STB Sgt Reed
Online Warrior
So... any thoughts on a good custom variation for Sub since it's legal now? Preferably something that isn't just adding something besides cold shoulder to dead of winter. Something that spices it up.
I’ll be using Rising Ice. I remember it making his 212 string more useful and having more options in the corner.So... any thoughts on a good custom variation for Sub since it's legal now? Preferably something that isn't just adding something besides cold shoulder to dead of winter. Something that spices it up.
I just labbed some sz with rising ice and i know it combos off of F2, 21 and B32 midscreen tho, so wdym?Since you can't combo off of creeping ice anymore rising ice and ex iceball will probably be the the go to option. Stupid damage potential, especially in the corner if they don't scale it
GOAT! I forgot that he can do a JIP after rising ice, i saw it first from watching Mustard messing with it in his stream speculating about potential V3's for sub before they got released
I said CREEPING ICE. They put more recovery frames on it when they released avalancheI just labbed some sz with rising ice and i know it combos off of F2, 21 and B32 midscreen tho, so wdym?
I'm big dumb, please excuse meI said CREEPING ICE. They put more recovery frames on it when they released avalanche
If they keep it as it currentlt is, EX version is total crap but regular version is OP (they might end up inverting both). 30+% damage combos into vortex and enough time for the bar to refill enough to land 4 consecutive combos in the vortex.We'll see how strong puddle is.
In general i like rising ice, air axe, creeping ice/ the slow projectile depending on matchup
Much more punishable. Despite what the frame data says, it's like -24 on block, so do it when you know it will hit.Is rising ice more or less punishable than ice ball or enhanced ice ball?
After playing avalanche for so long it's hard for me to give up the trap. Especially with the damage setups. But I just tried it with rising ice.....and I'm liking it alot. I'm actually liking rising ice more than ex ballRising Ice and Artic trap, is that a solid combo since ground ice is banned (which I can agree with them)? Anyone have any other suggestions? I like the set up potential of this.
It sucks a lot that they banned Ground Ice, it would've been very easy to fix by just swapping the enhanced and regular versions (this way the vortex can't keep going as you deplete resources, the ex version always was super crappy so making it as a regular version is the same than saying you have to use 1 bar for the move anyway).Rising Ice and Artic trap, is that a solid combo since ground ice is banned (which I can agree with them)? Anyone have any other suggestions? I like the set up potential of this.
Yea I like creeping Ice, contemplating if Artic Trap is worth losing it. I'll wait to see what the professionals come up with.It sucks a lot that they banned Ground Ice, it would've been very easy to fix by just swapping the enhanced and regular versions (this way the vortex can't keep going as you deplete resources, the ex version always was super crappy so making it as a regular version is the same than saying you have to use 1 bar for the move anyway).
Trap got some routes but is nowhere near as effective as ground ice and you might lose too much damage to correctly setup for a lesser reward. Might try a 1-1-1 with Air Axe and Creeping Ice for flexibility (and yes, there are ways to land Air Axe after Rising Ice NP, but none are optimal damage wise).
You don't need air axe for that. Opener into ice ball into j2 standing 2 already does that. S2 is +22 on hit.The Air Axe gives you some real nasty resets that are very plus for you e.g. B14 into Deep Freeze, jumpin 2 into Air Axe (which combos) and you have an instant right-in-your-opponents-face reset situation where they have to guess low, overhead, or throw -
Oh yeah, for sure standing 2 does the job but I reckon jump 2 canceled into Air Axe does a bit more damage.You don't need air axe for that. Opener into ice ball into j2 standing 2 already does that. S2 is +22 on hit.
You can even use j2 b3, as it's +17. They'll crouch afterwards 90% of the time, allowing you to reset with f2 into deep freeze.
I'm not knocking air axe, but if you're only using it for resets then you don't really need it. Sub has them already built-in.