also b2 is a motherfucker and use it only for sometimes. Half the time it will make your combo do less damage.
RIP Cassie's crotch, good finds!
I don't think he has one, the only 'big' damage you could get is from maybe B2? Or his S4 into the leg grab but not sure both of those are quick enough to punish anyways. I think the best option is to shimmy and mix them up, or throw? Even tho he has no set-ups on his throws, at least in Destroyer, which is what I was mainly playing last night.I might have found a problem with Terminator. If someone has a solution to this please let me know.
What is Terminator's strongest punish from his standing jabs? There are many things in the game that are barely punishable and require strong punishes from jabs.
What is Terminator's in Dark Fate and Destroyer?
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It isn't taking people getting used to him. To many people online are just fucking hard disrespectful so they will spam try to poke you out anyways. Once they know they can once. It's infinite d1 into jumpy jump land like the cancerous garbage they areYeah, I think once people are used to him they'll interrupt it. I mean there's still a mind game with the mid and stuff but I just don't see his 50/50s being good without safe options to back it up.
Yeah but I mean if there's a gap, people gonna know about it whether they mash or know to interrupt. Terminator has really good anti-airs so there's a plus, but I still think he's low mid-tier at best.It isn't taking people getting used to him. To many people online are just fucking hard disrespectful so they will spam try to poke you out anyways. Once they know they can once. It's infinite d1 into jumpy jump land like the cancerous garbage they are
Why do you think that? I've mostly used V3 and I feel its very strong. The only real thing he lacks is zoning which he makes up for with Counter Zoning from DB3(the better Scud Shot).Yeah but I mean if there's a gap, people gonna know about it whether they mash or know to interrupt. Terminator has really good anti-airs so there's a plus, but I still think he's low mid-tier at best.
Some part of me feels the same way but I also think it's a WAY too early to write off a character with such possible depth like that. He is a solid character at a base level and all 3 variations have potential (especially v3). I'm reserving judgment (day) until we see the full extent of what we can do with the grenades.Yeah but I mean if there's a gap, people gonna know about it whether they mash or know to interrupt. Terminator has really good anti-airs so there's a plus, but I still think he's low mid-tier at best.
live in the moment my friend.So he has a 6f D1, 1 Bar 450 DMG, safe 50/50´s ...
Should i wait until the DLC-Decoy phase is over and he got patched or learn him now?
Bad buttons, he'll struggle a lot up close once people figure him out.Why do you think that? I've mostly used V3 and I feel its very strong. The only real thing he lacks is zoning which he makes up for with Counter Zoning from DB3(the better Scud Shot).
Not sure about V1 & V2 but Cyrax 2.0 has solid punishes from s1/s2, Amazing AA's, Great WU's, Great counter zoning, Great Damage, Decent KB's, great Mix, Ticks, amazing pokes, amazing jailing, great setups.
I just don't see him being bad anywhere. I guess he doesn't have a 9f mid but he does have B1(13f mid) which is cancelable into safety, F4 (16f mid) with good range and adv, great D4 and unreactable oh/low and brake level jailing.
Uploading a string setup now.Arnie has swag boyz
B31 bf3 amp, micro dash d2, d1 dbf2 :tonyt
Uploading a string setup now.
I found a way to setup an Ion -Grenade on wakeup that jails them into 50/50. They can't jump it but I think they can U+3/Delay WU to get out.
Still awesome cuz it means the opponent has to guess between a true 50/50 F2/F3 and if they guess wrong its 40-50% of their life gone. This setup only uses 1 grenade so keep in mind its completely possible to Incapacitate them then do this setup to remove all their wakeup options and even Breakaway.
Have it up in about 5 minutes:
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