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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Sutter Pain

Your mothers main.
So started playing Kaz on P1 and that shit is good. My wave dash mixup is not as fast but my kbd is like 50x better. I am able to force so many more whiffs now and play a more solid defensive game. It makes it feel like I am playing a different character I love it.

I don't really like the choose your side option, its kinda lame.
 

EntropicByDesign

It's all so very confusing.
So started playing Kaz on P1 and that shit is good. My wave dash mixup is not as fast but my kbd is like 50x better. I am able to force so many more whiffs now and play a more solid defensive game. It makes it feel like I am playing a different character I love it.

I don't really like the choose your side option, its kinda lame.

I wish I could mix the thumb pad of my pad with the face buttons of my stick. Sigh.

I feel like Im way better on a pad, movement is easy and smooth and intuitive (even if Im still doing a poverty KBD) but stick is so much more visceral and fun to play..

Edit, I kind of can, its called a Hitbox. lol. Just dont have the scratch to buy one atm.
 

Sutter Pain

Your mothers main.
I wish I could mix the thumb pad of my pad with the face buttons of my stick. Sigh.

I feel like Im way better on a pad, movement is easy and smooth and intuitive (even if Im still doing a poverty KBD) but stick is so much more visceral and fun to play..

Edit, I kind of can, its called a Hitbox. lol. Just dont have the scratch to buy one atm.
Its all what your comfy with just don't go back and forth, no need for a hitbox if you have a stick. I only play NRS games on pad but my time with NRS games came to a end with mkx on PC, so its full time arcade stick for me.
 

Sutter Pain

Your mothers main.
Anyone notice more desyncs after the latest steam patch? I had like 1-2 pre patch out of hundreds of matches and now while not super common they are happening much more frequently.
 

Smoke_Of_Finland

Believe in the hop kick
I don't think doing KBD fast is a real deal breaker to be honest, If I just hold the 2nd back input for a little while as Bryan on 2p I get max distance on the backdash and I am still able to do the cancel at an adequate pace, the time spent holding db in during backdashing and attempting to move way beyond my ability is reduced and I can just hit and hold back as soon as I see the opponent move forward inside range. You can also just backdash twice into a sidestep and repeat and it serves as a good whiff inducer as well, or just crouchdash twice with Mishimas then sidestep.

The motion for legitimate KBD with sway characters with pad on 2p is something that feels hella counterintuitive as the "legit" method is to pronate your thumb so the front side of the last knuckle hits the db portion, I don't think I am ever going to bother learning to do it that way and just do bb - d - bb - d as in I'll hit double back every time just to make sure even though I am sliding after the 2nd back input from b to db or d.

With Mishimas I am always of course going to do the lazy reverse wavedash method of backdashing. Even then you just gotta get into the groove of the "gallop" and not attempt to do it too fast and you cancel the backdash when it's done. As fast as you need to wavedash or backdash cancel you can practice trying to get some speed into it but that eventually leads to less control and a shortened backash, then in real matches you can do it slower and have full backdashes with full control, as in you are actually able to hit electrics if you recognize a whiff rather than exerting yourself by backdashing as fast as you can and moving outside of range to actually punish anything and you are also able to block. If you have a problem of getting hit out of backdashing with mids then that is a clear indicator that you are fucking up the cancel and looking to autopilot too many backdashes in a row when 3 consecutives is the maximum you really need. The 2nd back input on the first backdash absolutely must be held for a short period of time, otherwise you eat these sort of "chasing sequences" like Lee doing a single d4 (you duck, look to low parry, then start backdashing) then the Lee player does blazing kick right after it. If you eat the blazing kick during your backdash it means you crouch cancelled the first backdash without holding the 2nd back input, there are also other sequences like Heihachi's df1 on block into uf3,4 and if you backdash once again after blocking the df1 and crouch cancel the first backdash instantly, there is a good chance you'll eat the uf3,4.

Oh and in regards to wavedashing, when I played with AC the first time (AC Crawford on FB, you see him post on Kor's Tekken Academy every now and then, the dude with all the pervy semi porn sites liked on his FB and no profile picture of himself lol) he could practically light dash into EWGF but he had no defensive control. I don't think anyone who does it that fast has real control and is able to block when needed when approaching the opponent, you can just chuck out quick moves like Bruce/Josie uf3+4 or Bryan fF2 and those are gonna hit the lightdashers out of their wavedash, because they are used to people just freezing and respecting the electric or them just beating everyone out of everything simply because they have an extremely rapid interval of df's in their wavedash and they have the option to choose to hit 2 at the exact correct moment. I think that's like an extreme case of outstanding execution being a crutch and a replacement for solid, basic Tekken play. You simply can't go in from almost fullscreen and wavedashing all the way to the opponents face and expect to make contact without being interrupted or stepped. All forward movement telegraphs an intent to commit to an attack.
 

Sutter Pain

Your mothers main.
I dunno I think it just comes down to personal preference. I can better control the speed and the distance of my kbd on P1. I also feel more comfy back dashing out of pressure on p1 compared to p2.

As for wave dashing I think it all comes down to what you can get away with vs the opponent you are playing. Knowing the distance and speed at which you can comfortably control the moves from the dash and plan accordingly.
 

LiangHuBBB

Warrior
made it to marauder rank today, kinda happy, although its just ultra silver rank for SFV players though
still, trying to improve
 

Smoke_Of_Finland

Believe in the hop kick
Some people will be pre-emptively looking to hit you out of wavedash with magic 4's or with moves like Lee b4, Bryan's neutral orbital heel (u4 not uf4) and Raven's u3 etc. One of the things I've found useful especially against Lees chucking out b4 into HMS all the time is to simply throw out cd3 with Kazuya and try to punish with it because you can't really punish with a deep dash electric or crouchdash into fF2 at the ranges people like to throw it out, f3 works depending on the range but hitting them just once with cd3 really sends a message and I've found they start to sidestep a lot more immediately after getting hit by it which in turn allows you to get in on them or maybe try to catch the step with a wavedash electric.
 

Sutter Pain

Your mothers main.
Some people will be pre-emptively looking to hit you out of wavedash with magic 4's or with moves like Lee b4, Bryan's neutral orbital heel (u4 not uf4) and Raven's u3 etc. One of the things I've found useful especially against Lees chucking out b4 into HMS all the time is to simply throw out cd3 with Kazuya and try to punish with it because you can't really punish with a deep dash electric or crouchdash into fF2 at the ranges people like to throw it out, f3 works depending on the range but hitting them just once with cd3 really sends a message and I've found they start to sidestep a lot more immediately after getting hit by it which in turn allows you to get in on them or maybe try to catch the step with a wavedash electric.
Yeah I have learned some characters you just don't wave dash against, good Asuka'a being one of them or anyone with a lot of strange crush moves.
 

buyacushun

Normalize grab immunity.
When your sparring partner says "last match, gtg"... Always pick his main and beat him in a mirror match :D
Was running a set with a bryan player and he one the last match. Everything was just fine. . . . Until he sent "respect the frames" (because fuck b+1). So you know he had to run it back. Took that game and now we can't end in the salty 1-1. Took the last round with a rage art (I owed him one).
 

Eddy Wang

Skarlet scientist
Yeah I have learned some characters you just don't wave dash against, good Asuka'a being one of them or anyone with a lot of strange crush moves.
bait f2 with fake wavedash, you can cancel wavedash by holding back right after you do them, if Asuka tries to risk something, well, you are a mishimer.
 

Sutter Pain

Your mothers main.
bait f2 with fake wavedash, you can cancel wavedash by holding back right after you do them, if Asuka tries to risk something, well, you are a mishimer.
Yeah I know, I just don't think its worth taking chances vs good asuka just her b3 can shut down so much not to mention the range on her f2 and cancan. I usually just play super safe vs asuka her momentum is silly.

On a side note, I been playing kaz without using ewgf and HS to strengthen other parts of my game and its actually pretty fun but tough.I am figuring out different ways to use other moves I have neglected to put in my game. I think it will make me stronger in the long run for sure, not depending on HS and ewgf so much.
 

EntropicByDesign

It's all so very confusing.
Ya know, one of my absolute favorite things about Tekken is the flexibility built into the combo system. On every character I have tried, Ive been able to take the recommended combos Ive found for them and kind of break them down, moving things around and switching things or subbing this or that out, to kind of tailor the combo to something I can do comfortably.

Like Steverino for instance.. I've finally gotten his basic BnB stuff down, but I still struggle like hell with some of his combos.. Like, 15hrs worth of practice and I'm not hitting it 1 in 10.. So I'm DAMN sure not landing it in any matches any time soon..

So, I just deconstructed the combo and started playing around with various pieces, trying to find what works for me that I can do consistently. Obviously the end-goal is to be able to rattle through his optimal stuff, but for now, it gets me in matches and gets me playing, rather than just practicing.

I'm not sure what Steve should typically be getting without a wall, but Ive managed to kind of tailor a potato combo that works off every launcher (CH or otherwise) that I can find and does anywhere from I think 62 to 71.. Which is at least respectable and since its just one damn combo with only one thing that changes, (and you dont have to change it) its super easy to just roll in to.

Launcher into df1, df12~1b, d1,1 S! Dash df1+2. If the launcher is uf3, CH B1 or CH f3,2 you can do f3,1 instead of the first df1 to net 3 more damage. Im sure there is some way to optimize the end section but I havent found a reliable way to do it yet.
 
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