MD| Soberless FGC
I said this earlier in another thread and above.Ive mostly turned my opinion around on this. I didn't know how stupid grenades are and how they make literally everything safe basically. Any poke be it f4 or b1 into mid ex grenade is only -4 at worst with massive pushback, or you just get a combo.
Zero risk, all reward.
I've been committed to V3 because there is a ton of potential in that variation.
1. He gets time bombs that are +24 to +34 on block. That launch on hit and you can set it up to follow up after jailing.
2. The unblockable is 14f startup and can be added to literally every combo. 30% so far into yellow glow which removes breakaway and wakeup or flawless blocking. Uber Strong.
3. Setplay and Frame traps using grenades for near to no damage cut off combos thanks to his scaling.
The only real loss in V3 is zoning and considering his shotgun is 31f startup in V1 I'm not to worried considering I can place trap walls on top or in front of my opponent.
I guess V1 has the overhead hop that's -6 but I think its possible to interrupt or FB(haven't tested yet)
All in all I feel all 3 variations have good use and I don't see any of them being below A Tier but I honestly think V3 has the potential to be #1 out of his variations and if not his V1 is going to be the popular one with V2 coming close by.