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Superman General Discussion Thread

Kooron Nation

More Ass and Tits for MK11
Been using b2 a lot more for whiff punishing tight punishes, what's the highest damaging combo from b23mb, is it just 3xxSuperman Punch?
 

Undergroundepict

I am like the blue rose
Been using b2 a lot more for whiff punishing tight punishes, what's the highest damaging combo from b23mb, is it just 3xxSuperman Punch?
I usually just do b23mb, 3xxrising grab, but you can fit a 11 in there before the 3.

So it's b23mb, walk forward, 11, 3xxrising grab/Superman punch.

You can also d2 and follow up with a b3, but the timing is extremely tight.
 

Tweedy

Champion
I still like 223. No one blocks overhead and backdashes to option select the mix up, at least no one that I've played. Also, even though 22 trait is -1, people are waiting for the overhead or scoop, so they normally hold throws or more pressure.

It's definitely a pretty gimmicky string when you break it down though. People complain about f23 f23 f23 f23 f23, but he doesn't have anything else super solid. I've been playing Hellboy and he has like 4 good strings. Superman's standing 1 and the strings that it leads into are super trash.

Superman is definitely amazing don't take this as downplaying. He moved up even more with Batman and Deadshot nerfs, i'm just rambling.
 

kdawg

Noob
I usually just do b23mb, 3xxrising grab, but you can fit a 11 in there before the 3.

So it's b23mb, walk forward, 11, 3xxrising grab/Superman punch.

You can also d2 and follow up with a b3, but the timing is extremely tight.
I hate the timing when trying to land this
 

Kooron Nation

More Ass and Tits for MK11
Would have been cool to give him a few new strings and but maybe change him up a bit this game but he's the poster boy so he was always gonna be the same, and simple to pick up for newbies.

Imagine if he had command grabs where he just picked you up and broke your bones and threw you in the air, utilising his raw power a bit more
 

EntropicByDesign

It's all so very confusing.
I still like 223. No one blocks overhead and backdashes to option select the mix up, at least no one that I've played. Also, even though 22 trait is -1, people are waiting for the overhead or scoop, so they normally hold throws or more pressure.

It's definitely a pretty gimmicky string when you break it down though. People complain about f23 f23 f23 f23 f23, but he doesn't have anything else super solid. I've been playing Hellboy and he has like 4 good strings. Superman's standing 1 and the strings that it leads into are super trash.

Superman is definitely amazing don't take this as downplaying. He moved up even more with Batman and Deadshot nerfs, i'm just rambling.
I think this is why I don't personally gravitate to Supes. The one string thing never appealed to me, though I very much understand the practicality there.
 

Undergroundepict

I am like the blue rose
I still like 223. No one blocks overhead and backdashes to option select the mix up, at least no one that I've played. Also, even though 22 trait is -1, people are waiting for the overhead or scoop, so they normally hold throws or more pressure.

It's definitely a pretty gimmicky string when you break it down though. People complain about f23 f23 f23 f23 f23, but he doesn't have anything else super solid. I've been playing Hellboy and he has like 4 good strings. Superman's standing 1 and the strings that it leads into are super trash.

Superman is definitely amazing don't take this as downplaying. He moved up even more with Batman and Deadshot nerfs, i'm just rambling.
No one is going to OS something they only see once every handful of games or so. 223 is safe, so there really isn't much harm in throwing it out there every once in a while, I suppose, with the riskier 22xxscoop being used even more sparsely.

Even so, I haven't found occasion to use it lately. I generally prefer to continue pressure with another f23xxbreath.

How do you feel about f2d1, by the way? I've been getting more use out of it lately. My favorite being f2d1xxbounce cancel (backward midscreen, forward in the corner), as it essentially punishes people for knowing the matchup and attempting to hit the massive gap. Worst case scenario is plus frames. And as an added bonus, it makes opponents more hesitant to punish the gap next time I go for f2d1xxbreath.
 

Arzumis

Kombatant
Let's start some post patch MU discussion.

I think the Deadshot MU is even or is Supes favor now. Batman I feel is still the same, I never played a good red hood so I don't know about that MU is or why Red Hood wins in the first place. Catwoman is still catwoman.
I get beat by wowo badly although I don't know that MU well. the few Hellboy I played i think the MU isnt too bad for supes. He outzones superman but I liked the up close game. Scarecrow MU seems unchanged but idk what that MU is anyway( I do fine ). Still no Beetle players so Idk that MU either.
 

gibster13

A fan of fans
Supes struggles vs...

manta
flash
supergirl
adam
ww
canary can be an issue cuz her low profiling
catwoman
harley
cheetah
darksied

that is imo
 
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Tweedy

Champion
I'll post a quick mu chart(just my opinion m8s). Not gonna explain any of them but if you want to ask me about one then i'll respond with specifics.

Gonna use percentage because I believe a lot of these match ups are not exactly even stevens, but they're not all like 6-4 or 4-6 or 7-3 etc. First number is the percentage of Superman's favor, 2nd is there's.

Hellboy 55-45

Sub Zero 45-55

Swamp Thing 65-35

Cyborg 45-55 possibly worse for Superman but there's no optimal hitbox borgs

Catwoman 30-70

Flash 50-50

Green Lantern 60-40

Harley Quinn 50-50

Batman 45-55

Red Hood 50-50

Joker 50-50

Atrocitus 55-45

Grodd 60-40

Cheetah 50-50

Deadshot idk but Deadshot probably doesn't do well now

Posion Ivy 60-40 possibly worse for Ivy

Starfire 50-50

Black Manta 55-45

Supergirl 50-50 maybe Superman advantage but supergirl can play really lame and do well

Green Arrow 55-45

Dr Fate 50-50 assuming this is someone who has optimal red ankh conversions

Blue Beetle 50-50 assuming this is high level trait Beetle

Firestorm I really don't know now. I thought Superman advantage before but I need to play the new one more.

Aquaman 60-40

Black Canary 50-50

Darkseid 45-55

Wonder Woman 40-60

Black Adam 40-60

Captain Cold 60-40

Robin 60-40

Scarecrow 50-50

Bane 50-50

Brainiac 50-50

Raiden 60-40
 

Arzumis

Kombatant
@Tweedy
these all make sense to me except subzero, also i would have thought robin to be closer to 55-45 or 50-50. could you explain these?
 
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Tweedy

Champion
@Tweedy
these all make sense to me except subzero, also i would have thought robin to be closer to 55-45 or 50-50. could you explain these?
Zoning is really risky vs Sub because of mb ice ball and if you shoot the clone, he can just move forward while you're recovering. Typically if Sub is right, he gets a combo, if you're right you land a laser.

Post breath you don't get anything because of clone being 8 frames. If you respect that, that allows him to do anything he wants.

Zoning and post breath determine most of Superman's match ups imo and Sub does great in both situations. Superman also has a hard time anti airing him and getting out of the corner.

With Robin Superman has a good punish for both mb dp and 212 with his d1. You can also mb b3 backdash f23 to punish 212. Also since his d1 is 6 frames, he's at advantage when robin does 212 trait, since he's -1. It also pays to lab mb swoop, Superman can just walk out of it and b2/f2.

Most importantly Robin gets lamed out pretty badly in this match up I think.
 
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