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Supergirl Combo Thread

Juggs

Lose without excuses
Lead Moderator
Post all Superbae combos in this thread!

Key:

- MB = Meter Burn
- Float = DB1 in the air
- xx = Cancel
- Hold = Holding "2" for Ice Breath
- / = Different buttons work. Eg: "1/2" means you can do either button. Or 112/B21 means either combo.
- Ice Breath = DF2



Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.

Midscreen:

- BnB: B12 xx Ice Breath (Hold) MB, B3, J3, B1, B21+3.

- BnB: B12/112xx Ice Breath (Hold) MB, B3, J3, F23+Airthrow

- Meterless: aaD2, B1, B21+3. 11u3, B123.

- Approaching the corner: B12/112 xx Ice Breath (Hold) MB, Dash, F3 (close), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) 1, B21+3.

- Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.

- MB Teleport: MB TP, B3, JI2, 3, 4+R2

- MB Teleport: MB TP, B3, J3, B1, B123

- MB Teleport: J2 xx MB TP, B3, JI3, B1, B123

- MB Teleport: J2 xx MB TP, B3, JI3, B1, B12 xx MB Trait

Corner:

- F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab

- Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab

- 112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab

- d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- B12 xx DB1 MB, (Delay) J3, F23 xx Float (Delay) J1/2, F23 xx Float (Delay) J1/2B21+3.

- B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

- F3(Any), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3
B21+3

- MB: B21+3 MB, D2, F23 xx D1+3.

- B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3

- Ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 2, f23 xx db1, (in air) 2, b2+throw

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:

Midscreen:
112 DF2 MB B3 J3 B1 B123
B12 DF2 MB B3 J3 B1 B2 B123
B12 DF2 MB B3 J3 B1 B12 4 MB (Requires Kryptonian Lasers)
B21+3 MB B1 B2 B123
F23 D+THROW
F23 D+THROW MB B1 B123
DB2 MB B3 J3 B1 B123
DB1 MB DB2 MB B3 J3 B1 B123
D1 BGB B3 J3 B1 B2 B123
B12 DF2 MB J2 3 BGB B3 J3 B1 B123

Corner:
112 D4 D2 B2 F23 DB1 J2 F23 DB1 J3 B123 (Requires Kryptonian Lasers)
112 DB1 MB J3 B2 F23 DB1 J2 F23 DB1 J3 B123
B12 D4 D2 B2 F23 DB1 J2 F23 DB1 J3 B123 (Requires Kryptonian Lasers)
B12 DF2 MB F3B J3 B2 F23 DB1 J2 F23 DB1 J3 B123
B21+3 MB B2 B2 B2 F23 DB1 J2 F23 DB1 J3 B123
F23 DB1 J3 F23 DB1 J2 F23 DB1 J3 B123
DB2 MB B3 B2 B2 F23 DB1 J2 F23 DB1 J3 B123

 
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Exar0s

Cassie Cage <3
1 Meter 15 hit 36% Corner

B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

I'm not good at writing out combos but this is the best damage I've been able to get from the corner so far. Plus it ends with a hard knockdown from the B2, 1+3
 
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Samsara

Resident Cynic
[STARTER]xxDF2 , B3, J3, B12xxBF3 midscreen

does slightly more than the throw ender and knocks them fullscreen for zoning

Also can end in F23xxRising Sunxx Downward Eye Laser but I don't think this is ideal
 
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This isn't much about what bnbs she has just some stuff I found while in the lab.

After a freeze, do a instant float before the b3 for meter building.

I'm also playing around with her ender midscreen. Instead of f23 d-grab, I'm trying to mess around with f231 into float. I found she can do two floats while in the air, including dashes and air pokes. Not sure how viable this will be but there's that.

Edit: Going to test this in the corner tomorrow. May cause an ambiguous cross up?
 
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AK TwoOneTwo_Remy

Re-entering the FGC
Is there a trick to doing the hover combos? Every time I do db1 and try to hit 1 afterwards it's severely delayed. I've seen people do ji1 db1 (in the air)1 but idk how to get that timing down
 

Treadmill

Champion
Is there a trick to doing the hover combos? Every time I do db1 and try to hit 1 afterwards it's severely delayed. I've seen people do ji1 db1 (in the air)1 but idk how to get that timing down
It took me a minute but you just have to wait. Be patient and don't mash the button. There is a delay and that's ok, just time it right.
 

Juggs

Lose without excuses
Lead Moderator
Is there a trick to doing the hover combos? Every time I do db1 and try to hit 1 afterwards it's severely delayed. I've seen people do ji1 db1 (in the air)1 but idk how to get that timing down
You can't hit 1 immediately after hover. There's recovery frames of the move. Start delaying the 1 a bit, the timing takes practice. I couldn't get it at first either, once I figured out you had to delay the 1 longer than it seems, it became much easier.
 

Juggs

Lose without excuses
Lead Moderator
Combos are gonna be weird to put a percentage or even number value on. The same combos do different damage on different characters.

I say we try the combo in the highest defense/hp character then lowest, and then put both values. Not sure which chars yet are the highest/lowest yet though.
 

Parasurama

Dragon
What about against hp of 1000?
Combos are gonna be weird to put a percentage or even number value on. The same combos do different damage on different characters.

I say we try the combo in the highest defense/hp character then lowest, and then put both values. Not sure which chars yet are the highest/lowest yet though.
 

Ninjaguy446

all I have is the Green
So I'm trying to do the corner reset,

B12 MB frost breath F3 F23 float 1 F23 float 1 F23 float 1 F23 float 1

but the getting the 3 of the third F23 to connect is so inconsistent for some reason. Do you guys also have trouble with this? Am I just not doing the float 1's not fast enough? I can land all four F23's if I do it raw, so I feel like the problem must be that I'm not doing it fast enough because of the gravity. But I also feel like I'm doing it as fast as possible lol

The problem with not getting this is that first, I'm missing out on the damage from the fourth F23, and more importantly, the float 1 will not cross up if the 3 of the third F23 whiffs, whereas after a whiffed 3 of the fourth F23 will cause float 1 to cross up. That probably makes no sense all typed out haha, so here is the video of the combo I am trying to do. It's at 6:05

 

Parasurama

Dragon
So I'm trying to do the corner reset,

B12 MB frost breath F3 F23 float 1 F23 float 1 F23 float 1 F23 float 1

but the getting the 3 of the third F23 to connect is so inconsistent for some reason. Do you guys also have trouble with this? Am I just not doing the float 1's not fast enough? I can land all four F23's if I do it raw, so I feel like the problem must be that I'm not doing it fast enough because of the gravity. But I also feel like I'm doing it as fast as possible lol

The problem with not getting this is that first, I'm missing out on the damage from the fourth F23, and more importantly, the float 1 will not cross up if the 3 of the third F23 whiffs, whereas after a whiffed 3 of the fourth F23 will cause float 1 to cross up. That probably makes no sense all typed out haha, so here is the video of the combo I am trying to do. It's at 6:05

I haven't tried yet but it seems inconsistent in b the video too.
 
what do you guys think of ending her midscreen combos with B21+3?

seems to give her way better pressure plus an easier mixup with her F3

Combo i've been using is: Freeze breath starter, dash forward, B3, J3, walk forward, B21+3.

from here you have A TON of options for pressure. Crossup J1, F3 in front or behind for a 50/50, ground pressure, ect...
 
what do you guys think of ending her midscreen combos with B21+3?

seems to give her way better pressure plus an easier mixup with her F3

Combo i've been using is: Freeze breath starter, dash forward, B3, J3, walk forward, B21+3.

from here you have A TON of options for pressure. Crossup J1, F3 in front or behind for a 50/50, ground pressure, ect...
What's the frames after b2 grab?