Then you've figured things out through trial and error lol.
Like, I'm looking at his moveset, and looking at each moves frame data and then you have to figure out the frame data if you stance transition, then what you have to work with once you transition, plus time it takes to get into stance and get a move out, in addition to some of his frame data being distance specific, or changing depending on what part of a string hits. I can see why he's not considered ultra strong at higher levels, bit is borderline op elsewhere.. if you really KNOW the MU, he has few, very few, "real" things. Hits into stance into mix are frequently negative and he has some crazy unsafe stuff. He relies on mental frame advantage and his built-in evasiveness.
Now that I'm looking at him more closely, he's a fucking fascinating character and the room for creative play and style is insane.
He is a brilliant character, but I can see him being frustrating vs someone that really really understands him and knows exactly when he can check what you're doing, or doesn't have to hold your pressure or mix.
I'm going to spend a little time with on the side, just training mode stuff for a while, and see if I can get comfortable with his general Eddy-ness.