Currently labbing Akuma, labbing Shaheen yesterday made me initially a bit salty lol. Still Claudio, Lucky Chloe and Eliza to go out of the new characters. As for having issues with Gigas,
@Immortal you will need to be more specific.
What the new characters seem to have in common, is absurd tracking properties on i10-i15. 2nd hit of jab strings track, not only do they have i13 mids to track one way, they got like i12 highs or i14 mids to track the other way. Just from Labbing I can tell that Shaheen and Katarina surpass most of the legacy characters in i10-i15. Like seriously, if you are new to the game, what's the point of picking up Lee or Law at this point when you could just pick Shaheen or even Katarina? Lee has multiple just frames and a hard-ass carry combo, Law has DSS cancels from strings, both characters take time and effort to master. Shaheen is ez mode with all the best legacy moves slapped into one character apart from i16-i20... and for some mysterious reason even his hop kick has to track to his right... and he even has an i14 attack throw on an fb2 input that does 55 damage, like a jet uppercut, just without the combo... and just so you can't step into a standing 4 to blow up some of his strings he has an i15 homing high that launches into tailspin on CH. And just so you can't block too much, a slide character also has to have a safe orbital heel. I tried to practice stepping left and EWGF launching his df1 but the hitbox on that thing stays active for longer than other characters, it's difficult to do consistently in practice mode, in a real match you have a shitload of other moves to worry about, way more so than with the legacy characters at close range. You rely too much on generic d4's to keep Shaheen in check and he can just orbital heel you. The threshold to commit to that move is way lower than to commit to a hop kick when pressuring.... Oh and Katarina's standing 4 is i11 and tracks to her right, like seriously dafuq? Not a biggie when the direction to step her is generally to her left or your right but she has a safe i14 mid string to track that way where as her df1 tracks to her right and the jailing high extension tracks in all directions... as in, you have to walk right into duck to blow her up, but then again she can not just finish the string and keep pushing buttons.
Why did they have to give the new characters (soap bar in my mouth) tracking when they already made it so that sidestep-block doesn't evade and you must wait for the step to finish and essentially commit to it? With the OP tracking you might as well just commit to a walk and if you don't get a string to punish then at least go for a throw attempt on a single hit poke. Even that is risky. Online you try to go for a throw on a whiffed df1, you will surely get hop kicked once that crappy wifi connection on their end starts to fluctuate.
Chances are I won't play Mishimas against those 2. Bryan can step into iWS3 to both punish and CH strings in between hits while going under highs during the qcf... Or I dunno, maybe I am just getting salty over nothing and it's just the "this shit is new and I have to adjust" salt