What do you personally do in the Quan matchup? You seem to have a decent grasp on it so i'm just curious.I really appreciate all of you guys trying to help me level up each in his own way (i.e. telling me i suck, crybaby, gitgut etc, or explaining like you did) but that was not the point of the discussion.
I was generally speaking about GM's tools, and what I've seen in the biggest tourneys that get coverage on this site.
Punishing ex db1 with a 1 frame window might be possible, but the knockback makes it virtually safe in most of the cases because rarely you're point blank, so for example, Johnny's 1 doesn't reach. I have a Cryo sparring partner and rarely I'm able to be in range to punish him for his ex db1 (wether he does it in my gaps or on wakeup).
Again, I'm speaking from what I've seen in tourneys. I've also watched Tom on his stream doing a mirror set vs trap and while trap managed to punish b2 5 or 6 times, the rest of the b2s and ex db1s went unpunished. This also goes for the tourneys I watched (there was one with 3 subs in top 8 recently).
These are not punishes that you can see or do every time because you have to be on point with the 1-2 frame window, and consider the spacing because of pushback. I am feeling this in my own matches while suicidally commiting to 114 df2 with A-List on block and rarely getting punished because of the pushback (of course if you know it's coming you can duck it but that's not the point).
I've seen Tom's list of the b2 punishes, but to be honest I've never seen 90% of them done in actual matches. The clone cancels are not in discussion here, because most GM subs do empty clone when the spacing is right anyway.
The actual point was discussing the Quan matchup, as the people before me started, and I was saying it's not actually a bad matchup at all, because GM has all the tools he needs to fight the matchup without being hindered.
Yes, I admit my posts were hateful because I've seen so much Sub downplaying I'm automatically snapping at any post that implies Sub is weak ^^.
So, back on point, the actual question was, is the Quan matchup really that bad? It certainly doesn't seem like that to me.
Talked to Ketchup one day about this, he feels it's close to a 5-5, I regard it as a 6-4 for Quan.So, back on point, the actual question was, is the Quan matchup really that bad? It certainly doesn't seem like that to me.
All of Quan's variations perform ok vs GM SZ but I would give an edge to warlock, just cuz of the extra options he has to get out of pressure.This is probably more of a MU topic, but we don't have a sticky for that do we... GM vs. Quan Bats/ Armor/ Portals? What's his best variation vs. clone?
HiI have a few videos of me playing against two of the characters main representitives with Grandmaster. I'll post the links in a sec
Online sucks and I wasnt playing my best, but this should give an example how the MU can be played.
Vs. Shujinkydink Had bad start but ended up winning 10-2.. start around 51:00: http://www.twitch.tv/shujinkydink/v/17335910
Vs. Honeybee starts around 3 hour mark
Hope this helps
Here's the way I see things, if you klone at the wrong time vs Quan Chi, it's like giving him the match on a silver plate because of the tools he has in every variation.I did not expect that response. I feel like Quan only needs to touch SZ once in either Sorcerer and Summoner to win the match. Sorcerer for the armored zoning or corner pressure, Summoner for the loopable pseudo unblockable pressure.
Warlock though, I assume for the armor and portals to beat or even punish clones in the neutral and pressure. But do you think Quan needs more than rune, trance and that njp to beat ice clone pressure? Is having the portal really worth more than the bat and the armor spell?
This was my thinking off the top of my head... Warlock seems to be built to better deal with Clone. Portal Slam is obviously the reversal he lacks in the other two variations. And Portal Kick could be a quick punish for Clones in the mid-range, neutral game (like you mentioned, Sub working Quan to the corner patiently). Both should theoretically be reactive tools.Here's the way I see things, if you klone at the wrong time vs Quan Chi, it's like giving him the match on a silver plate because of the tools he has in every variation.
What I feel sets warlock apart is that if SZ plays a patient neutral and uses footsies to force Quan in the corner, then Sorcerer and Summoner are kinda screwed whereas Warlock has a way out of pressure.
Even with the offensive stuff that Quan has...opening up SZ is not that easy, hence the reason scrubs complain.
Totally agree with that but being aggressive with Quan leaves plenty of room for mistakes and if there's one character that lives on punishing mistakes then that is SZ.This was my thinking off the top of my head... Warlock seems to be built to better deal with Clone. Portal Slam is obviously the reversal he lacks in the other two variations. And Portal Kick could be a quick punish for Clones in the mid-range, neutral game (like you mentioned, Sub working Quan to the corner patiently). Both should theoretically be reactive tools.
But then I thought what Ree was thinking. Quan is unbalanced in nature. I tend to think he might as well go all-in where he can land a single hit and Dim Mak your ass for free.
I think this is the third or fourth time I see that shatter combo posted. I even posted it once, but then noticed someone else did and deleted my post out of sheer shame. I then took a shower and cried for a bit.I see that TYM courtesy is alive and well in the Sub0 forum...
At VSF5, @PND_Ketchup was using trance to punish @Madzin b12 xx clone. A few times, Madzin opted not to clone after b12 and baited/ punished the following reversal trance. It highlighted the importance of punishing upon the opponent confirming clone, but at the time I don't think Quan mains were worried about the scenario too much.Speaking of reaction.... Is anybody applying this concept of blocking Sub-Zero's string and then recognizing whether or not the Clone came out before attempting to armor through it? I must've read something a while back before I was really playing that stuck with me... I thought that was supposed to be a thing.
But so far, from what I've seen of others and what I've experienced personally (albeit online), that's not really an issue. I feel like I only see people throw out armored reversals to block-strings like it's a read/guess. Is that the same for everyone else?
Better have been a cold shower...I think this is the third or fourth time I see that shatter combo posted. I even posted it once, but then noticed someone else did and deleted my post out of sheer shame. I then took a shower and cried for a bit.
That's one of the sets I noticed right before I started playing. I'd like to see an example of somebody doing it consistently. Not just guessing right a bunch of times, but clearly only armoring only when the Clone comes out and never after a raw string.At VSF5, @PND_Ketchup was using trance to punish @Madzin b12 xx clone. A few times, Madzin opted not to clone after b12 and baited/ punished the following reversal trance. It highlighted the importance of punishing upon the opponent confirming clone, but at the time I don't think Quan mains were worried about the scenario too much.
12 has some great mix up potential with b3 and b2 in the corner as well. 12 vs b2 vs whiffed 1 from behind clone into grab etc etc. But you are right, great for the shatter setups.Speaking of, I like 12 a lot myself. 7f start, punishes back dash, insane reach, 123 cancels after 3 hits for good meter building, hit confirmable to slide for screen push. Still, probably most notable for its easy shatter combo application.
As for punishing strings > clone, it's pretty easy for a lot of characters. Give it a shot in practice mode for reference. You'll be pretty underwhelmed. The new hotness is confirming whether it's a clone or ex statue.
Yeah, I reference that site a lot during lulls at work. I wonder why Clone Shatter wasn't included in the game.https://docs.google.com/spreadsheets/d/1tU7Hqk8VtuEM3Pj1T4pKY-4dAuiO-Lkh6N4kStJGAxY/htmlview?pli=1#
This says clone toss is +1. I think shatter is closer to -2 or 0. Idk who has the means to test this, @Lokheit maybe?
it also depends on what you do before shatter I believe, b33 shatter is more negative than a reg shatterhttps://docs.google.com/spreadsheets/d/1tU7Hqk8VtuEM3Pj1T4pKY-4dAuiO-Lkh6N4kStJGAxY/htmlview?pli=1#
This says clone toss is +1. I think shatter is closer to -2 or 0. Idk who has the means to test this, @Lokheit maybe?
Hm. Must be a distance thing, right? Shouldn't have anything to do with cancel-advantage.it also depends on what you do before shatter I believe, b33 shatter is more negative than a reg shatter