Good tip on the gaps there but you are using bar for itI'd actually say it's in Sub's favor since you can full combo punish the gaps in Omni's strings (here's a video:) and the main tech so many like to use of Low Hat plus superman attack you can beat out with grounded or air clone. Even if you get hit by the hat, you can still combo Omni.
I'd say that's one of Sub's main strengths in this game: he has very few bad MUs.
That type of thing can unfortunately happen in a large community but don’t EVER feel ashamed or like you can’t share tech because someone on a putting up a front shit you down about things…goes for @Bulletz4Breakfast as well and I’m sorry you had that experience.Yeah a lot of these players think they know everything and can be a bit close minded. Personally I don’t bother sharing anything with them.
Just post it on here and apply it in your gameplay. I’m still thinking about your setups and how i would use them.
It takes time to reach a conclusion but a lot of people like to shut others down immediately.
I've learned to not have an ego about my "potential tech" there has been times I've posted what I thought was very strong but got criticism showing the holes in it which ultimately is a good thing.That type of thing can unfortunately happen in a large community but don’t EVER feel ashamed or like you can’t share tech because someone on a putting up a front shit you down about things…goes for @Bulletz4Breakfast as well and I’m sorry you had that experience.
you guys are putting In mad work sharing tech with the community and it’ll help in the long run, so thanks for you contributions
I agree with the above to put it here and it’ll work it’s way around if it’s solid advice as it normally does.
Some people think reptile is a bad matchup for Sub-Zero, but it’s not. Just a bit tricky.sick subzero player
Hmmm, this player makes Sub look busted, holy crap. Sub might be a sleeper. I’ve also seen some pretty good tech recently with Tremor. I may just have to try out Sub again after seeing how good he actually can besick subzero player
Just like in other tag games. If you hit both characters you are taking More damage than normal. You probably never noticed it until now but it's been like that since the beta and I'm glad they didn't remove itSo, sub-zero mains explain this to me: I was just about to win a set, using mileena/lao, then I set my hat on the ground and the sub-zero did his fatal blow instantly. I had almost 50% (AT LEAST 42%), and died DESPITE the fatal blow only indicating 36% damage. Can someone explain wtf is this? Does lao getting hit by the initial blast actuall counts as a separate damage? If so, this is absurdly stupid.
I did notice I take damage when my kameo gets hit. I also know my kameo enters cooldown mode and I can't use him, or use breaker, after that. This was explained back then when the game didn't even launch.Just like in other tag games. If you hit both characters you are taking More damage than normal. You probably never noticed it until now but it's been like that since the beta and I'm glad they didn't remove it
From big hits it like a d2 or fatal blow they might take more. Look at how much dmg your character gets when you d2 punish sareena call. It says the normal amount but they take like a solid 250I did notice I take damage when my kameo gets hit. I also know my kameo enters cooldown mode and I can't use him, or use breaker, after that. This was explained back then when the game didn't even launch.
What I didn't know, and never witnessed anywhere else in match footage is that, apparantly, my kameo takes a full whooping 10% damage from fatal blow first hit. Usually they'd take like, 3-4% max.
Hmm, I'll have to lab that one against Mileena. The double hit against Smoke is also interesting. For Havik you can just neutral jump after F1 and full combo punish without spending bar. Also, you can freeze Liu Kang and Reptile with F1~Klone like many of the others he showed. Lastly, I'm finding that Slide against Ashrah is the most consistent punish to her wakeup.Some more Sub-Zero anti wakeup tech: https://x.com/x_azeez3/status/1730620848174776832?s=46&t=hSkiyIrskk7H7tDvqotbpg
Glad to see him making a believer of people. I hear it's Rebelo, yeah?sick subzero player
Off topic I loved your injustice videos from back in the day @LiangHuBBBsick subzero player
I tried it out with sonya a bit, the problem is it's not an ambush, so you can get out but I didn't find a way to make it impactful. The sareena one is good because it's an ambush at the end of a string so sub can continue pressing buttons. But idk give it a try, maybe you'll find something that I couldn't.I think those tier lists are highly inaccurate, but that's probably not a surprise coming from me considering my other posts, lol.
As for odd Sub freezes, I didn't think he could get a freeze from grab, but K7 did in that match, so it's definitely back to the lab for me to check that and the rush punch freeze you describe.
LinKuei is doing some really fun stuff with Sareena, especially using her reversal as a string ender and body blocker, which is another thing I want to test. Curious to see if I can get Sonya to do some more body blocking for me.