I gotta admit I was completely wrong about Kazumi on release. I didn't realize her running 2 was i18-i20 fastest execution and basically a copy of Drag's wr2 without the plus frames and CH launch. The range with fastest execution is over range 2. Stepping left into block without committing to a walk is the best way to deal with it I've found, but you gotta set yourself up to do it and constantly be looking to do it at neutral at about range 2 to 2,5. If you move that way she has her df1 and db4 to track that way so point blank you gotta step right and if you respect the wr2 too much she can just run up and df1/db4/b2. 2nd hit of 2,1 also tracks to her left and random 1+2 can catch you out of movement a lot. Her having an i11 magic 4 though is what pisses me off the most considering wr2 leaves her at only -4 with pushback.