Aris was talking about Yoshi and he believes this is pretty much the best Yoshi ever and the buffs to his basic tools make him finally a legit character. Yoshi's df1 has almost no tracking and he has no access to instant dick jab but he has access to an instant generic d4 which is of critical importance when you have a character whose 13 frame go-to mid is easily stepped. Flash combined with the backspins give Yoshi unique options to escape frame traps. He is not any more susceptible to rushdown than anyone else and he has better neutral than most of the dedicated poke heavy characters.
Managing Yoshi's movelist is not as complex as people make it out to be. His Kincho transitions with 1+2 after certain moves are easy to do, the stance itself and the moves out of it are OK. Dragonfly is primarily used from 3~4 to u and on oki. Flea is a shitty oki gimmick, backturn and the other meditation healing stances are gimmicks at neutral to bait your opponent in to coming in. That's pretty much it. Learning how to use Kincho initially is the most important stance. Use ub1+2 neutral 2 to tech catch and FC sword sweep. His other unblockables have situational uses you will pick up on if you watch footage of Yoshi.
Edit: Most people just suck at using Yoshi's gimmicks properly, they rely too much on the full crouch sword sweep and do dumb shit like try to do it as fast as they can when they block something that's around -9 because they think the opponent will respect the frame disadvantage and just stand there and take it. You can backdash away and let him whiff it then punish. FF4 gets punished by 12 frame lows and mids. Paul, Heihachi, Jin and Kazuya will get a proper punish on it but then you can just opt to use f1+2 which you can perform out of a dash by inputting it as a running move so you don't get fF1+2. Death copter unblockable mix-ups can easily be avoided. When you are laying on the ground, wait for Yoshi to be almost on top of you, then forward roll under him or forward roll into cross chop (hold f and mash f1+2)