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Tekken 8 Post-Release Discussion Thread

On paper these Paul Buffs are odd because it seems they are buffing mostly useless moves (New stance, I am looking at you.)
The buffs I am mostly interested in are:
Charged Hammer of the gods guard break
13 frame heat punish with f+2
WS 3 being plus 6 on hit

I do want to see the counter hit changes for Hammer of the gods and WR2 to see if they are good buffs or not too.
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
Im curious, has anyone else experienced the phenomena of:
A) Going auto-pilot while playing, but are doing better on auto-pilot.
B) Experience that after match 1 of a set. The losing player is very likely to win
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
Translated the balance changes for characters I'm using this season:
Azucena
1,1 is now delaybale
F1+2 high power crush HE's have been Universally toned down. (Less tracking, less push back,etc)
Lib & BT can be entered from crouch
Df 1,4 can enter BT
D 4, 1 can cancel into Lib
B3+4 faster
Ff 3+4 knocks down on hit
BT 3 now a special screw in juggles
Lib 4, 1 overall a better stagger tool

Jun
Can now heal true HP inaddition to recoverable
Izumo 1,1 / ss2 / & all izumo transitions grant health on hit.
DB1,1,1+2 grants health on hit
Ff2,2 is a tornado in juggles
U1 consumes less health
Full crouch df2 scales combos more
Gen 1 is safer
Gen 3,1 is delayable, hit confirmable, better tracking and doesn't jail so it has a mind game now. Can go into crouching off of Gen 3

Nina
A slap on the wrist
Blonde bomb less tracking
D3,4,3 can be parried
Df 3+4 (Slow WTF) no longer enters crouching frame 1


Raven:
-His FC df3 can now be inputed as d, df 3. Meaning it can be used from standing and crouch dash.
-BT F3 and DB2 got bigger hitboxes that hit lower to the ground
-BT F3 is now more positive on hit. Guarantees a 14 frame move on CH (11 frame if stays BT).
-BT F4 is +4 on hit now and more damage

Zafina:
Ws 1,2 is a real launcher
 
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ReD WolF

Lord of the Drip
As a King and Dragunov player, the universal nerfs to command throws is annoying. They are both still strong characters but, it would have been more interesting IMO if for instance King got tracking command throws while in heat only or something along those lines. The buffs King received to help him set up his throws more often is cool though.