Good news, Im making a blog. So I'll transfer my random walls of bullshit and pointless ramblings there. It still feels like I'm "talking" to someone, only there's no one to annoy, so it's a win all around.
In the meantime... I'm pretty sure I've got it. Katarina and Miguel.
So, I was leaning heavily on Gigas and Geese.. and thinking of adding a 3rd character. Geese is attractive because his small moveset is very focused, it's easy to see what it's meant for most of the time. Gigas is attractive because his punish game is VERY basic, but at 10-11fs, hell even are 12 and 13 (though less so) it's massively powerful, and his moveset is smaller and pretty straight forward with great great pokes, a couple quite passable lows, and his range adds an element of safety. Throw in golem stance cancels to make things a little safer, and his goliath mix.. very cool character that I can understand.
But I decided against them. Gigas.. I know what will happen with Gigas. I'm never comfortable on big, slow characters, and when I play him I'll always feel a little off. And Geese, Geese was a harder choice to un-make, but ultimately, why I decided against him were the reasons I originally decided for him.. I'm used to circle motions, and cancels, and jumping offense and meter management... But the whole point of Tekken is something different. Sticking to just what I already know doesn't feel like the right idea. The familiarity is great, but at the same time, I want to do something different, and I LOVE that Tekken doesn't require meter. I don't mind meter exactly but it's such a cool feeling to know all of your character is there, and you can let loose with everything you have every chance that comes up. No need to worry about conservation or if you have it, or.havr enough, blah blah. Your character is your character. I really like that, and it's liberating, especially after playing Inj2 for so long, where meter is required for everything. You have to shadowbox in your living room for 45 seconds to build up a bar of meter to use to open the damn game.
So. Miguel was recommended to me here by
@buyacushun , and I had looked at him somewhat previously but really glossed him over.. on that recommendation I went back and did some more research, and TheFrameWhisperer has some great Miguel resources and vids, and that's fantastic.. so after some deeper digging , he looks good. He's got everything with an emphasis on pokes and pressure and that's something I want in a character. His stance and general setup mean he's as deep as you want him to be, but he has a basic straight up gameplan that will work while I build on him. Hes also a badass and I love how his moves look, how he looks and his mobility is actually really good. Amazing backdash and he's speedy, which you wouldn't expect from a big guy like that.
Katarina was next. She's just damn fun. Super straight forward, pressure, mobility, easy and simple execution, nice lows, good range.. she just feels fast and fluid and fun to play. Her conversions are simple and easy to do, her CH game is easy to understand. I didn't even have her on my list initially, but researched her anyway, and just REALLY enjoyed how she feels. (There's a joke in there somewhere)
And yeah, I shouldn't play two characters. But I know myself well enough that if I don't, I'll feel pigeon holed in, and I'll start second guessing myself and it will lead to the main character loop i get stuck in so often. Pretty damn happy and confident in my choices. Gonna take a day or two to lab and get some basic combos down, then head online and see how things work out.