and Scar are known to escape throws consistently.
The reality is that strong throws help characters with weak mix ups. They do not affect characters who already have good mix ups. Characters whom some people consider to have an overpowered throw game are being normalized in the beta. I personally think throws have been normalized so scrubs can finally escape throws and feel good about themselves, yet a fighting game should rarely ever be changed based on the lowest level of play. Revert throws to how they are currently in Mortal Kombat X.
Agree or disagree?