Lord Beef
Death Metal and Trance
Lbsh, your like list is a "I hate them less than most" list.you and beef are further down on my like list.
How dare you.
Sent from Cyberdyne Systems
Lbsh, your like list is a "I hate them less than most" list.you and beef are further down on my like list.
How dare you.
you totally just JIP combo'd me.Lbsh, your like list is a "I hate them less than most" list.
Sent from Cyberdyne Systems
I think she's good. Her strength is that she's really hard to get in on. Meaning she's really evasive and she's got moves that are quick and recover good on whiff that have good reward when they counter hit. Then when people get scared trying to hit her you can rush people down with her mix-ups which are pretty decent. She does a lot of damage too for a little girl and she has really good wake-ups too.slips, whats your opinion on xiaoyu? think she is a solid character? And who is a good tag partner with her?
You should come to Philly to win NEC. No one in the USA has capos on your level.Capo's are awesome.
Do eeeeet!you totally just JIP combo'd me.
Seriously though... i clearly need a ps3 ..... no one ... and I mean NO ONE plays this game on xbox
Your core moves in space are df2, uf4, ss4 and d3+4. ss3+4 is good too. You can throw these out on most people without getting whiff punished and get good reward if they hit. From there you should be able to get your opponent to freeze and do what you want to do. What you want to do is up to you.Slips
Any advice for the budding capo player? Im really not used to 140+ moves sets, anything in particular I should be focusing on, fundamental-wise? Cause I'm a bit....in over my head at the moment :/
Sent from Cyberdyne Systems
his twin pistons is not a WS move... so he loses the gut punch into OH or Kick.So I finally got around to seeing whats new with Kazuya in the lab (bear with me, I usually play DVJ when I'm on a Mishima grind lol), what's the downside to transforming him into Devil? He doesn't seem to sacrifice anything. It's shit like this where Namco just needs to get off their stubborn asses and make him a separate character..
Good point. WR2 is one of the best vitality drainers in the game imo. Is that it though?his twin pistons is not a WS move... so he loses the gut punch into OH or Kick.
no he still has the demon god fist thingy.Good point. WR2 is one of the best vitality drainers in the game imo. Is that it though?
This concept I like. Seems like there is hella opportunity to be creative and create some serious shenanigans. I assume the notation ss is sidestep?Your core moves in space are df2, uf4, ss4 and d3+4. ss3+4 is good too. You can throw these out on most people without getting whiff punished and get good reward if they hit. From there you should be able to get your opponent to freeze and do what you want to do. What you want to do is up to you.
UF4, f, d, df 1+2 and d 1+2 are all launchers for King. His d 1+2 is a really good whiff punisher.Any tips for King? I don't know many good combo starters due to his lack of launchers.
nodsUF4, f, d, df 1+2 and d 1+2 are all launchers for King. His d 1+2 is a really good whiff punisher.
Yeah, they are all pretty much about hitting that B2, 1+2 to tag in Armor King!nods
he has launchers... they just don't pop up. they mostly allow him to do his df4, 3 f1 b2 1+2 bounds.
i chose my team based on how easy or how long it will take me to get their moves down. and after trying it out for a while it just became natural. so thats how i chose mine. i tried other character but the moves were not that coming fluent to me.Obviously I couldn't have been more wrong when I said that Bryan is an offensive character. Like Crathen said he is a whiff punisher/punisher... and a damn good one I might add.
I don't know if this 2 team thing with Bryan/Heihachi and Bruce/Jinpachi is going to last... 3/4 of the time I spend in training mode is with Heihachi when I have the time to play the game which right now is on weekends only really. I don't feel like I am in over my head using 4 characters, but 5 or more is too much right now.
So, how do you guys choose/chose your characters? Is it just something that when you try out a character you and that character feels like some grand destiny or do you try to play characters that don't necessarily click right away? In MK9 for example I didn't like Jax initially, but ended up playing him a lot and started to really like him as I learned how to play him.
Yeah my bad I see what you mean now. Twin Pistons replaces the move that bounds.no he still has the demon god fist thingy.
its df1 2 is different. I think there are a few tiny others... like ff2 being different as well.
Its helped me with the basics. What each character wants to do as a whole. What they are good at... what they lack. That kind of thing.How useful is the Prima Tekken Tag 2 Tournament strategy guide?
Go here: http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=198How are you guys constructing your BNBs? I'm having a serious issue following up for max damage of a given launch. There's so many follow ups to choose from. I mean I can do the samples in the movelists but the seem a bit impractical for real match situations