boba_buster
Noob saibot
I'm ok playing low teir , I'm jus happy they atleast made unbreakable better than no variation , besides 33% meterless off a jip ain't to bad
and a free throw. Too bad his combo are not unbreakable when you have ice aura active.F4 ex aura on block guarantees a 50/50 on block. This is insane
Apart from the general fixes, such as, 112 being safe with pushback, 114 being -6, and F4 having the recover shaved off so he can tick throw with it, and the obviously absolute must have: The parry should recover instantly on a blocked projectile, and he should have a traditional projectile, considering Tremor has multiple, Unbreakable would kill for Tremor's BF2 (I think?).What would changes would you apply to the variation to make it more viable?
Noone would kill for Tremors BF2. It's so slow it's basically useless. The only times I've ever used BF2 on tremor is when I've input it by mistake.Unbreakable would kill for Tremor's BF2 (I think?).
Cool changes. Why does he need to be +13 off of the regular aura cancel? Seems like an offensive buff for a defensive variation. What about neutral or safe?Apart from the general fixes, such as, 112 being safe with pushback, 114 being -6, and F4 having the recover shaved off so he can tick throw with it, and the obviously absolute must have: The parry should recover instantly on a blocked projectile, and he should have a traditional projectile, considering Tremor has multiple, Unbreakable would kill for Tremor's BF2 (I think?).
The regular aura cancel from any string should give him +13 frame advantage, while only the MB aura should extend combos.
The MB Frost Bomb shatter on an aura should buff his damage way up for 33% when converted into F42 Slide/Grab, 20+ doesn't mean anything.
The aura should be more inventive, exactly the same as it is for Kotal Kahn, considering the variation and move itself are similar.
MB Aura should also damage buff, while scaling the opponents damage slightly more + give him better meter gain for being hit (Same as Kotal).
The regular aura should build sub zero meter for blocking, rewarding him for what it is supposed to do.
He could also use with another string in this variation, something around F42, like F421, that is -3 on block, allowing him to force his MB parry afterwards.
They could also give him something for his corner game, such as the ice puddle, that maybe does chip like Caltrops, something to give him an actual corner game that he sorely misses in this variation.
It still needs a complete overhaul. I could go on record and say no one will ever win a major using Unbreakable as their main variation, nor will they ever need to jump ship to it in a difficult MU.
B12, ex aura, b2 combos both midscreen and in the corner.Yea I figured as much. Can b12 ex aura, b2 combo in the corner?
Yeah im talking about changes. Wanted to know how you guys feel about the B2 being safe.Is this hypothetical? B2 isn't safe rn.
Personally i wait for the clasp sound when he activates the aura. But if i have meter im using the ex version.IIRC B2 is safe at max distance, as for b2 being completely safe, it would make it a bit op.
Anyways, what is the trick in landing b1,2~ frost aura, B12? I can get it to come out but not as consistent as I would want to.
Yea more combo damage would go a long way to helping this variation. It's not helpless but it doesn't have the bite the other variations have. If the ex aura combos broke 35% that would be amazing.B12, ex aura, b2 combos both midscreen and in the corner.
What's frustrating is that it seems were supposed to play unbreakable as a rushdown character, using f4xx ex aura to get a free 50/50. While maybe not as many characters have such a good setup to a 50/50, there's certainly plenty of better characters in terms of sheer damage output off a 50/50. I guess that's sort of the trade off, getting a 50/50 off a blocked normal, but lower damage. It's still hard to justify picking this variation over cryomancer, when it has 40+ percent 1 bar combos anywhere on screen that end in hard knockdown.
To give him some sort of continued block string pressure...Cool changes. Why does he need to be +13 off of the regular aura cancel? Seems like an offensive buff for a defensive variation. What about neutral or safe?
Don't you think +13 is quite a lot though? Sub Zero doesn't need a tempest hat spin.To give him some sort of continued block string pressure...
What would +13 give him?Don't you think +13 is quite a lot though? Sub Zero doesn't need a tempest hat spin.
I understand that it's backdashable, but it's still really good meterless pressure that other characters have to spend meter for. After a breaker or in the corner, that would be insane and just too much for a charater you want to be more defensive. I just feel that's way too much, he doesn't have to be rushdown.What would +13 give him?
Back dash-able B2 and B3.
Only standing 1 or F4, and nothing is really forcing anything when you block either of them.
11 is -4, 112 is -9, 114 is -12.
F4 can not be hit confirmed, and F42 is ok I guess, but requires meter to convert from.
Im not saying rush down, I'm saying at least one block string that will allow him to use his best footsie F42 String and be safe, and maybe get a throw or get the opponent away, thats defence, not rush down.I understand that it's backdashable, but it's still really good meterless pressure that other characters have to spend meter for. After a breaker or in the corner, that would be insane and just too much for a charater you want to be more defensive. I just feel that's way too much, he doesn't have to be rushdown.
Is Kobu Tanya a defensive character then?Im not saying rush down, I'm saying at least one block string that will allow him to use his best footsie F42 String and be safe, and maybe get a throw or get the opponent away, thats defence, not rush down.
Well the best defense is a good offenseIs Kobu Tanya a defensive character then?