Samsara
Resident Cynic
I have come to the conclusion that this forum would benefit from a singular combo thread. This thread is for posting combos as of the latest (8/31) patch. Please leave all your findings annotated properly and with damage listed. If you choose to post videos include the inputs used in your post below the embedded link. Please do not include jump-ins in your calculations. I'll update this thread as often as I can.
B2 STARTER (17 FRAMES)
B2 RC F42xxBF4 [22%]
B2 RC F421+3 [23%]
B2 RC B12xxBF4 [24%]
B2 RC 123xxBF4 [24%]
MIDSCREEN TO CORNER CONVERSIONS
B2 RC F42xxDF2EX NJP FJ1 123xxBF4 [30%]
B2 RC B12xxDF2EX NJP FJ1 123xxBF4 [33%]
CORNER
B2 B2 242 123xxBF4 [36%]
B2 B2 D1 B12xxDF2EX NJP FJK 123xxBF4 [40%]
B33 STARTER (14 FRAMES)
FEMALE: B33xxDF2 FJP 242 RC 1 RC 123xBF4 [24%]
MALE: B33xxDF2EX FJP 242 RC 1 RC 123xxBF4 [27%]
CORNER
B33xxDF2 FJP B2 B2 242 123xxBF4 [31%]
F4 STARTER (12 FRAMES)
F4xxDF2 FJP 242 RC 1 RC 123xxBF4 [24%]
CORNER
F4xxDF2 FJP B2 B2 242 123xxBF4 [32%]
B12 STARTER (11 FRAMES)
B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [28%]
CORNER
B12xxDF2 FJP B2 B2 242 123xxBF4 [35%]
B12xxEXDB1 B2 B12xxEXDF2 NJP JIK B12xxBF4 [44%]
F33 STARTER (9 FRAMES)
F33xxDF2EX FJP 242 RC 1 RC 123xxBF4 [29%]
CORNER
F33xxDF2EX FJP B2 B2 242 123xBF4 [37%]
11/12 STARTER (7 FRAMES)
11xxDF2 FJP 242 RC 1 RC 123xxBF4 [22%]
12xxDF2EX FJP 242 RC 1 RC 123xxBF4 [26%]
CORNER
11/12xxDF2 FJP B2 B2 242 123xxBF4 [29% or 30%]
ANTI-AIR CONVERSIONS
MIDSCREEN DISTANCE (Within 50% of Corner)
B2 RC F421+3 [23%]
B2 RC 123/B12xxBF4 [24%]
BJP/FJP RC B12xxDF2 NJP FJP RC 123xxBF4 [25%]
1 B12xxDF2 NJP FJP 123xxBF4 [25%]
FULLSCREEN DISTANCE (Outside Corner Range)
BJP/FJP RC B12xxDF2 NJP FJP B12xxBF4 [25%]
NJP B2 RC 123xxBF4 [26%]
1 RC B12xxDF2 NJP FJP B12xxBF4 [25%]
Use B12xDF2EX instead of B12xDB2 to convert male combos into female friendly. You can end combos with NJK, B33D4, 112, F12, etc. for a long/hard knockdown. Damages vary. You can also end combos with the standard 123xxBF4 ender for pure damage at the cost of setup.
FEMALE FRIENDLY
B2 242 B3xxDB2 NJP FJP F12 [31%]
B2 B2 1 1 B12xxDB2 NJP FJP F12 [37%]
MALE ONLY
B2 B2 D1 B12xxDB2 NJP FJP F12 [36%]
B2 B2 242 11xDB2 NJP FJP F12 [37%]
FOR ALL CANCELABLE STARTERS INTO ICE BALL
(STARTER)xxDF2 FJP B2 242 B33D4 [24%-30%]
CLONE SHATTER COMBOS
ANTI-AIR SHATTER (performed by anti airing with frost burst/bomb)
B2 1 B12xxDB2 NJP FJP F12 [41%] (opponent is high enough for a b2 to connect)
Run 1 1 1 B12xxDB2 NJP FJP F12 [36%] (opponent has fallen fast/quick conversion)
GROUNDED SHATTER COMBOS
B33xxDB1 D1 B12xxDB2 NJP FJP F12 [44%]
12xxDB1 D1 B12xxDB2 NJP FJP F12 [43%]
B2 24xxDB1 1 11xxDB2 NJP FJP NJK [45%]
UNTECHABLE THROW INTO CLONE FOLLOW UP
(Throw Into Clone) ...Tech Roll ...Run FJP B2 242 B33D4 -----------26%
MIDSCREEN
For Meterless Damage, use the universal conversions. If you have set up a clone, it is possible to use EXBF4 to send the opponent careening into it. Opponents can also be sent into the clone by the F421+3 string as well as a throw. The following are combos that only work when Sub-Zero and his opponent are in opposite stances.
B12xxDB2EX RC F4xxDF2 FJP 24xBF4 1 123xxBF4 [32%]
B12xxDB2EX RC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [35%]
B12xxDB2EX RC B12xxDF2 FJP B2 RC F421+3 [35%]
B12xxDB2EX RC B12xxDF2 FJP B2 RC 123xxBF4 [35%]
@zoofs for the GM setups and combos.
@Tom Brady for being a character loyalist and his contributions to this forum as a whole.
@UsedForGlue for his sobering perspective regarding this character's merits.
Update 1: Finished posting the initial content. Cleaned up the presentation with spoiler tags.
Update 2: Combo optimization in the Grandmaster section. New combo paths for all three variations. General typo fixes. Removed the Cryomancer section on resets.
Update 3: Added more information is some sections to provide more clarity, significantly less clutter do to some adjustments in formatting.
Update 2: Combo optimization in the Grandmaster section. New combo paths for all three variations. General typo fixes. Removed the Cryomancer section on resets.
Update 3: Added more information is some sections to provide more clarity, significantly less clutter do to some adjustments in formatting.
1: LP
2: HP
3: LK
4: HK
B,F,D,U: back, forward, down, and up respectively
xx: indicates a cancel window
RC: indicates that you must cancel into run to continue your conversion
EX: indicates that you must spend a bar of meter for the enhanced special move
IAC: ice aura cancel----- canceling an ice aura into another subsequent string
These combos are separated out by starter, starting with the slowest normals down to the fastest. Within each starter section the midscreen combos will be listed first with the corner combos listed afterwards, separated by the word "Corner". Other descriptors and hints are included to help clarify any special conditions, execution tips, etc.
Whenever an opponent is suspended in midair, whiffing slide or a clone is a great way to build some meter before continuing a conversion.
2: HP
3: LK
4: HK
B,F,D,U: back, forward, down, and up respectively
xx: indicates a cancel window
RC: indicates that you must cancel into run to continue your conversion
EX: indicates that you must spend a bar of meter for the enhanced special move
IAC: ice aura cancel----- canceling an ice aura into another subsequent string
These combos are separated out by starter, starting with the slowest normals down to the fastest. Within each starter section the midscreen combos will be listed first with the corner combos listed afterwards, separated by the word "Corner". Other descriptors and hints are included to help clarify any special conditions, execution tips, etc.
Whenever an opponent is suspended in midair, whiffing slide or a clone is a great way to build some meter before continuing a conversion.
B2 STARTER (17 FRAMES)
B2 RC F42xxBF4 [22%]
B2 RC F421+3 [23%]
B2 RC B12xxBF4 [24%]
B2 RC 123xxBF4 [24%]
MIDSCREEN TO CORNER CONVERSIONS
B2 RC F42xxDF2EX NJP FJ1 123xxBF4 [30%]
B2 RC B12xxDF2EX NJP FJ1 123xxBF4 [33%]
CORNER
B2 B2 242 123xxBF4 [36%]
B2 B2 D1 B12xxDF2EX NJP FJK 123xxBF4 [40%]
B33 STARTER (14 FRAMES)
FEMALE: B33xxDF2 FJP 242 RC 1 RC 123xBF4 [24%]
MALE: B33xxDF2EX FJP 242 RC 1 RC 123xxBF4 [27%]
CORNER
B33xxDF2 FJP B2 B2 242 123xxBF4 [31%]
F4 STARTER (12 FRAMES)
F4xxDF2 FJP 242 RC 1 RC 123xxBF4 [24%]
CORNER
F4xxDF2 FJP B2 B2 242 123xxBF4 [32%]
B12 STARTER (11 FRAMES)
B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [28%]
CORNER
B12xxDF2 FJP B2 B2 242 123xxBF4 [35%]
B12xxEXDB1 B2 B12xxEXDF2 NJP JIK B12xxBF4 [44%]
F33 STARTER (9 FRAMES)
F33xxDF2EX FJP 242 RC 1 RC 123xxBF4 [29%]
CORNER
F33xxDF2EX FJP B2 B2 242 123xBF4 [37%]
11/12 STARTER (7 FRAMES)
11xxDF2 FJP 242 RC 1 RC 123xxBF4 [22%]
12xxDF2EX FJP 242 RC 1 RC 123xxBF4 [26%]
CORNER
11/12xxDF2 FJP B2 B2 242 123xxBF4 [29% or 30%]
ANTI-AIR CONVERSIONS
MIDSCREEN DISTANCE (Within 50% of Corner)
B2 RC F421+3 [23%]
B2 RC 123/B12xxBF4 [24%]
BJP/FJP RC B12xxDF2 NJP FJP RC 123xxBF4 [25%]
1 B12xxDF2 NJP FJP 123xxBF4 [25%]
FULLSCREEN DISTANCE (Outside Corner Range)
BJP/FJP RC B12xxDF2 NJP FJP B12xxBF4 [25%]
NJP B2 RC 123xxBF4 [26%]
1 RC B12xxDF2 NJP FJP B12xxBF4 [25%]
There has been expressed difficulty linking F122 into B2 on some midscreen conversions. You can make the conversion easier by replacing the B2 with a second F122.
B2 STARTER (17 FRAMES)
B2 RC F421+3xxDB2 [32%]
B2 RC F421+3xDB2EX F421+3xxDB2 [43%]
CORNER
B2 B2 D3 F421+3xxDB2 [38%]
B2 B2 D3 F421+3xxDB2EX F421+3xxDB2 [48%]
F1 STARTER (15 FRAMES)
F122 B2 RC F421+3xxDB2 [35%]
F122 B2 RC F421+3xxDB2EX F421+3xDB2 [43%]
CORNER
Default to Midscreen
B33 STARTER (14 FRAMES)
FEMALE: B33xxDF2 (Switch Stance) FJP F122 B2 F421+3xxDB2 [30%]
UNIVERSAL: B33xxDB2EX B2 F421+3xxDB2 [36%]
CORNER
B33xxDF2 FJP B2 B2 F421+3xxDB2 [32%]
B33xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3xxDB2 [38%]
F4 STARTER (12 FRAMES)
F4xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xxDB2 [31%]
F421+3xxDB2EX B2 RC F421+3xxDB2 [41%]
CORNER
F4xxDF2 FJP B2 B2 F421+3xDB2 [33%]
F421+3xxDB2EX D1 B2 F421+3xxDB2 [42%]
B12 STARTER (11 FRAMES)
B12xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xxDB2 [34%]
B12xxDB2EX B2 RC F421+3xxDB2 [40%]
CORNER
B12xxDF2 FJP B2 B2 F421+3xxDB2 [36%]
B12xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3 [42%]
F33 STARTER (9 FRAMES)
F33xxDB2EX B2 RC F421+3xxDB2 [38%]
111 STARTER (7 FRAMES)
111xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xDB2 [34%]
111xxDB2EX B2 RC F421+3xxDB2 [40%]
CORNER
111xxDF2 FJP B2 B2 F421+3xxDB2 [36%]
111xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3xxDB2 [42%]
AERIAL CONVERSIONS (INCLUDING AIR TO AIR)
FJP RC F421+3xxDB2 [26% or 28%]
FJP RC F421+3xxDB2EX F421+3xxDB2 [37% or 39%]
NJP FJP RC F421+3xxDB2 [27% or29%]
NJP FJP RC F421+3xxDB2EX F421+3xxDB2 [35% or 37%]
NJP B2 RC F421+3xxDB2 [32%]
NJP B2 RC F421+3xxDB2EX F421+3xxDB2 [41%]
CORNER
For lower jik corner collisions where b2 would whiff, replace with 1 or d1
FJP B2 F421+3xxDB2 [32% or 34%]
FJP B2 F421+3xxDB2EX F421+3xxDB2 [41% or 43%]
These tend to happen when slide cross up ruins reversal inputs, opening a whiff punish opportunity. Also useful vs the Grandmaster corner trap strategy.
(cornered) NJP f-dash D2 F421+3xxDB2 [31%]
(cornered) NJP f-dash D2 F421+3xxDB2EX F421+3xxDB2 [38%]
B2 STARTER (17 FRAMES)
B2 RC F421+3xxDB2 [32%]
B2 RC F421+3xDB2EX F421+3xxDB2 [43%]
CORNER
B2 B2 D3 F421+3xxDB2 [38%]
B2 B2 D3 F421+3xxDB2EX F421+3xxDB2 [48%]
F1 STARTER (15 FRAMES)
F122 B2 RC F421+3xxDB2 [35%]
F122 B2 RC F421+3xxDB2EX F421+3xDB2 [43%]
CORNER
Default to Midscreen
B33 STARTER (14 FRAMES)
FEMALE: B33xxDF2 (Switch Stance) FJP F122 B2 F421+3xxDB2 [30%]
UNIVERSAL: B33xxDB2EX B2 F421+3xxDB2 [36%]
CORNER
B33xxDF2 FJP B2 B2 F421+3xxDB2 [32%]
B33xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3xxDB2 [38%]
F4 STARTER (12 FRAMES)
F4xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xxDB2 [31%]
F421+3xxDB2EX B2 RC F421+3xxDB2 [41%]
CORNER
F4xxDF2 FJP B2 B2 F421+3xDB2 [33%]
F421+3xxDB2EX D1 B2 F421+3xxDB2 [42%]
B12 STARTER (11 FRAMES)
B12xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xxDB2 [34%]
B12xxDB2EX B2 RC F421+3xxDB2 [40%]
CORNER
B12xxDF2 FJP B2 B2 F421+3xxDB2 [36%]
B12xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3 [42%]
F33 STARTER (9 FRAMES)
F33xxDB2EX B2 RC F421+3xxDB2 [38%]
111 STARTER (7 FRAMES)
111xxDF2 (Switch Stance) FJP F122 B2 RC F421+3xDB2 [34%]
111xxDB2EX B2 RC F421+3xxDB2 [40%]
CORNER
111xxDF2 FJP B2 B2 F421+3xxDB2 [36%]
111xxDF2 FJP B2 B2 F421+3xxDB2EX F421+3xxDB2 [42%]
AERIAL CONVERSIONS (INCLUDING AIR TO AIR)
FJP RC F421+3xxDB2 [26% or 28%]
FJP RC F421+3xxDB2EX F421+3xxDB2 [37% or 39%]
NJP FJP RC F421+3xxDB2 [27% or29%]
NJP FJP RC F421+3xxDB2EX F421+3xxDB2 [35% or 37%]
NJP B2 RC F421+3xxDB2 [32%]
NJP B2 RC F421+3xxDB2EX F421+3xxDB2 [41%]
CORNER
For lower jik corner collisions where b2 would whiff, replace with 1 or d1
FJP B2 F421+3xxDB2 [32% or 34%]
FJP B2 F421+3xxDB2EX F421+3xxDB2 [41% or 43%]
These tend to happen when slide cross up ruins reversal inputs, opening a whiff punish opportunity. Also useful vs the Grandmaster corner trap strategy.
(cornered) NJP f-dash D2 F421+3xxDB2 [31%]
(cornered) NJP f-dash D2 F421+3xxDB2EX F421+3xxDB2 [38%]
Aura is quite strange since the latest patch, meterburning allows for more damaging conversions at midscreen but the damage gains are marginal. If you like you may simply perform the universal conversions OR exchange the corner carry ender (123xxBF4) with a more damaging aura burst finish (B12xxDB1). Damage is listed for corner carry ender.
B2 STARTER (17 FRAMES)
B2 RC B12xxEXIAC 123xxBF4 [29%]
CORNER
B2 B2 D1 B12xxEXIAC 123xxBF4 [36%]
B33 STARTER (14 FRAMES)
B33 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) B33 EXDB1 RC F42xxBF4 [28%]
CORNER
B33 EXIAC B2 B2 242 123xxBF4 [34%]
(aura active) B33xxEXDB1 B2 242 123xxBF4 [39%]
F4 STARTER (12 FRAMES)
F4 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) F4/F42 EXDB1 RC F42xxBF4 [28% or 29%]
CORNER
F4 EXIAC B2 B2 242 123xxBF4 [34%]
(aura active) F4/F42xxEXDB1 B2 242 123xxBF4 [39% or 40%]
B12 STARTER (11 FRAMES)
B12 IAC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [31%]
(aura active) B12 EXDB1 RC F42xxBF4 [31%]
B12 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [33%]
B12 IAC B12xxEXDB1 RC F42xxEXDF2 NJP FJP RC B12xxBF4 [40%]
CORNER
B12 IAC B12xxDF2 FJP B2 B2 242 123xxBF4 [37%]
(aura active) B12xxEXDB1 B2 242 123xxBF4 [42%]
F33 STARTER (9 FRAMES)
F33 EXIAC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) F33 EXDB1 RC F42xxBF4[ 30%]
CORNER
F33 EXIAC B12xxDF2 FJP B2 B2 242 123xxBF4 [35%]
(aura active) F33xxEXDB1 B2 242 123xxBF4 [41%]
11/12 STARTER (7 FRAMES)
12 EXIAC FJP B12xDF2 242 RC 1 RC 123xxBF4 [28%]
(aura active) 11/12 EXDB1 RC F42xxBF4 [26% or 27%]
CORNER
11 EXIAC B2 B2 242 123xxBF4 [32%]
12 EXIAC B12xxDF2 FJP B2 B2 242 123xxBF4 [32%]
(aura active) 11/12xxEXDB1 B2 242 123xxBF4 [37% or 38%]
B2 STARTER (17 FRAMES)
B2 RC B12xxEXIAC 123xxBF4 [29%]
CORNER
B2 B2 D1 B12xxEXIAC 123xxBF4 [36%]
B33 STARTER (14 FRAMES)
B33 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) B33 EXDB1 RC F42xxBF4 [28%]
CORNER
B33 EXIAC B2 B2 242 123xxBF4 [34%]
(aura active) B33xxEXDB1 B2 242 123xxBF4 [39%]
F4 STARTER (12 FRAMES)
F4 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) F4/F42 EXDB1 RC F42xxBF4 [28% or 29%]
CORNER
F4 EXIAC B2 B2 242 123xxBF4 [34%]
(aura active) F4/F42xxEXDB1 B2 242 123xxBF4 [39% or 40%]
B12 STARTER (11 FRAMES)
B12 IAC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [31%]
(aura active) B12 EXDB1 RC F42xxBF4 [31%]
B12 EXIAC FJP B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [33%]
B12 IAC B12xxEXDB1 RC F42xxEXDF2 NJP FJP RC B12xxBF4 [40%]
CORNER
B12 IAC B12xxDF2 FJP B2 B2 242 123xxBF4 [37%]
(aura active) B12xxEXDB1 B2 242 123xxBF4 [42%]
F33 STARTER (9 FRAMES)
F33 EXIAC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [29%]
(aura active) F33 EXDB1 RC F42xxBF4[ 30%]
CORNER
F33 EXIAC B12xxDF2 FJP B2 B2 242 123xxBF4 [35%]
(aura active) F33xxEXDB1 B2 242 123xxBF4 [41%]
11/12 STARTER (7 FRAMES)
12 EXIAC FJP B12xDF2 242 RC 1 RC 123xxBF4 [28%]
(aura active) 11/12 EXDB1 RC F42xxBF4 [26% or 27%]
CORNER
11 EXIAC B2 B2 242 123xxBF4 [32%]
12 EXIAC B12xxDF2 FJP B2 B2 242 123xxBF4 [32%]
(aura active) 11/12xxEXDB1 B2 242 123xxBF4 [37% or 38%]
Use B12xDF2EX instead of B12xDB2 to convert male combos into female friendly. You can end combos with NJK, B33D4, 112, F12, etc. for a long/hard knockdown. Damages vary. You can also end combos with the standard 123xxBF4 ender for pure damage at the cost of setup.
B2 STARTER (17 FRAMES) FEMALE FRIENDLY
B2 242 B3xxDB2 NJP FJP F12 [31%]
B2 B2 1 1 B12xxDB2 NJP FJP F12 [37%]
MALE ONLY
B2 B2 D1 B12xxDB2 NJP FJP F12 [36%]
B2 B2 242 11xDB2 NJP FJP F12 [37%]
FOR ALL CANCELABLE STARTERS INTO ICE BALL
(STARTER)xxDF2 FJP B2 242 B33D4 [24%-30%]
CLONE SHATTER COMBOS
ANTI-AIR SHATTER (performed by anti airing with frost burst/bomb)
B2 1 B12xxDB2 NJP FJP F12 [41%] (opponent is high enough for a b2 to connect)
Run 1 1 1 B12xxDB2 NJP FJP F12 [36%] (opponent has fallen fast/quick conversion)
GROUNDED SHATTER COMBOS
B33xxDB1 D1 B12xxDB2 NJP FJP F12 [44%]
12xxDB1 D1 B12xxDB2 NJP FJP F12 [43%]
B2 24xxDB1 1 11xxDB2 NJP FJP NJK [45%]
UNTECHABLE THROW INTO CLONE FOLLOW UP
(Throw Into Clone) ...Tech Roll ...Run FJP B2 242 B33D4 -----------26%
MIDSCREEN
For Meterless Damage, use the universal conversions. If you have set up a clone, it is possible to use EXBF4 to send the opponent careening into it. Opponents can also be sent into the clone by the F421+3 string as well as a throw. The following are combos that only work when Sub-Zero and his opponent are in opposite stances.
B12xxDB2EX RC F4xxDF2 FJP 24xBF4 1 123xxBF4 [32%]
B12xxDB2EX RC B12xxDF2 FJP 242 RC 1 RC 123xxBF4 [35%]
B12xxDB2EX RC B12xxDF2 FJP B2 RC F421+3 [35%]
B12xxDB2EX RC B12xxDF2 FJP B2 RC 123xxBF4 [35%]
Special Thanks to@zoofs for the GM setups and combos.
@Tom Brady for being a character loyalist and his contributions to this forum as a whole.
@UsedForGlue for his sobering perspective regarding this character's merits.
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