Those were good games. Drags lows are fast imo, I need more time against him to see the frames. He seems high execution
Drag is SUPER easy to play. That's part of what makes him so ridiculous. Only thing difficult about him is his iwr2 stuff. If Im on point I can do them semi-reliably (in training mode) from ALMOST point blank.. if we are literally as close as we can get, I can rarely get them, but if I have even a *little* room, I can bang them out ok.. in a static environment.. Our real matches showed that's not entirely the case in a fight lol.
His d2, which is the one I used the most, the crouching one where he sweeps with his hand, is i17 -12/13 OB and about neutral OH. CH is that weird foot-grab stun animation that gives me a TON of frame advantage to work with. i17 is way too fast to see of course, so you just have to kinda read them, and do your best to punish ob or crush it outright. The other lows I was using, usually, were just little poke-y long range ones. It's almost not worth trying to make reads on them, as they are - OH in a lot of situations and do single digit damage.. outside of round closeing of course, the risk to ducking them is huge compared to eating the tiny damage - unless you have an ironclad read ofc.
Another thing to keep is mind, is I got away with a few botched iWR2s. If I just get ff2 its -12 or so, so you can punish. wr2 itself is super + OB, and the two look similar to one another, so I imagine it's hard to make the distinction in a match easily.. but if you have your sound turned up, wr2 makes a.. ehh. sort of hissing sound. like Drag yells SSSSSHHHHHHH as he does it. The animation is more flamboyant too, he cocks back harder and the whole thing just looks more powerful.
The rest is just poke stuff that I have to space properly and/or mix up properly so you dont really know when the blockstring is over and taking your turn or punishing becomes risky. I had some luck with that in the last couple matches.
Im learning that this entire game is about knowing what's possibly during/after strings. Ive never played Hwo before and I had ZERO idea when I could press buttons. I was trying t play a little defensive and was getting bopped. What little success I did have (we were what.. 8-9 you, 1 me? lol) was when I stayed offensive or had one or two good reads in a row... I started to get a little more comfortable on Drag towards the end though and the sets were a little closer.
Man, tracking armor that leads into 70+ damage is fucking insane.
Drag frame data and other tidbits on common moves:
wr2: i15-17, +5~7 / KND / TFU - Mid, CH Launcher
--> OB - d2 or df1 or b1+2 or b4,3 or b4,2,1. On Reg Hit, try to stomp.
--> if you get f2, do f2,4: i19, -7 / KND / uKZD - CH Launcher
ff3: i21~23, +3~5 / KND / KND - Tracking, High
(RD) wr1+2: i15~16, +5 / LNC / LNC - Forces Crouch. Same as wr2. LNC on normal hit.
d2: i18, -13 / 0 / +13 - Main low. Tracks. Dumb strong. Forces Crouch on both players. SS good option OH.
df1: i13, -2 / +7 / +7 - Great poke. Barely Negative. Extend w/ 4 for CHL
b1+2: i22 +6 / KND / KND - Pressure tool. OH Stomp.
qcf3: i19, -14 / -5 / AutoThrow - Long range low. Use carefully.
b1,2: i17, -13 / +9 / +9 - MM poke string. Some H evade @ start. Range. W!. Occasionally just use b1: i17, -10 / +1 / +1
df4: i12, -9 / +2 / +2 - Solid M poke. Range. VERY fast.
1,2,1: i10 -14 / KND / KND - Useful after frametraps. NCH. Try to confirm CH before finishing string.
b3: i14, -9 / +11 / +11 - Homing. S!. W!.
uf4: i22, -9 / KND / KND - Low crushing mini-launcher. OH d4,1,3
b4,3: i15, -9 / KND / KND - MH. Damage. Fast. W!. Mix w/ B4,2,1
b4,2,1: i15, +1 / +5 / +5 - Mix w/ B4,3. NCH. Try to mix w/ B4,2 only.
4,1: i12, -6 / +8 / +8 - Fast. HH. Damage. Main punish from ~i13.
qcf1: i17, -3 / CS / CS - H. Launcher. Safe. OB SS is good option. Whiff punisher.
1+2: i21, -12 / KND / KND - Powercrush. Very strong. Small evasion @ start. Hard to whiff punish.
db3: i27, -26 / KND / Autothrow - Snake Edge. Slow. Use sparingly. Can cancel with 1+2 throw setup.
Punish data, so you can get an idea of what he can do to you at various - frames. (assuming actual, functional player. If its me, I'll probably just mas 1,3 or df2, even if Im crouching because Im stupid and I forget)
ST -10: 2,1 or 1,3*
ST -12: 4,1
ST -15: df2 (launcher)
ST -17[far]: f1+2 - Deathfist Punish.
CR -11: ws4
CR -12: ws1,3
CR -15: ws2 (launcher)